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Fame Designer
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C-Blog RPG Player Movement 2

Hello again everyone. This blog should be short, but we have a lot of progress this week. My buddy Chris and I have been working on our separate parts of the character movement. Iíve taken on some of the character stuff, while he has take...


C-Blog RPG Player Movement

Hello Destructoid. Itís Friday and I have another update for your consideration. This week, I found that it only took a few hours to get something going in Unity3D (our development tool). Thanks to the help of some of my friends, we now h...


C-Blog RPG Introduction

Hello Destructoid. A while back I started to tell people that I was going to start working on an RPG game. I said that I would update all of you, so here I am. I wish I could say that I had done more work in the past month. But I canít, a...


10 Things Iím Not Famous For

I've had some very personal blogs. So a lot of the things I could have put on this list are all gone. You guys already know a lot about me. I lost one of my brothers in a tragic accident when I was 21. You never get over something like th...


Why do we fall sir?

Andy Dixon recently blogged a 'state of the c-blogs' found here. And I realized that I've wanted to see some improvements here as well. There are actually plenty of people here that I enjoy. Elsa still stays pretty consistent. Knutaf stil...


Happy Mass Effect Endings

Please continue if you are okay with hearing about the endings to Mass Effect 3. There are spoilers ahead. I was actually writing this in response to an earlier post, and it got a little too long so I decided it was a blog. There are a l...


Talking to women about TtWaV

Jonathan Holmes has a video coming out about once a week called Talking to Women about Videogames (TtWaV). I love it. The videos have this quirky/friendly quality right out of the box. They have a lighthearted humor to them. At first, I w...


About Fame Designerone of us since 7:47 PM on 01.31.2010

I've been working on developing video games for a few years now. I put up a blog on here to share what I hope will be sensible and interesting articles about game design. The "Fame Design" name came to me when I thought, "I want to be famous for only one thing: video games".

At the moment I'm developing new games in Flash. So I expect to share experiences in being an indie game developer. I often find myself wondering if I should be working in Flash, HTML5, XNA, or the iPhone/iPad SDK. Time will tell.

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