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LONG BLOG

How to fix Capcom (Updated 10/13/2012)

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[Original artwork by Darka22]

But of course, none of this is going to work. I'm just as ineffectual at getting millions of people around the world to listen as the best games writers are, and that's to say nothing of speaking to Japanese gamers, even if some of them do agree already that this game is the beginning of the end. And for that, I am truly sorry. I'm sorry for wasting your time with bitter rambling and dangerous ideas. I'm just as naive as everyone else involved. I've asked too many questions and the few answers I gave are not very encouraging, but I felt they had to be said. I don't know if any of this has a chance of reaching out to the people who can fix Capcom or can get enough people to get the process started. All I know is this: Capcom used to be good. Now they are not. I refuse to accept that this Capcom is Capcom. They are an evil that must be slain by any means necessary. Boycotting is so hip these days, but no one knows how to do it anymore. Until they learn, everything is for naught.

All things considered, this is probably not the last straw for the fraction of the fanbase that can make this plan go, which is truly tragic since this means that this sad story will only continue. But once you've decided that enough is enough, this article will be here for you. I've said it too many times already, but things will get worse before they get better, and they need to. If you don't think so, if you want to show me that not everyone has to suffer to make things right, if you want to be the change, then prove me wrong. I beg you. But at the end of the day, the real question is this: What is it going to take for gamers to snap and take an actual stand? How much lower can Capcom go? What will Capcom at its most pathetic look like? Are they really getting close to hitting rock bottom? I don't want to think about the answers to these questions. I want them solved before we ever get there. But then again, I am naive.

Note 1: For the record, I just want to say that I'm not the sort who cares very much for milestones and anniversaries. They're great when a game released on an anniversary happens to be very good because we humans like assigning sentimental importance to nice, round numbers, but the pressure to not miss anniversaries for frankly unimportant things is like a big arbitrary deadline. I bet Nintendo did nothing for Metroid's big one this year because they didn't have anything good to offer in time. Better that than, say, Other M part 2.

Note 2: I don't want to suggest that you bomb Amazon and Metacritic reviews with unfairly low scores for legitimately good games because I think that's extremely petty and unproductive, but if that actually hurts them, don't let me stop you.

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About Exyone of us since 3:20 PM on 02.12.2007

My name is James A. Calwell III. My personal site is https://whatistheexcel.com.

All original material written in this blog is licensed under the Creative Commons Attribution 4.0 License, unless noted otherwise. You are free to use and modify any original text and images published here for any purpose, including for commercial or profit, as long as attribution is given to me (a link to the original post(s) is sufficient). If you would like to use my writings, you are not required to contact me in advance to do so, but I would appreciate if you told me where my work is being used. If these terms won't do in your case, please contact me at unluckystar at whatistheexcel dot com to negotiate a statutory license.
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