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ArkCo Weekly News #6

This week has truly been an amazing one for us as a team, and for our community. In game development, you learn very quickly that you work continuously, sometimes with very little noticeable outcome. Then one day something clicks, and you feel that your game has finally broken through that invisible barrier from unknown to known. New people stream into your community and you realize how incredible a feeling it really is. Only time will tell if we have TRULY reached that mark, but something has definitely changed.

The turning point for us was finding out that one of our biggest inspirations, Andrew "Redigit" Spinks, was going to support our game. The creator of Terraria, the man himself, liked what he saw in Edge of Space! It was one of those surreal moments when we had to stop and say "Did that just really happen? Did he really just tweet for the first time in almost a year, for US?" We couldn't let the happiness throw us for a loop, and we followed the next day with a critical patch for Edge of Space.

The power grid system is one of the features we feel really makes Edge of Space what it is. It's a feature that will allow players to show what they can do, anywhere from the most basic, to intricate
wiring systems. As more circuit types, switches, and mechanisms are introduced, the system will gain more depth, and players will be able to advance their technology accordingly. One thing is certain, the game is taking on a more well-rounded feel. A player can spawn into a new world, begin gather resources, refine them, craft with them, and build a base. Crafting lights and then powering them, crafting armor and then wearing it. The sense of not having a direction yet is a thing of the past, and players can definitely feel the need to build a safe place and make it their own. The large increase in creatures makes safety a need rather than a luxury. While other core mechanics such as exposure rating are yet to come, Edge of Space is quickly becoming a game that the community spends much more time in.

The one-two punch of Redigit's support and the power grid patch were followed up by another surprise from our friends at RockPaperShotgun, when they featured Edge of Space on their site. The response was tremendous, and immediate. We have vaulted to #4 on Desura's Popular page at the time of this writing, with thousands of gamers checking out the game after reading the article. We're seeing many new faces around the community, and we couldn't be happier!

In closing this week, we would just like to send a heartfelt thanks to all of our backers and supporters, not only Redigit, and media giants like RPS, but every person that has voted for us on Greenlight, joined our forums, liked us, tweeted us, and been a part of the journey getting here. Stay awesome, ArkCoNauts!

If you want to catch up with us before next week's newsletter, you're always welcome to check out our forums at: http://www.playedgeofspace.com/community/index.php

Thanks for reading and we'll see you next week!

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About Edge of Spaceone of us since 6:08 PM on 12.17.2012

Survive, Fight, Explore, Terraform, Dig, and Build.

In Edge Of Space you change the world to serve your needs in this unique mix of survival, defense, exploration, base building, Reactive world, dynamic sandbox. At the Edge of Space, you will need all your wits about you. Take your tools and start changing the dangerous world you have landed on. As one of the Elite ArkCo recruits, you must create outposts, power stations, weapons, gather resources, find lost technology, and turn the world into a livable environment. Build a small bunker to a giant science station, and perhaps grab the attention of the lumbering Ark ship. Can you dominate the Edge of Space?