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Game Development: Debug a Boss in Boss 101

Welcome back to the Boss 101 Update!Debug Screens in Boss 101 or “How do we do the voodoo we do?”You might have noticed a few of our  debug screens popping up in the updates. These are the screens we use to test the wa...

 
 
 

Game Development: Tuning a Boss Weapon

Welcome to the latest Boss 101 update and thank you for stopping by!Polishing a Weapon in Boss 101Today we are taking a look at the process of polishing up one of the many boss weapons. As we’ve mentioned there are a lot of bosse...

 
 
 

Game Development: The Gopher Ambulance

Hello and welcome to the Saturday Update for Boss 101 The Gopher Recovery Pad – aka the end of round ambulance So, you just fought a hard battle against the bosses and despite all your best efforts you don’t come out on top...

 
 
 

Game Development: Phone Calls and IRX 2016

Welcome to the latest Boss 101 update!Phone Calls in the Command CenterWe didn’t forget about last week’s update with the Robo Council! They will return soon.We are here this week to show you some of the latest tech in the ...

 
 
 

Game Development: The Robo Council

Welcome to the latest Boss 101 Development Log and thank you for stopping by!The Bosses’ BossIn the world of Boss 101 there are bosses and there are BOSSES. The big wigs, the real movers and shakers are the Robo-Council. They are...

 
 
 

Game Development: Pet and Map Room Magic!

Welcome to the Boss 101 Update!Hope you are doing well and thanks for stopping by to check in on our progress. This week we have a couple things to show you. Touchups to the Map Room and the special Pet Room. Pet Room for your Pet Budd...

 
 
 
 

Game Development: Machine Guns and Cinematics

Welcome to the Boss 101 Update! Max’s (and your) Chain Gun in Boss 101Max’s Chain Gun aka your MAIN GUN. This is the gun you use throughout the game and always have with you. Of course you have an alternate gun you can equi...

 
 
 
 
 
 

Game Development, Making a Train Boss and more!

Welcome to the weekly Boss 101 update!Today we are talking about one bad ass mo-fo, the Train Boss. This dude is found on one of the later planets and he is not one, not two but multiple parts and weapons you battle as you make way fro...

 
 
 
 
 
 

Game Development, Cute Pet Buddies in Boss 101

Welcome back to the weekly Boss 101 development update.We get a lot of mail during the week and one question that came up recently seemed important enough to warrant a direct answer via the main update. Here goes…“Will I b...

 
 
 
 

How to Make a Game Series

For a while I have been writing a small column on the great site Indie Games Riot. The series deals with my thoughts on how to make a game. My focus on the column isn't to tell you what the best game engine to use, the best art program or ...

 
 
 

About Donley Timeone of us since 11:50 PM on 10.22.2015

Hello and thank you for stopping by!

This is Tim and have been making games for a long time. I'm working on a new one called Boss 101 and I am lucky enough to have some amazing people working with me. Boss 101 is the product of a ton love, dedication and passion. I know that gets said about a lot of games but we are putting in the time to make things the best we can. In the end our games are YOUR games.

I'd love to give back to the game community since it has given me so, so much. Please feel free to message or contact me with any questions you might have, not just about my games but about anything you think I might help you with. I would love to hear from you!

-Tim

 
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