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What is Sprout's Tale?

Disclaimer: this was our first development blog entry, originally posted in December 2012. Rather than simply post images of Sprout's Tale, we want to show you the project evolved.
So first a little info, right?

In this game, you'll be taking control of a strangely-hatted character and traversing right through a lifeless world. Your purpose is fairly simple- make the world beautiful again. Grow grass, trees, bushes, flowers and other plants to build a world where life can thrive.

On the way, you'll be fighting some monsters of course. Not to mention poisonous air, landslides, giant menacing (perhaps even evil) boulders, and other none-to-kind elements.

If all goes according to plan you'll soon be playing a relaxing, beautiful, and mentally challenging side-scroller on your Xbox within about 6 months.

Character likely to change. Hat to stay the same.

So What's done so far?

- Level editor is functional and nearing completion (aka perfection thanks to our incredibly  talented programmer)
- Early level assets are approaching completion and beautification (everything our artist does is mind-blowingly lovely)
- First hour of gameplay laid out and ready for implementation
- Team is well-fed

Updates to come on a regular basis, even when we have nothing to say or show!
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About DecadeDesignone of us since 12:12 PM on 08.13.2013

Decade Design was officially formed in 2013 for the sole purpose of developing Sprout's Tale. It's going pretty well.

Unofficially, however, our company is a continuation of an ancient guild of carpenters devoted to some kind of mystical practice that will allow us to take over the world.

We're not really sure what the mystical practice is though, because record-keeping in the early days of the guild wasn't terribly well done. will allow us to take over the world.