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Progress report: October 11th, 2013

It's been a while since out last update, so bare with us as today's entry will be chalk-full of screenshots with appropriate descriptions on our progress.

First off, we've been experimenting with lighting and mood, this is the result of one of the experiments:

During these past weeks we've been creating several new art assets, we've built most of them to create what will one day be our demo level:

And this is how it should look when being played:

We've also added the ability to walk in the Z-buffer (depth) this is the result:

We've also been adding backgrounds so the player isn't constantly staring at an endless ocean. We've added a bit of fog to as well:

And here's a closer look at the home models:

We hope you like what you see, and remember you can follow us on Twitter, Facebook or our developer's blog!
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About DecadeDesignone of us since 12:12 PM on 08.13.2013

Decade Design was officially formed in 2013 for the sole purpose of developing Sprout's Tale. It's going pretty well.

Unofficially, however, our company is a continuation of an ancient guild of carpenters devoted to some kind of mystical practice that will allow us to take over the world.

We're not really sure what the mystical practice is though, because record-keeping in the early days of the guild wasn't terribly well done. will allow us to take over the world.

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