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The Only Good Bug is a Fixed Bug

This week's been mostly about finding and squashing bugs, of which there are plenty. Luckily for us, Mihai has got a pretty big boot with a hard sole. Metaphor's aside, he's been doing fantastic work at quickly finding ways to deal with th...

 
 
 

Little Problems, Big Vines, New Paths

Last week's post did pretty well on reddit's gamedev. The game got some nice attention and some much-needed praise, despite my lack of a plug in the OP. Thanks to all you who searched it out and left your encouraging words. With that said,...

 
 
 
 

Christmas, New Years, New Things

We took a bit of a break, all of us. Some time with our families over the holidays. I hope you'll forgive the silence on our part. And while I still found time in the mornings and some evenings to keep tinkering away at things, it wasn't u...

 
 
 

Forgive the Off-Time but we're back!

Whew! Started feeling really rotten there at the end of the "break". Had too much going on in my personal life to spend a proper time on Sprout's Tale, but we're back now and, dare I say, with a vengeance. Our enemies are, unfortunately, s...

 
 
 

Getting Organized, Killing Baddies.

This week's been a bit of a funny one for us. The weekend was largely spent devising a way to get organized and prepped for a trailer ASAP. That meant redoing the initial trailer doc into something more carefully coordinated and manageable....

 
 
 
 

We Have an Interactive Build Ready!

We have a real treat today! We present to you an interactive build of Sprout's Tale's 3D game assets all packed into a luscious green hill. Please follow this link and check out our interactive build

 
 
 

What is Sprout's Tale?

With so many posts on our recent technological advancements, it's possible some of our readers may not even know what our vision for the game is, so here is a brief summary of Sprout's Tale Sproutís Tale is a 2.5 D game set in a dying worl...

 
 
 

We Have a Gameplay Video!

hings are coming along. We've got the bare-bones of the new terrain now, though still not quite enough to start putting things together properly. For the time being, that means you're going to have to settle for more rough draft kind of stu...

 
 
 

Progress report: October 11th, 2013

It's been a while since out last update, so bare with us as today's entry will be chalk-full of screenshots with appropriate descriptions on our progress. First off, we've been experimenting with lighting and mood, this is the result of on...

 
 
 

What's Up

new terrain, that's what's up.† This new terrain can be pieced together to easily create a variety of different looking areas. The green here is the grass texture that spreads over a piece†as the player walks on it and grass grows. Beside...

 
 
 

Weekly Progress report: September 20th, 2013

It's been a busy week, but let's show off some of the new stuff we've made! First off we have a general view of the game with Sprout's several assets We've also been working on an improved character model, here's a sneak peak :D And...

 
 
 

Particle Party!

I've opened this damn document about ten times in the past ten days trying to put words together. I keep telling myself that once we have some content to release, the words will write themselves. But we do and they aren't. Lazy words. The...

 
 
 

Weekly Progress report: September 13th, 2013

As Sprout's Tale evolves into 3D so does the world! We could probably make our very own Green Hill Zone with these 3D renditions! But more importantly, we have two videos to show: The first is an experimentation with lighting and mood. t...

 
 
 
 

Weekly Progress report: Aug 30th, 2013

For our first progress report we have two videos for you, the first is our first 3D. Please be aware that all of the graphics shown here are placeholders, we will do our best to improve them over time. The second video is a background t...

 
 
 

Some Progress and Some Restrictions

Newly named, Sprout's Tale seems also to have found new life. Progress is now hurtling along during a rare case of anti-storm that has our entire team receiving relatively easy day-job schedules. It's pretty rare for this to happen, so we'r...

 
 
 

Sprout's Tale: Creating a character

Disclaimer: This blog entry was originally posted on January 7th, 2013 What a weekend. So busy I forgot it was even a weekend. Oh well, makes today feel less like a Monday. We managed to hammer out the details of the character design on F...

 
 
 

What is Sprout's Tale?

Disclaimer: this was our first development blog entry, originally posted in December 2012. Rather than simply post images of Sprout's Tale, we want to show you the project evolved. So first a little info, right? In this game, you'll be ta...

 
 

About DecadeDesignone of us since 12:12 PM on 08.13.2013



Decade Design was officially formed in 2013 for the sole purpose of developing Sprout's Tale. It's going pretty well.

Unofficially, however, our company is a continuation of an ancient guild of carpenters devoted to some kind of mystical practice that will allow us to take over the world.

We're not really sure what the mystical practice is though, because record-keeping in the early days of the guild wasn't terribly well done. will allow us to take over the world.