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What is a Hero?: Master Chief

As is usual you should read the introduction to see why I�m talking about this. So far in this series I feel I focused on characters in videogames that have broken the mold of what a hero is. Maybe not in every way but each character has a uniqueness that defines them outside of the constraints of the steretypes applied to what a hero is. I�d like to believe that this is the norm for the industry, that the gaming industry is constantly challenging our perceptions of heroism but in truth I seriously doubt that such is the case and thus I feel it is important to discuss those heroes (and they are probably in the majority) who don�t break the mold but reaffirm our ideas of heroism.

I bring this up for two reasons, one because it needs to be brought up for its own accord and the second reason is because while breaking the mold is always good and teaching new values is a positive, we should not interpret the more stereotypical heroes as bad. They still teach us lessons about how we should act and for the most part those lessons are good ones despite the veneer of violence that lies over their actions. The idea of what a hero is that has been established in our heads is not all bad so when I discuss a hero that isn�t breaking the norm I want to make it clear that I am not bashing him but simply stating the lessons we learn from him and seeing if they are truly what we want games to be saying about heroism. I also have a third reason for saying all this and that is that I don�t want fanboys jumping on me like madmen if I say something bad about the next hero in the line up: Master Chief.

I�m not going to argue that Master Chief isn�t one of your most basic stereotypes of heroism in our culture. His character development even fits into many of our old and new mythos and legends which have all helped define how we perceive our heroes today. What I will argue though is that not all the lessons taught by the Master Chief are bad ones. Our stereotypical hero is still a hero despite his dependence on violence and action. The Chief is fighting for good and while he may conform to the more basic defintions of heroism that does not make him any less of a hero. More importantly if we look deep enough at the character of Master Chief and the Halo games we can see that while they do reinforce violence and hatred on many levels they also try to stress that there is a time and a place for it all. Master Chief isn�t starting any revolutions about how we perceive heroes, and most people aren�t going to see him as anything more than a statement that heroes are gun toting killing machines but as a lesson in heroism he does give us more than his face value.

Previous Heroes:
Solid Snake
Samus Aran
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About Cowzilla3one of us since 9:42 AM on 07.12.2007

Names Matt Razak and I'm just a gamer with a Wii and a 360 and PS3. I'm also really, really, really, ridiculously good looking and a ninja...and humble. I'm the Editor and Chief at Flixist.

Things I've Done or Am Doing

Front Paged
Music In Gaming
What is a Hero?: Sonic
Good Idea, Bad Idea: Casual Gaming
What No More Heroes Really Means
Social Activism in Gaming
Educate Yourself - Castlevania
Start of the Affair
What is a Hero?: Lara Croft
Wii Fit Review

Recognizing Your Gaming Journalist
Part 1
Part 2
Part 3

Drinks Ron Workman Can't Handle
Metroid Mojito
Mario Mudslide, The Super Punch Out, Princess Peach Schnapps
Pikachu Punch, Triforce Triple
DK Daquiri, Yoshi Jager, Mother Brain Drain (MBD)
Rocks on the Scotch, Bowser Bad Ass

Interviews With Famous People
Nick Frost, Simon Pegg, Edgar Wright
Richard Shepard
Michael Davis
Jason Schwartzman

What Happened?
The First
My Favorite One
To be continued...?
Obviously there are tons more, but I'm not linking them all.

Interesting Walls of Text
Gaming Journalsim
How do we discuss games as art?
My Great Concern

What is a Hero?
Solid Snake
Master Chief

Educate Yourself
Kid Icarus
Kid Icarus Final Impressions
Splatterhouse Final Impressions
Fall Out

Xbox LIVE:Cowzilla3
Mii code:4283 6222 8765 8660


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