Escape Goat Xbox LIVE Indie Games, PC >>
Trying to find a truly great game in the sea of mediocrity known as Xbox Live Indie Games can be tough. It�s a lot like sifting through the iOS game market. Neither service seems to worry too much about quality control but with such ridiculously low prices, why bother? With so many options and no real marketing, it�s easy for good ones to get buried and forgotten. It is for this reason that I would like to draw your attention to Escape Goat
You play as a goat who finds himself trapped in a prison and charged with the ridiculous crime of �hat theft�. Being a puzzle-platformer, successfully escaping will require a combination of quick reactions and a sharp intellect. As a goat, your skill set is very goat-like. You have a vicious headbutt move used to destroy specific blocks in the environment and you�re a natural climber thanks to a realistic double jump. The graphics and music give off strong 8-bit Castlevania
a bad thing. Nothing is too simple nor too over the top, clearly the sign of intelligent game design.
Early on you meet a fellow prisoner; a mouse who happily joins you in escaping. In doing so, he adds some critical moves to your arsenal and becomes essential to solving many of the mind-bending puzzles. His small mouse-body is perfect for slipping into tight spaces and accessing areas that the muscular goat cannot. While hitting switches to open doors is not a new idea, Escape Goat
takes the concept one step further. Entire walls, floors and ceilings shift right before your eyes, which can transform once simple looking stages into completely different layouts. It�s really amazing to see in action.
BUY IT whether you�re a puzzle game fan or a serious 2D-platfomer connoisseur. AVOID IT if you think puzzles are really just brain-demons conjured by Satan himself sent to deceive and pillage your tender, innocent mind. I wrote this before Escape Goat was released on PC and before I had the pleasure of chatting with the creator on my podcast. I also won a fan art competition, my first ever!
That's it! I had no intention of reviving this series when I sat in front of the computer a few hours ago but, here we are. Though I can't commit to any kind of regular schedule for these reports, I will put one out when I have enough to talk about again. Thanks for reading and I'll see you next issue!
LOOK WHO CAME: