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LONG BLOG

CBlogs of 6/24/13 + MacMangasms

   0


Hello dear friends. Tis my first time doing the community blog roundup for you lovely.... people. I'm MacManus and I will be your new Monday recapper whilst Smurfee is on hiatus. Now then, the aforementioned MacMangasms.

I've been playing The Last of Us almost exclusively each time I boot up the old PS3. I was sold on the game back when I saw the E3 demo and then decided to avoid any information about it at all so its one big surprise to me. About a week before I found out that a big chunk of the game takes place in my home city of Pittsburgh. So here's the thoughts on the Pittsburgh chapter of the game from a native.



You arrive under some train tracks that don't actually exist only to be surrounded by some building with architecture vaguely similar to what you might see on the South Side though you're not quite there. You actually land just after the Strip District, which was referenced in a note you find by a guard station. At first I wondered why every person in the city wanted to kill you then I realized you start about away from the Greyhound station... After that you start to make your way toward the Fort Pitt Bridge. Famous for making those to the left exit right and those to the right exit left whilst only providing 300ft to do so. A nightmare indeed. I was a little disappointed with the skyline as only the Highmark building was the only unique building to be featured.  You then make your way to a radio tower, which according to the map provided points you toward Monroeville. First time I ever actually wanted to go there.  The only truly bullshit thing the game portrayed was when you fall into the river. The Allegheny River is not that fast and is so polluted in all likelihood the virus started there. All in all, it wasn't quite as grand and as detailed a portrayal of my city as I'd hoped but it was wonderful to play in Pittsburgh in a video game without it being Heinz Field in a Madden Game. Now for those blogs.

* -  USURPMYPROSE explains his conflict toward supporting Doug TenNapel's new game. I loved TenNapel's old work and can't help but share in his crisis of separating art from artist.

* - Charging Chuck gets personal with a discussion on video games and how his depression has affected his playing of him.

A - Hellerphant tells us a tail of woe. His experience with Origin's customer service only cost him money and prevented him from giving EA money... wut

A - ManWithNoName sums up for us the cost of Xbone's no DRM and the myths surrounding it.

A - Are you sure you should be excited about these games?

A - Fyrebrand gives us some of the details on how many games girls who look like Ellen Page appear in.



[img=600x600]http://1.bp.blogspot.com/-GKRw93kkm-w/UXO9B2unhEI/AAAAAAAAAJU/yyqdO4nj4d0/s1600/panda_iStock_000018884983Medium.jpg[/img]


T - AndyLonn tells us what he's been playing and what he'll blog about in the future. Not much else though.

T - In this novel of a blog, DXmagma tell us of many problems with FFXIII-2... many.

V - Alphadeus let's us know what he's been up to with Animal Crossing. A hell of a lot apparently.

R - Nader thinks the last of us was incredible but the ending was a let down. Do you agree?

T - SaveState gets real with Spec Ops the Line.

S - Arkhon goes on a hard to deny rant about shopping... those bastards.

C - Fyrebrand picks apart this ad for an MMO. It's 8 different kinds of offensive.

V - TLMB discusses which system to choose.

F - If you're going to tell people not be an asshole, try not to be as degrading toward them as they are you.

F - Thanks for letting us know, your first sentence written here will be your last.

I hope my first recap was slightly exceeding of "passable."

-MacManus

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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

Schedule:
Mondays - Lord Spencer
Tuesdays - James Internet Ego
Wednesdays - TheBlondeBass
Thursdays -OrochiLeona
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Reserve Recappers:
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Current "Bloggers Wanted" assignment
Crowdfunded

It feels like it's been a decade since we've seen the rise of the crowdfunded game. I'm always surprised when I remind myself that crowdfunding has been a thing long before the first crowdfunded video game, but nowadays a crowdfunded game seems like a dime a dozen.

Of course such a phrase is an incredible disservice to some of the great games that have come out thanks to websites like Kickstarter and Indiegogo. Games like FTL, Shovel Knight, and even Undertale are around thanks to crowdfunding; thanks to people gathering around and literally putting their money where their mouth is, a game they want gets funded and inevitably the greater landscape of gaming benefits from it. Most of the time the landscape gets to benefit from it anyways.

Don't worry though, this month's bloggers wanted prompt isn't an exploratory thesis on the effects of crowdfunding on video game development. We just want you to talk about your favorite games, as long as they were crowdfunded. This topic can be simultaneously broad and narrow, because you can talk about whatever game you want, however you want, as long as it was crowdfunded.
For me, FTL is the original crowdfunded game, and it was great. It was somehow minimalist and incredibly detailed at the same time, and it was all done because a man wanted to do it, but needed the money, and thousands of other people wanted to see where his idea would go. Shovel Knight to me feels like this natural evolution of the classic 8-bit gaming of yore without also throwing myself back to a time when gaming was honestly comparatively archaic. And everyone's talked to death about Undertale, so we all know where I'd go with that.

To participate in this month's bloggers wanted, just start a blog! Oh, and title it "Crowdfunded: [your blog title here]." I bet this month is going to be pretty diverse, since it's basically writing about your favorite crowdfunded game. So I hope to hear about some good games revisited or amazing games no one has heard about.

Remember: Persona 5 was not crowdfunded, but excuse me as I plow through it.

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