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LONG BLOG

Cblogs of 2009/08/22-23 and ScottyGasms

   0

Miles Fisher - This Must Be The Place (Cover) from Miles Fisher on Vimeo.


Very good Christian Bale impression here :)

----

Heh, you know it's a ScottyGasm when it comes later than you'd like. ;)

Hello my lovely dtoiders! <3 I'm filling in for SilverDragon for a weekend, and boy were there a lot of cblogs! I thought the weekends were supposed to be the dead times when nobody write anything!

Lots of things have been happening to me. Biggest thing is that I'm all settled into the new apartment. I did take a video for a cblog, however something messed it up so I'll redo it hopefully today. Loving the new place though. It's a bit weird living on my own again, but I think it's for the best. If I can avoid it I'd rather not have roommates again, with the exception of course of a partner.

In addition to that, there's my LA/PAAAAAAAAAAAAAAAAAAX trip coming up. I'll be leaving on Wednesday for 8 days in LA, and then going to Seattle for 5 more days of fun. I can't wait to see you all again, and I'm already missing those of you who aren't coming.

PS: If you're a dtoider coming to PAX, track me down while there. I have something I need from all of you (well... aside from teh sexingz)

I did give Shadow Complex a whirl, trial exploit and all. I understand why people are loving it, and I really want to love it too, but the control layout just kills the game for me. From what I've seen aiming and movement are pretty important when in combat, so I'm quite baffled as to why jump is a face button instead of a trigger/bumper. I suppose for general platforming it makes more sense, but given how precise enemy aiming seems to be and how crap the auto-aim function seems to be the last thing I need is something to hinder the jumpy aspects of what is basically a runny/jumpy/shooty game.

Am I missing the point here? Has too many years of shooters made me forget what Metroid style games are all about? Is mobility/aiming in combat even important later on in the game?


*- Nihontiger90 opens up a discussion about what people want to see on the cblogs. Give feedback!
*- God, I'm single without kids and I know that feeling :\


A- Kauza taps into their exploration instincts
M- Reveille doesn't like a crowd in their online gaming
M- Laird's a classic completionist
M- hehehe, I remember using graph paper ^_^
P- Backwards Compatible 22 records tonight!
S- BulletMagnet brings us another installment of lesser-known gaming news
S- Another installment of dTunes, and an open call for contributors
S- Subenu continues to build a video game canon


C- ZeroSignal620's favourite comic book games
C- I hate all flash ads in myself, sound or not
C- Ahhh, the excessive backlog. Bane of all gamers
E- deBLOO calls out Y0j1mb0. Also, what's SRK mean?
E- Genki-JAM's movie night, featuring GI-JOE
I- Meet Dash, who can't upload an avatar and loves Jesus
I- Mac and cheese with... chocolate milk? Also, meet Phrozen755
S- Late night tales of Jim Carrey predicting the future back in 1996
S- Cool-name-person explores the reader/viewer/player's imagination for filling in the gaps
S- diceshow7 looks back at Karate Champ
S- Hey! Where in Time is Carmen Sandiego is good! :(
S- altered continues their playthrough of Pathologic
S- altered finishes their playthrough of Pathologic
S- TLDNR? Never heard that one before. Is TL;DR out of style?
S- Life/gaming updates from nilcam
S- diceshow7's story of the RRoD


N- The big Shadow Complex secret reveal! Man I wish I liked that game...
N- Saw: The Videogame's box art reveal
N- Kuwait gets Arkham Asylum before we do? :\
N- Policenauts fan translation to be released today... well, yesterday now I guess
R- You know they've made too many of them when it's a "metroidvania" type game and not a "metroid" type game
R- Initial impressions of Batman: Arkham Asylum, big forehead and all
R- Feh, you should get Bomberman Live on XBLA and play with me instead! :D :D :D
R- Initial impressions of Shadow Complex
R- WastelandTraveler reviews Wolfenstein (the newest one)
T- Thoughts on the Heroes of Newerth beta, which I haven't gotten yet as their website is down every time I try :'(
T- sheppy defends the Mortal Kombat franchise
T- DimXD2077 defends backwards compatibility


A- I never did see the Breakfast Club, but this is awesome
A- Speed drawing video of God of War
F- A Ratchet and Clank fanscript, part 12
F- Info on the Transformers 2 DVD set
F- Ug... I hate autoplaying video/music players
L- glipe's collection of gaming haiku's
S- Vexed Alex's latest haul
S- Trev has some unfortunate news for those looking forward to the CE of Batman: Arkham Asylum


?- *shrugs* videos I guess
C- I don't know... some mess about Vista
C- Trebz... well... doesn't like line breaks too much
C- Desperately needs to be proofread, but pretty funny if you read it slowly enough
L- Topher said it best: "Sold"
V- There Will Be Brawl Episode 7 is out! GO! GO!


S- Slow, but yet still relevant

- ScottyG <3
FPoTD
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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

Schedule:
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Tuesdays - James Internet Ego
Wednesdays - TheBlondeBass
Thursdays -OrochiLeona
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Sundays - Riobux

Reserve Recappers:
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Current "Bloggers Wanted" assignment
Crowdfunded

It feels like it's been a decade since we've seen the rise of the crowdfunded game. I'm always surprised when I remind myself that crowdfunding has been a thing long before the first crowdfunded video game, but nowadays a crowdfunded game seems like a dime a dozen.

Of course such a phrase is an incredible disservice to some of the great games that have come out thanks to websites like Kickstarter and Indiegogo. Games like FTL, Shovel Knight, and even Undertale are around thanks to crowdfunding; thanks to people gathering around and literally putting their money where their mouth is, a game they want gets funded and inevitably the greater landscape of gaming benefits from it. Most of the time the landscape gets to benefit from it anyways.

Don't worry though, this month's bloggers wanted prompt isn't an exploratory thesis on the effects of crowdfunding on video game development. We just want you to talk about your favorite games, as long as they were crowdfunded. This topic can be simultaneously broad and narrow, because you can talk about whatever game you want, however you want, as long as it was crowdfunded.
For me, FTL is the original crowdfunded game, and it was great. It was somehow minimalist and incredibly detailed at the same time, and it was all done because a man wanted to do it, but needed the money, and thousands of other people wanted to see where his idea would go. Shovel Knight to me feels like this natural evolution of the classic 8-bit gaming of yore without also throwing myself back to a time when gaming was honestly comparatively archaic. And everyone's talked to death about Undertale, so we all know where I'd go with that.

To participate in this month's bloggers wanted, just start a blog! Oh, and title it "Crowdfunded: [your blog title here]." I bet this month is going to be pretty diverse, since it's basically writing about your favorite crowdfunded game. So I hope to hear about some good games revisited or amazing games no one has heard about.

Remember: Persona 5 was not crowdfunded, but excuse me as I plow through it.

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