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LONG BLOG

Cblogs of 18/08/13 and MMMangasms, baby.

   0


Oh boy oh boy! It's couch day today!

It's been over a year since I last slept in a bed. The only couch I've ever owned was a hand me down that was about fifteen years old. Needless to say my wife and I live almost inconveniently frugal in some ways; but we finally bit the bullet and decided to buy a set of leather furniture, which our shithead cats will no doubt rip to fucking shreds once they get their filthy feline paws on it. Either way, I'm really stoked to sit back, relax, and play the ol' Playstation in comfort, knowing that I am in debt, but also better for it in the most important of ways.

I bought and played through Gone Home in one surprisingly short session, and it was one of those times where I payed premium for a game on Steam and didn't regret the experience, despite it only taking an hour and a half, which was me going at quite a relaxed, deliberate pace. Games do a lot of different things, but I have never played one that gave me that eery "I'm alone in the goddamn house" feeling. Without spoiling too much it is a game that will ultimate bring a tear to your eye far before it ever makes you shit yourself. But the way in which it approaches the idea of an interactive narrative is absolutely spot on; and I am extremely glad the devs didn't pad the shit out of the length for everyones ultimate inconvenience, despite probably knowing it would be a sticking point for a lot of folks who just won't fucking get what kind of game Gone Home is meant to be. I get real tired of lonely hearts club schtick everyone throws around when a new game comes out, each one eager to express how it "made them cry" as quickly as possible for some kind of emotional gamer cred; but in this case, I totally wouldn't fault them for it. Because you'd have to be a solid slab of stone to not get emotional at the climax of this one.



Papers, Please is another surprising game I got recently, one that I have admittedly not spent enough time with to give a reasonable assessment. Frankly, though, it totally stresses me out. Much like how Gone Home is a Home Alone simulator without hijinks or slapstick, Papers, Please is a thankless, redundant job simulator; one where the lives of the downtrodden, including your own family, depend entirely on your efficiency and decision making process, not to mention your attention to detail, which is constantly pushed to its very limits even early on. It's a fantastic little thing, one that I can't help gushing about, but also a game where the very idea of playing it sends me into a heart racing panic.

Skullgirls. Not much to say; game is goddamn beautiful. Amazing sprite work, fantastic gameplay. Difficult as all shit. The insane combos you can pull or have pulled on you are borderline unfair; but that is the real beauty of it, in a way, and I am totally addicted. I bought a nifty little arcade stick pretty much exclusively for that game, although it has helped my performance on my little collection of bullet hell titles on the 360 as well.

Tons of new stuff, tons of good stuff. But before I get too carried away, let's jam some caps, shall we?

* - Short, but full of feels. Stuff like this is the reason I read the Cblogs.

A - An interesting overview of some free J-Horror games. Honestly, Yume Nikki creeps me da F O

A - Dishonored and Pikmin 3...the same? My God...

P - An interview with Brian Arthur Sanchez, shamelessly plugged sans blog from a clear non-joiner of Destructoid. *sigh* oh well.

C - Zer0t0nin has some personal shit to deal with before he can come back to Dtoid full time. Good luck out there, duder.

E - You now have a chance to sign up to wear the Dtoid helment at PAX Prime! This is an opportunity that should not, nay, CANNOT be missed.

E - I want to keep making references to The Warriors everytime Smurf puts up a new Weekend Warriors thing. But I won't. I just...I'll try, anyways.

E - Adopting an avatar is a thing you can do again! Bbain needs a good home, and needs to get out of the cold and away from all the wolves. Won't you help, you cold, heartless pricks?

R - Glowbear is getting into the review game. Mmm, banana juice! I've got juice coming out of my banana just thinking about it, if you get what I mean, haha. Because penis.

V - KingSigy plays NBA Jam. The video might be good, I don't know because I don't watch videos because the devil lives in all of us and YouTube stirs his slumber. Like photo cameras!

V - Another thing where you can watch a guy play a thing. Papers, Please this time.

T - garganroo ponders about Plants Vs. Zombies 2, and shares some cool fanart with us!

C - A pretty sparse entry in the Questioning Vs. Tropes entry by Kodu, to be honest. Not much to say about it when the disclaimer is nearly as long as the entry itself.

? - Putting this here because honestly, if I fail it, it will only get clicked more times than it deserves too.

F - NO. JUST NO. FUCK THAT. YOU HEARTLESS BASTARD.



-The Manchild

FPotD
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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

Schedule:
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Current "Bloggers Wanted" assignment
Changes

It feels like it's been a decade since we've seen the rise of the crowdfunded game. I'm always surprised when I remind myself that crowdfunding has been a thing long before the first crowdfunded video game, but nowadays a crowdfunded game seems like a dime a dozen.

Of course such a phrase is an incredible disservice to some of the great games that have come out thanks to websites like Kickstarter and Indiegogo. Games like FTL, Shovel Knight, and even Undertale are around thanks to crowdfunding; thanks to people gathering around and literally putting their money where their mouth is, a game they want gets funded and inevitably the greater landscape of gaming benefits from it. Most of the time the landscape gets to benefit from it anyways.

Don't worry though, this month's bloggers wanted prompt isn't an exploratory thesis on the effects of crowdfunding on video game development. We just want you to talk about your favorite games, as long as they were crowdfunded. This topic can be simultaneously broad and narrow, because you can talk about whatever game you want, however you want, as long as it was crowdfunded.
For me, FTL is the original crowdfunded game, and it was great. It was somehow minimalist and incredibly detailed at the same time, and it was all done because a man wanted to do it, but needed the money, and thousands of other people wanted to see where his idea would go. Shovel Knight to me feels like this natural evolution of the classic 8-bit gaming of yore without also throwing myself back to a time when gaming was honestly comparatively archaic. And everyone's talked to death about Undertale, so we all know where I'd go with that.

To participate in this month's bloggers wanted, just start a blog! Oh, and title it "Crowdfunded: [your blog title here]." I bet this month is going to be pretty diverse, since it's basically writing about your favorite crowdfunded game. So I hope to hear about some good games revisited or amazing games no one has heard about.

Remember: Persona 5 was not crowdfunded, but excuse me as I plow through it.

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