It has been pretty hard to miss the existential controversy this lovely little site of ours has seen over the past week. Which means that I get to do what I do best! Which is to say hide in the corner until it blows over.
Actually, no. Letís not.
Iím not going to talk about Nanbu or what I thought of her. It doesnít matter. I do want to thank her though for sparking the discussion that reignited my drive to be active on the site. We have seen a lot of great responses to her blog, including some of which I think have the potential to bring back the spark in all of us (in fact, just check the caps below!). Myself, I was kind of in a downwards spiral on Dtoid which I wasnít sure was my fault or the siteís. Maybe I didnít visit as often anymore because the site was getting worse, or perhaps it felt like the site was getting worse because I wasnít visiting as often anymore. Who knows?
But seeing the passion of the people here to keep Destructoid a great place means a lot to me. From silly jokes to well-reasoned thoughts on why the site can still be great, and even the ones who see problems but give suggestions on how to fix them. Itís all valuable. Because Destructoid is all of us. And we can make this place as awesome as we want it to be.
Everything else has already been said, and me repeating it doesnít make the point any better. Just go read the blogs instead, you know the ones. Go out there, and start having fucking fun.
What I do hope though is that this new wave of inspiration also reaches the front page writers. On the one hand itís great that Destructoid has separate areas so that we can claim the Cblog as our true home on the Internet. On the other hand I also have a place in my heart for the frontpage. On reflection, I think that a conversation I had with taterchimp had some truth to it. He said that the site was becoming too negative, with all the controversies going on and how many writers constantly point out the flaws in the industry. I donít think heís necessarily right in saying that weíre ďtoo negativeĒ though. I think itís more a case of us being ďnot positive enoughĒ. There is a difference.
Too negative implies that we should let some things slide because weíre afraid to come across as bitching or making a big deal out of nothing. I donít believe thatís the case; when things are shit, things are shit and we should call the ones doing the shitting out on it. More positive, however, means talking about cool things just for the heck of it. More positive means being excited for something and proudly displaying your internet-boner (includes lady boner) for all to see.
Iíll show you what I mean.
I think I mentioned this sometime before, but let me show you my favorite Destructoid article ever.
What strikes me with this article is one thing, and one thing only. The pure excitement on display. Here we have a grow man, a self-described ďfat cuntĒ, and heís being giddy like a schoolgirl for a game in which Kirby is made of string. So giddy, in fact, that he just went ďfuck itĒ and wrote a news post for no other reason than to show how giddy he is.
I do feel that we havenít seen as many of those kinds of articles lately, and thatís a great shame. Fuck the people who complain that it doesnít have any news value. Fuck the ones who think the game looks kiddy. Fuck everyone. Just be excited about Kirby being made of mothersh*tting string again. While I donít think it would help much for the people who think the industry is getting too negative, it would mean the world to me.
Thatís what I want to see more of. Letís just be excited for the sake of being excited again. Letís not focus on being less negative. Letís focus on being more positive. And again: letís start having fucking fun.
It feels like it's been a decade since we've seen the rise of the crowdfunded game. I'm always surprised when I remind myself that crowdfunding has been a thing long before the first crowdfunded video game, but nowadays a crowdfunded game seems like a dime a dozen.
Of course such a phrase is an incredible disservice to some of the great games that have come out thanks to websites like Kickstarter and Indiegogo. Games like FTL, Shovel Knight, and even Undertale are around thanks to crowdfunding; thanks to people gathering around and literally putting their money where their mouth is, a game they want gets funded and inevitably the greater landscape of gaming benefits from it. Most of the time the landscape gets to benefit from it anyways.
Don't worry though, this month's bloggers wanted prompt isn't an exploratory thesis on the effects of crowdfunding on video game development. We just want you to talk about your favorite games, as long as they were crowdfunded. This topic can be simultaneously broad and narrow, because you can talk about whatever game you want, however you want, as long as it was crowdfunded.
For me, FTL is the original crowdfunded game, and it was great. It was somehow minimalist and incredibly detailed at the same time, and it was all done because a man wanted to do it, but needed the money, and thousands of other people wanted to see where his idea would go. Shovel Knight to me feels like this natural evolution of the classic 8-bit gaming of yore without also throwing myself back to a time when gaming was honestly comparatively archaic. And everyone's talked to death about Undertale, so we all know where I'd go with that.
To participate in this month's bloggers wanted, just start a blog! Oh, and title it "Crowdfunded: [your blog title here]." I bet this month is going to be pretty diverse, since it's basically writing about your favorite crowdfunded game. So I hope to hear about some good games revisited or amazing games no one has heard about.
Remember: Persona 5 was not crowdfunded, but excuse me as I plow through it.
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