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Cblogs of 1/15/2018 + Fake Urgency in Videogames


How do you feel about fake time restrictions in video games.

Like the time where you must hurry up and save the world from Ganon before "it's too late" and then go ahead and spend a 100 hours fishing for a rare catch. Or when Ciri or whomever is in grave dange, yet you find it appropriate to hunt for some legendary gear or just plain booze out.

I am currently in a mission in Xenoblade Chronicles X where humanity's fate is decided in the next 15 minutes. However, I have complete freedom to quest for a hundred hours or so. All the while, the state of the entire world will freeze just before those 15 minutes start. The only time where it moves is at a point of no-return, where after being osundly defeated by a strong boss, I realized I need to actually grind for levels.

Except, the point of no-return should have been before this 15 minute time limit was introduced in orde to remove thep potentinal for such and immersion breaking occurance.

This is usually the drawaback to more freedom in videogames; a lack of narrative focus.

In the other hand, there are games that use time restriction very well. Obvious to mind comes Majora's Mask with its brilliant use of the 3 day cycle. Then there is the Pikmin series as it introduces real urgency to its gameplay loop.

What do you think about the contradiction between time urgency introduced on-screen and the lack of any real urgency in the gameplay?

Ganon who? I have some barbeque to worry about

S- I think this is a great idea for a series, in which DIvisivie Shinobi explores the use of some fighting game characters. However, these blogs can take into account the excellent constructive feedback in the comments section.

S- In another fake review, Kerrik52 manages to craft a belivable anlaysis of The Witch and the Hundred Knight, an NIS niche title that is not actually as intresting as it could be.

Ciri who? There are all those points of intrest in the map to worry about


Some people criticized the tie limit in thE Pikmin games, but they provide some much needed tension

L- Dtoid blogger Spazzh20 is thinking about writing a book. This book doesn't seem to be a genre I would be intrested in, but its incredibly brave for Spazzh20 to ask feedback on his idea. Go ahead and try and be as constructive as you can.


Of course, few games can match Majora's Mask nightmarish use of an in-game clock

Anyway, here are the games I am currently playing. Those in bold I am going to review when completed:
  • Little King's Story (Wii).
  • Grand Theft Auto: Chinatown Wars (DS).
  • Phantasy Star IV (Genesis).
  • Xenoblade Chronicles X (Wii U).
  • Crash Bandicoot N. Sane Trilogy (PS4).
  • Metal Gear Rising: Revengeance (PS3).
  • The Adventures of Pip (Wii U).
  • Culdcept: Revolt (3DS).

Also, here are my latest reviews:

And Latest Blog in my "where the hell is...?" blog series"

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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps


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Last week, in the quick posts of Destructoid's community, we saw the rise and fall of community manager Wesley J. Russow. He rose to prominence with his immutable power, only to see it come crashing down as the working class clambered beneath him and tore him down. Truly, the life and times of Westopher G. Raggamuffins was a lesson in live fast, burn hot, crash spectacularly.

Wes went from community darling to lovable despot over the course of a few days. It was a thing of beauty to behold. Truly, nothing is better to witness than a real-life heel turn. Wrestling is nothing without these terms after all. A "Face" is a good guy wrestler who fights the man, stands up for the little guy, and fights fairly while still winning. A "Heel", on the other hand, is a despicable, dastardly villain or even anti-hero. I loved Kurt Angle's antics as this gold medal Olympic winner turned wrestler who wasn't necessarily as likable as his gold medals imply. I loved hating that guy! A good heel is fun to hate, and there's nothing quite like the gasp of shock when watching the turn, when a face uses dirty tricks and turns into a heel.

Let me ask you this: is Kratos a hero? Before we see Kratos return in what I'd call Dad of War, let's not forget Kratos’ sordid past as a hero. In the first game, it was a revenge tale. It was a story of a mythical Spartan warrior who wanted revenge on the God of War who betrayed him. But as the series went on, it became a story about the lengths Kratos would go to justify his vendetta against people who wronged him. He would literally destroy the world just to destroy his enemies. Sure, we played as him, and we were taken on a ride, but would you really put your bet behind him and say, "Yeah, look at that hero!"

This month's Bloggers Wanted is about your favorite heel-turns or anti-heroes (in case a heel turn is too specific). Do you like it when Ryu turns into Evil Ryu? Or maybe you like Injustice, with its built in heel-turn Superman? I won't claim to understand the time line of Revolver Ocelot between Snake Eater and Guns of the Patriots, but I love that knucklehead.

To participate, just start a blog in our community section and title it "Heel-turn: [your blog title here]." Write to your heart's content, and if its up to snuff, you'll see your stuff published on the front page! Just remember, you're telling us about your favorite heel-turns and anti-heroes, not becoming one yourself, like Wes. Rest in spaghetti, never forghetti.

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