How do you feel about fake time restrictions in video games.
Like the time where you must hurry up and save the world from Ganon before "it's too late" and then go ahead and spend a 100 hours fishing for a rare catch. Or when Ciri or whomever is in grave dange, yet you find it appropriate to hunt for some legendary gear or just plain booze out.
I am currently in a mission in Xenoblade Chronicles X where humanity's fate is decided in the next 15 minutes. However, I have complete freedom to quest for a hundred hours or so. All the while, the state of the entire world will freeze just before those 15 minutes start. The only time where it moves is at a point of no-return, where after being osundly defeated by a strong boss, I realized I need to actually grind for levels.
Except, the point of no-return should have been before this 15 minute time limit was introduced in orde to remove thep potentinal for such and immersion breaking occurance.
This is usually the drawaback to more freedom in videogames; a lack of narrative focus.
In the other hand, there are games that use time restriction very well. Obvious to mind comes Majora's Mask with its brilliant use of the 3 day cycle. Then there is the Pikmin series as it introduces real urgency to its gameplay loop.
What do you think about the contradiction between time urgency introduced on-screen and the lack of any real urgency in the gameplay?
S- I think this is a great idea for a series, in which DIvisivie Shinobi explores the use of some fighting game characters. However, these blogs can take into account the excellent constructive feedback in the comments section.
Ciri who? There are all those points of intrest in the map to worry about
Some people criticized the tie limit in thE Pikmin games, but they provide some much needed tension
L- Dtoid blogger Spazzh20 is thinking about writing a book. This book doesn't seem to be a genre I would be intrested in, but its incredibly brave for Spazzh20 to ask feedback on his idea. Go ahead and try and be as constructive as you can.
Of course, few games can match Majora's Mask nightmarish use of an in-game clock
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