So letís say that youíre a person who recently beat Dark Souls. Whatís next? There are a lot of great games out there, but what if you crave the same kind of challenge that that game gave you? What if you want to have your ass kicked some more? Play it again, you say? Fair point, but Iíll probably do that later.
I think I found it, though. What do you do? You devote 3 bucks of your hard-earned Steam Trading Card money to buying La-Mulana.
And thatís exactly what I did!
I already played a bit of this game when it was still the free version, but I never got far. Mostly, that was because the free game was beyond cryptic. Nothing was explained, up to and including the most basic of gameplay elements. It took me about 10 minutes, and then I was completely stuck. I dicked around for about an hour or so before I decided that I really was irreparably stuck, and I havenít touched the game since.
Fortunately, the Steam version is MUCH more accessible. You get regular in-game e-mails with tips on how to progress, and there are steam videos and manuals explaining how to actually play the damn game. It goes without saying that helps a ton. Being able to take Steam screenshots of tips rather than having to write everything down is also very useful. Youíll still get stuck regularly, but at least youíll get stuck because of a puzzle and not because you didnít realize that you have to do certain things in the menu before you can perform basic functions like reading stone tablets.
I still maintain that this game isnít particularly difficult (not yet at least), itís just very very cryptic. You will be stumped by how the hell youíre supposed to get that treasure chest to open much more often than youíll feel overwhelmed by the enemies. Regardless, Iím liking it a lot more than when I played it the first time, and I got a lot further too. By now Iíve already reached and beat the first boss. Again, reaching the boss (that is, getting it to appear) is much more difficult than actually beating him, but itís all good. La-Mulana definitely has a different kind of challenge than Dark Souls did, but Iím starting to appreciate it more and more.
Iím not yet sure that Iíll be able to beat the game without outside help, but Iíll be damned if I donít give it a fair shot.
Gather round boys and girls! School may be back in session, but you should still have a bit of time left to skirt your responsibilities and write some damn blogs!
In the true spirit of the classroom, this month‚Äôs Bloggers Wanted prompt is all about ‚Äúthings that video games have taught you.‚ÄĚ Whether you want to write about a specific skillset you‚Äôve acquired, love (or hate‚Ä¶) for a genre, game design, music composition, edutainment games, general life lessons, or even delve into more abstract territory‚Ä¶. As long as you‚Äôve learned something, even if you didn‚Äôt realize it at the time, I want to fucking hear about it!
The world is your goddamn oyster here! All you have to do is slap some words together and format the title as ‚ÄúSchooled: [your blog title here].‚ÄĚ It‚Äôs that fucking easy, folks! If your blog is up to snuff, it might even get promoted to the Front Page!
Don‚Äôt hold out on me, people! I read everything over in the Cblogs. I‚Äôll know if you‚Äôre playing hooky this month, and I will look at you with sad puppy eyes if you let me down.
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