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LONG BLOG

Cblogs of 09/19/13 + Shadeisms

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So letís say that youíre a person who recently beat Dark Souls. Whatís next? There are a lot of great games out there, but what if you crave the same kind of challenge that that game gave you? What if you want to have your ass kicked some more? Play it again, you say? Fair point, but Iíll probably do that later.

I think I found it, though. What do you do? You devote 3 bucks of your hard-earned Steam Trading Card money to buying La-Mulana.



And thatís exactly what I did!

I already played a bit of this game when it was still the free version, but I never got far. Mostly, that was because the free game was beyond cryptic. Nothing was explained, up to and including the most basic of gameplay elements. It took me about 10 minutes, and then I was completely stuck. I dicked around for about an hour or so before I decided that I really was irreparably stuck, and I havenít touched the game since.

Fortunately, the Steam version is MUCH more accessible. You get regular in-game e-mails with tips on how to progress, and there are steam videos and manuals explaining how to actually play the damn game. It goes without saying that helps a ton. Being able to take Steam screenshots of tips rather than having to write everything down is also very useful. Youíll still get stuck regularly, but at least youíll get stuck because of a puzzle and not because you didnít realize that you have to do certain things in the menu before you can perform basic functions like reading stone tablets.

I still maintain that this game isnít particularly difficult (not yet at least), itís just very very cryptic. You will be stumped by how the hell youíre supposed to get that treasure chest to open much more often than youíll feel overwhelmed by the enemies. Regardless, Iím liking it a lot more than when I played it the first time, and I got a lot further too. By now Iíve already reached and beat the first boss. Again, reaching the boss (that is, getting it to appear) is much more difficult than actually beating him, but itís all good. La-Mulana definitely has a different kind of challenge than Dark Souls did, but Iím starting to appreciate it more and more.

Iím not yet sure that Iíll be able to beat the game without outside help, but Iíll be damned if I donít give it a fair shot.

* - Shinobi13 explains how independent game stores are pretty much getting screwed by the system. Very insightful and worthy of attention.

* - A heart-felt farewell to Hiroshi Yamauchi, a man who changed a lot of our lives.

* - PuceDragon writes what looks to be the first in a series on the little things that make video games that much better. First up: title screens. I hope this series takes off, it's a great idea!

A - Hold up a second; there's a GTAV misogyny controversy? Oh dear. Anyway, VampIrony explains that it probably isn't so bad in this game after all.

A - Arsenic isn't being captured anymore by the kind of games he used to love. That's a sad state of affairs right there.

A - Some video games are like riding a bicycle, you never forget how to do them.

A - Crackedbat is worried about the Atlus takeover by SEGA. For good reason?

A - DapperMouse shares a feeling I'm all too familiar with: not playing that cool new video game until WAY after everybody already stopped caring. †

T - Panza gives an overview of the game Sepulchre. Never heard of it, but it sounds neat.

D - Here's an update on the development of Sprout's Tale.

R - This blog is making me want to get The Wonderful 101. Also Xenoblade header.

C - Some updates on PopeTheRev.




Great job on the blogs today guys! Haven't had such a good day in a while!



- ShadeOfLight
May you always find water and shade

FPotD
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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

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Current "Bloggers Wanted" assignment

Just for Kicks

There are so many aspects of a story that tend to get overlooked, but one of the hugest is the trusty sidekick. These characters are mostly subjected to simply being the butt of a joke or only exist to service the narrative, but they help immerse players in the world, and they’re too often forgotten in favor of the star of the show.

For instance, look at Clank from the Ratchet & Clank series. This adorable robot spends the majority of the game strapped to Ratchet’s back and mainly works to further gameplay, but the experience would not be the same without him. Even if it’s only for a brief moment, he even gets his own playable segments in the newest reboot of the franchise. This little guy means a lot to me, and it’s tough not to love him.

Then, of course, there are annoying fucks like Navi in Ocarina of Time. How many times can you scream, ‚ÄúHey, listen!‚ÄĚ before I start daydreaming about strangling you until you‚Äôre but a distant memory? In Navi‚Äôs case, I‚Äôm going to throw out an arbitrary number and say twenty-three. I get why Navi exists, to help lead players in the right direction and offer vague tips, but holy fuck do I wish someone had the common sense to delete that bastard fairy from existence.

For this month’s Bloggers Wanted, I want to hear about your most memorable sidekicks and companions. It doesn’t matter why you remember them, whether love or hate, but I know there are plenty out there that folks are passionate about. Hell, you could even talk about the cute, furry little creatures that all of the best developers put in their creations, like the floating death machines in Castle Crashers. I don’t care if their story is written into the script or it’s part of your own headcanon that only exists inside your sick, twisted, totally fucked up brain. Lay it on me, y'all.

To participate, head over to the community blogs and format your title as ‚ÄúJust For Kicks: [insert title here].‚ÄĚ If it‚Äôs good enough, there‚Äôs a chance that you might even see your words grace the Front Page of Destructoid!



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