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LONG BLOG

Cblogs of 07/18/14 + 07/19/14 and bbainisms

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Hello everyone! I finally got around to playing Shovel Knight this week, and it was fantastic, of course! It really brought back the feeling of playing the Mega Man games on the NES, only with way better sprite art. I don't even have anything negative to say about it, it was pretty solid all around! I feel like the one and only complaint I hear about the game is that when you die and drop your gold, it can sometimes appear in a location which is impossible to reach without dying again. Although once you get all the relics you can pretty much get your gold back from almost any place. The fishing rod can really come in handy!



I think what I loved most about Shovel Knight was the character designs. Even the most unimportant NPCs looked really interesting! I especially loved all of the bosses, and how they mirrored the robot masters from Mega Man. The battle where you fight all of them again one at a time, while the others are eating around a table and spectating, was really awesome. It's hard to even pick a favorite boss. Treasure Knight was awesome because of his ocean theme; his level was really freaking cool (that anglerfish mini-boss!). Plague Knight and Specter Knight both looked really neat and had cool levels. Tinker Knight was really funny, and had one of the best fights. Propeller Knight was all sorts of suave and stylish, and I loved his one attack where he propels you way up into the air and tries to skewer you on your way down. And then Polar Knight was awesome because he used a shovel like you, except a much bigger one! King Knight and Mole Knight were probably my least favorite of the bunch, but they were still pretty cool too.

I also finally got around to playing Kero Blaster, the new game from the Cave Story dev, Pixel. Being a huge fan of Pixel, I don't know why it took me so long to play this one! Kero Blaster is a cool little game, although it's not really on the same scale as Cave Story, so that was sort of disappointing. I did enjoy the game though! The story was very simple, but still really cute. If anything, I'd recommend the game just for Pixel's adorable sprite art alone! I think I actually like the urban scenery of Kero Blaster more than the underground setting of Cave Story. The game borrows a lot of the same types of weapons from Cave Story too, like the bubble and flame guns, and the laser which is similar to the Polar Star. The weapons are upgraded permanently, though, so no more weapon downgrades upon taking damage (I really liked that mechanic!).



I think it's funny that Cave Story was initially a free game, and it offered so much more content than Kero Blaster, which costs $8 (or $5 on iOS). Good for Pixel, though, for finally making some money off of his awesome games. It was neat that Cave Story was free, but it definitely had enough quality to warrant a fee. I gladly payed to play it again anyway, when it was released on Steam!



* - BoomingEchoes' uncle passed away recently... he dedicated this blog to remembering everything his uncle did for him.



M - JB333 loves campers! No, not the kind with tents and marshmallows, although he probably likes those too.

A - Terry 309 has some ideas that could spice up the Pokemon games.

A - Derek Pietras has been playing Shovel Knight and Gone Home, and gives his thoughts on why both games are great.

A - Luckrequired lists his top 10... er, top 6 games.



F - Friday Night Fights on Nintendo + Destiny!



R - Spazzh20 reviews the Angry Video Game Nerd Adventure.

P - Syntheseizure reviews the Destiny beta version, which is sort of like a preview I guess.

$ - July 18th UK releases and bargains!



A - Nihil created this stunning piece on Chrono Trigger, through the medium of MS Paint!

M - JB333 recommends OverClocked Remix's take on the Super Mario 64 soundtrack, Portrait of a Plumber!



C - Not sure who this guy is, but feel free to listen to his podcast if you want.



No fails today! Huzzah!



- bbain

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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

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There are so many aspects of a story that tend to get overlooked, but one of the hugest is the trusty sidekick. These characters are mostly subjected to simply being the butt of a joke or only exist to service the narrative, but they help immerse players in the world, and they’re too often forgotten in favor of the star of the show.

For instance, look at Clank from the Ratchet & Clank series. This adorable robot spends the majority of the game strapped to Ratchet’s back and mainly works to further gameplay, but the experience would not be the same without him. Even if it’s only for a brief moment, he even gets his own playable segments in the newest reboot of the franchise. This little guy means a lot to me, and it’s tough not to love him.

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