Now that the Steam Sale is finally over, I guess it's time to assess the damage. So, in about two weeks, I got the following games:
Borderlands 2 (base game only)
Battleblock Theater (you might start to see a pattern here)
Transformers: War for Cybertron
Dishonored (base game only)
Super House of the Dead Ninjas
One Way Heroics
Zeno Clash 2
Enslaved: Odyssey to the West
Swords and Soldiers
and ms. Splosion Man
So yeah, quite the haul! 17 new games, although I can't get one of them to run properly, and I think I paid about 20 to 30 bucks total. It helps that I managed to get Brütal Legend, Gone Home, Dishonored and Enslaved all off of Trading Card money. I had a lot of games left that I could idle for their cards, and when all of the Summer Sale trading cards go for $0,20 a pop that adds up quick!
All in all, I think I did quite well. I got a lot of new games to play in co-op with my IRL friend (although of course everyone on Dtoid is also welcome to invite me to play!), and some games I've been meaning to check out by myself. From what I've already played, they were good choices indeed! Some quick comments about the few games I've already spent some time with:
Monaco is way more difficult than it first appears, and it's taking me quite a while to get accustomed to it. You need to be patient for this game, but for some reason I can't put myself to be patient. It also doesn't help that my friend tends to pick the Mole and bashes through fucking everything.
Battleblock Theater is super fun. Funny too. That's all you really need to know. Go get it.
Gone Home is an interesting experiment. Most people seem to hate it, but I think it was good for what it was. It's not the next step in video game storytelling some critics made it out to be, but it doesn't deserve the mainstream hate either. The ending felt kind of simplistic, but I thought the rest of the relationship was pretty endearing. Definitely not a game worth the $20 it normally goes for, but for $3 (or nothing, if you get it from trading cards) it's completely fine. I've paid more money for worse games, at any rate.
Enslaved is beautiful, and I really like the relation between Trip and Monkey so far. I think it's interesting that they're both slaves to one another: Trip has Monkey completely under her control, but at the same time she has to follow Monkey's orders if she wants to survive. And when the mutual slavery starts to turn into a more respectful understanding, it becomes quite an interesting dynamic. Gameplay-wise it feels like Prince of Persia 2008, except not shit. The camera doesn't always agree with me (to put it mildy), but otherwise a good game.
Finally, Dishonored has me incredibly impressed. Goddamn this game is good. The devs managed to create a fascinating world of slums combined with magic, which you can explore to your heart's content. Moreover, the stealth gameplay combined with magic powers is incredibly satisfying. Your Teleport (Blink) in particular is loads of fun, because you almost feel like you're cheating at the game. Dishonored makes you feel like you're super smart for figuring out that you can simply take to the rooftops to bypass a difficult enemy, even though the devs obviously intended for you to be able to do that. The only game that ever made me feel like I was cheating (even though I was not), was Portal 2, but ever since I've been looking for a game that manages to pull off something similar. I've finally found it! When I bought this game, I wasn't sure I was going to like it, which is why I only bought the base game, but I'm already beating myself up over not getting the DLC as well. Dishonored might very well get on spot on my favorites list, it does everything right for me.
Finally, I want to extend a word of thanks to Sir Davies, who recommended that I play Dishonored with all of the HUD turned off. That was a great idea that is getting me even more immersed in a game that already makes you feel like the sneakiest badass.
It feels like it's been a decade since we've seen the rise of the crowdfunded game. I'm always surprised when I remind myself that crowdfunding has been a thing long before the first crowdfunded video game, but nowadays a crowdfunded game seems like a dime a dozen.
Of course such a phrase is an incredible disservice to some of the great games that have come out thanks to websites like Kickstarter and Indiegogo. Games like FTL, Shovel Knight, and even Undertale are around thanks to crowdfunding; thanks to people gathering around and literally putting their money where their mouth is, a game they want gets funded and inevitably the greater landscape of gaming benefits from it. Most of the time the landscape gets to benefit from it anyways.
Don't worry though, this month's bloggers wanted prompt isn't an exploratory thesis on the effects of crowdfunding on video game development. We just want you to talk about your favorite games, as long as they were crowdfunded. This topic can be simultaneously broad and narrow, because you can talk about whatever game you want, however you want, as long as it was crowdfunded.
For me, FTL is the original crowdfunded game, and it was great. It was somehow minimalist and incredibly detailed at the same time, and it was all done because a man wanted to do it, but needed the money, and thousands of other people wanted to see where his idea would go. Shovel Knight to me feels like this natural evolution of the classic 8-bit gaming of yore without also throwing myself back to a time when gaming was honestly comparatively archaic. And everyone's talked to death about Undertale, so we all know where I'd go with that.
To participate in this month's bloggers wanted, just start a blog! Oh, and title it "Crowdfunded: [your blog title here]." I bet this month is going to be pretty diverse, since it's basically writing about your favorite crowdfunded game. So I hope to hear about some good games revisited or amazing games no one has heard about.
Remember: Persona 5 was not crowdfunded, but excuse me as I plow through it.
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