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LONG BLOG

Cblogs of 05/29/14 + Shadeisms

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Sorry for the late caps everyone. Yesterday I was pretty far behind schedule studying for an exam next Monday, so I made the terrible decision to prioritize school over video games. I still don't have all the time in the world even now, but at least enough to get these caps out there into the world at large. The good news is that from Monday onwards I will be swimming in free time. I might even play some video games, imagine that!

Speaking of video games, I have the absolute worst luck when it comes to WiiU games. Back when Pikmin 3 came out, it took my local electronics/games retailer over two weeks to finally ship my order. Then when I bought The Legend of Zelda: The Wind Waker HD, it did arrive on time but my TV broke immediately afterwards.
And now Mario Kart 8 is out, but I just got an e-mail from the game store that they haven't been supplied enough copies so I'm going to have to wait until Monday at the earliest. Bummer, but at least this means I can keep focusing on that exam first.

Still, I'm getting super excited for some kart racing action, and that free copy of The Wonderful 101 is going to be awesome too!
(@Smurfee: time zones permitting, I'm game for next Friday!)



* - I hope you stick around, RainsOpacity! For her first non-intro blog she lists some soundtracks guaranteed to make your skin crawl.

* - Right on schedule, more video game music: it's Jet Set Radio's OST Case Study. Hell yeah.

* - It's been a while since Voltech has blogged for us, but as always it's a fascinating read. The topic today: destroying and 'saving' the world in Devil Survivor 2.

P - Pocketoid Episode 51 is all about the Gameboy! It's so weird to think it's actually older than me.

A - I'm all for this idea: Ocelot may be starting a series on the best levels in platformers.









T - PixelFiend has its first impressions on Watch_Dogs ready. Mixed feelings, sounds like.




- Less babies though Nintendo, please. You have so many characters, use them!




- On the left: the biggest innovation in Mario Kart history.

F - This tells us nothing about anything.



[EDIT: Never mind, not two minutes after I put up these caps Mario Kart 8 did arrive. False alarm, I guess? No clue what happened there, but I'm not complaining!]



- ShadeOfLight
May you always find water and shade

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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

Schedule:
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[YOUR NAME HERE] - We want you!

Current "Bloggers Wanted" assignment

Overstuffed

Is there a holiday or time of the year more indulgent than Thanksgiving? I mean, we cook a turkey that weighs as much as three newborn babies, whip up about a billion sides consisting mostly of carbs and butter, and top the whole thing off with nine different pies, all featuring the main ingredient of "excess." It's equal parts disgusting and awesome, and is definitely my second favorite holiday behind our dearly departed Halloween.

But we were so occupied with whether we could eat six pounds of food in one sitting, that we didn't stop to think if we should. That brings us to November's Bloggers Wanted prompt: Overstuffed.

Playing through Horizon Zero Dawn really got me thinking on this topic. Don't get me wrong, the game has a really cool and fairly unique sci-fi story, the combat is fun and engaging, and the art direction uses vibrant color - a concept that largely died out near the end of the PS2 era, but man, is it long. The map is huge and stuffed with nooks, crannies and collectibles, and boy, by the time I wrapped the story and collected my Platinum trophy the game had really worn out its welcome. It's a shame really, as I truly enjoyed the game for its main components; but by the time I had picked off my ten-thousandth evil villager and performed my ten-billionth stealth kill on a Ravager, I found myself wishing the game would end soon.

I got this feeling about 3/4 of the way into the game. That is not good.

Modern gaming is great in that developers tend to pack in a metric shit-ton of things to do in their games. Modern gaming is also horrible because developers tend to pack in a metric shit-ton of things to do in their games. This tendency to overstuff their games with content is often overwhelming and can cause an otherwise excellent experience to drag. It was less of a problem when I was 18 and had all the time in the world; at 30 with a day job and a family, it's a complete game-changer.

So, beloved Destructoid Community, tell of us a time you felt overstuffed from gaming! It can be from a game you enjoyed that just felt too long like above, a time you binged on all thirty-two Kingdom Hearts titles, a particularly meaty haul of games you got at a yard sale - anything at all that celebrates or at least discusses your Thanksgiving-like excesses in gaming!

Write a blog with "Overstuffed:" and then your subject in the title, and let the world know of your girthy gaming experiences! We love promoting blogs to the front page here at Dtoid, and Bloggers Wanted is a great way to get noticed *wink wink nudge nudge hip thrust*

Happy blogging, everyone!

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