So, last time on Young Just- Oh, wait. I promised video games, didn’t I? Well then video games ye shall have!
First things first, though: as you saw yesterday in Strider’s caps, we’re looking for a new recapper to take on Sundays. I don’t want to alarm any of you, but if we don’t find one I have it on good authority that Phil will sadface. And not just a regular old sadface, but Phil will be all like:
And nobody wants that. So if you think Phil doesn’t deserve to sadface and/or magically transform into a pony, get off your lazy butt and cap Sundays! Just send a PM to any of us or the Recaps account. As the freshest Recapper of the bunch (so fresh you guys) I can tell you that it’s a lot of fun to do. My experience is that a good portion of every day consists of good blogs, with some okay-ish ones making up the rest, and one or two shitty ones for you to throw on the Fail pile. And as an added bonus to reading mostly good stuff, in your own exclusive –isms or –gasms you get to talk about whatever the hell you’ve been spending time on during your week.
Like Young Justice! Which, incidentally, I’ve been watching this week and got up to the second season in which Robin is now Nightwi-NO! BAD SHADE. VIDEO GAMES!
You wouldn’t know it, but I actually played video games over the past week(s). Genuine, honest to god video games. ‘magine that. For one, I finished Papo & Yo and Anodyne, both of which are really great. I’ve got a lot to say about Anodyne in particular, but I’m probably going to save that for a blog of its own. I bought and started Of Orcs and Men, which is another awesome little game, as bbain will attest to. What I want to talk about now, however, is Primordia.
Primordia is one of the best point-and-click adventure games I’ve ever played. No hyperbole. The fact that this game had to go through Steam Greenlight is also literally the reason I lost faith in the Greenlight system. Sure it set an amazing record for getting greenlit, but it should never have been on there in the first place, especially since it came from a well-established dev. Still bitter about that.
It’s the latest game by Wadjet Eye, who previously did Resonance and Gemini Rue, both of which I’ve yet to play unfortunately.
This game takes place in an apocalyptic future, where the only thing left on earth are robots, most of which don’t even remember what “humans” are anymore. The ones that DO remember worship them as the deity called “Man”. The protagonist is one of those latter robots. He lives in the wastes with his witty sidekick friend Crispin, until the power core that’s providing them with energy gets stolen by some big laser-shooting ‘bot, who takes it to the robot-city Metropol. Cue Horatio and Crispin going into pursuit, and finding more than they bargained for.
What follows is a story that borrows a thing or two from 1984, but which places it in a universe that is very well fleshed out and absolutely brimming with atmosphere. In particular, I felt that all of the different robots you meet throughout the game are really well done. Every single one of them has a very unique personality intertwined with them, well…being a robot. There are robot-Britons, robot “sir, yes, sir!” soldiers, robot prophets, and even robot lawyers.
All of them, from the first to the last, absolutely nail their role. I mentioned this before, but while “robot prophet” may sound ridiculous, the dude completely sells it. And as for the main character? Horatio’s voice was provide by the Bastion narrator. Yeah. You get to hear that dude in a starring role. It’s bloody awesome.
Because of all of these peculiar robots, there’s a fair share of humor in the game as well. Crispin in particular has some great lines. I heard some people criticizing this aspect because they felt it clashed with the more suppressive and dark story, but personally I felt that the game manages to keep the right balance pretty well. It knows when to be dark and when to be humorous; I for one never found something that bothered me. Instead, I think it did both aspects pretty well indeed.
I haven’t yet seen all of Primordia’s endings yet (from what I hear there are 10) but I’ve at least gotten one I can be satisfied with. Most importantly, the ending I got featured the full backstory on the game’s protagonist: there’s really interesting stuff in there. It probably wasn’t the absolute 100% “good ending”, but that doesn’t matter to me. It was more of a middle-of-the-road type of deal where some things get solved while some don’t, and it reminded me of Bastion’s ending a little bit. I actually like these kinds of endings a lot better than the standard “everything is all sunshine and flowers now” ending. Primordia definitely leaves the door open for some grey areas, which only serve to make it more compelling if you ask me.
So yeah, if you like point-and-click, sci-fi, the Bastion narrator, or simply well-written games, check out Primordia. Do it.
Is there a holiday or time of the year more indulgent than Thanksgiving? I mean, we cook a turkey that weighs as much as three newborn babies, whip up about a billion sides consisting mostly of carbs and butter, and top the whole thing off with nine different pies, all featuring the main ingredient of "excess." It's equal parts disgusting and awesome, and is definitely my second favorite holiday behind our dearly departed Halloween.
But we were so occupied with whether we could eat six pounds of food in one sitting, that we didn't stop to think if we should. That brings us to November's Bloggers Wanted prompt: Overstuffed.
Playing through Horizon Zero Dawn really got me thinking on this topic. Don't get me wrong, the game has a really cool and fairly unique sci-fi story, the combat is fun and engaging, and the art direction uses vibrant color - a concept that largely died out near the end of the PS2 era, but man, is it long. The map is huge and stuffed with nooks, crannies and collectibles, and boy, by the time I wrapped the story and collected my Platinum trophy the game had really worn out its welcome. It's a shame really, as I truly enjoyed the game for its main components; but by the time I had picked off my ten-thousandth evil villager and performed my ten-billionth stealth kill on a Ravager, I found myself wishing the game would end soon.
I got this feeling about 3/4 of the way into the game. That is not good.
Modern gaming is great in that developers tend to pack in a metric shit-ton of things to do in their games. Modern gaming is also horrible because developers tend to pack in a metric shit-ton of things to do in their games. This tendency to overstuff their games with content is often overwhelming and can cause an otherwise excellent experience to drag. It was less of a problem when I was 18 and had all the time in the world; at 30 with a day job and a family, it's a complete game-changer.
So, beloved Destructoid Community, tell of us a time you felt overstuffed from gaming! It can be from a game you enjoyed that just felt too long like above, a time you binged on all thirty-two Kingdom Hearts titles, a particularly meaty haul of games you got at a yard sale - anything at all that celebrates or at least discusses your Thanksgiving-like excesses in gaming!
Write a blog with "Overstuffed:" and then your subject in the title, and let the world know of your girthy gaming experiences! We love promoting blogs to the front page here at Dtoid, and Bloggers Wanted is a great way to get noticed *wink wink nudge nudge hip thrust*
Happy blogging, everyone!
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