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LONG BLOG

Cblogs of 05/08 and Striderisms!

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So Lobo is now out for Injustice's four part season pass DLC plan. And frankly, the waters have been muddy.



So I watch Maximilian Dood on YouTube and he can't seem to make him work. However, I fiddle around with him in training mode and see Honzo Gonzo's character breakdown and think this guy is destined for great things with only a few nitpicky flaws. Listen, a character like Green Lantern or Batman can burn a meter in select combos to break 30%. Maybe 32% or 35% on average for the likes of GL or Batman's extended meter burning combos (GL's extended combos are brain dead easy thanks to Lift. Free 30% combos everyday!)

Lobo? Burn a meter on his command grab (which combos on juggled opponents by the way) and you're on your way to 40%. Minimum. All of his big damage starts off of his slow overhead but he has a wealth of options to slide into a 40% minimum combo off of one meter or two if you're generous. Hell, simpler chains with a meter can do 30% without needing wall bounds. Just burn a meter  on basically any special move and it'll turn even the simplest combo string into a 30%'er. I mean Low Space Hook? That extra stomp is strong. Plus great oki set ups.

But no, his damage output isn't the reason why I'm going to be zealously believing this guy to be borderline OP. It's something Honzo Gonzo points out. The second hit of his 2, 1 string is a long range overhead thanks to his chain. Cool right? Long reaching overhead to check if your opponent is asleep on blocking. Now factor in that it's special cancelable and he has two different low hitting specials: Low Shotgun Blast and Low Space Hook.

Now things get goofy. Factor in the sketchy netcode and you might start to see where I'm coming from. It's hard enough that you have to watch how you block in this game. Factor in lag and knowing whether to block high or low becomes a difficult chore. Now face an attack that quickly goes high then low plus has midscreen range and you have something abusable. I mean, Doomsday Meteor Strike abusable.


Burn meter, tracks opponent, unblockable. Cool story bro.

Lobo has absolutely zero range game. At fullscreen, he's got nothing. But his dash is amazing and he has great midscreen reach with his chain and shotgun. Up close, his normals need more experimentation but Lobo pieces of GL's midrange space control but without his terrible foot speed. Don't even get me started on his standing 3. It doesn't lead into any combos but it controls space as well as GL's Lift but it does it on safe frames. You can throw it out without much fear of reversals and it probably controls more space than it looks too. I'm really excited to try him out because I love GL's space control but his dash is terribad. Sure GL has options at long range to contend with pure keepaway strategies but GL functions best at midrange. His options at fullscreen are limited and are only useful to distract other fullscreen zoners as he slowly gets them into his sweet spot range. And believe me, when I say slow, I mean slow. Jet Turbine might be safe but I don't like the idea of leaving my spacing to a special attack that can get stuffed by say, a super.

Lobo on the other hand has an amazing dash to compensate his zero fullscreen potential. His command grab leads to amazing damage and did I mention it hits crouching too? Killer Frost can't do that shit. But unlike Grundy or Bane, Lobo is more mobile on the ground and his throw leads to more damage rather than predictable spike damage.

I think I'm going to drop Green Lantern completely in favor of this guy and make my top three Nightwing, Killer Frost, and Lobo. GL's Lift is too easy mode but honestly, I like my fighters with decent mobility. If you've ever seen GL's dash, you'll think he has absolutely no urgency. Lobo on the other, rolls like a boss. And frankly, he is a boss. No, he's the Main Man.



I'm totally doing a video series called Will They Block It? In it, I'll spam Lobo's 2, 1 xx Low Shotgun/Low Space Hook and see if they can learn to block it all. I'll set it against game show music like Price Is Right and intersperse it with Macho Man Randy Savage sound bytes because dammit, Lobo's Justice League cartoon show incarnation is a dead ringer for a hilarious wrestler.

* - I'd hate it if UsurProse actually preached his money stinginess to me, but he put a helluva effort into this blog

* - Neshoba's autobiography game is MGS. What's yours?

* - An honest review. On Turkey Bacon. Coming soon, Turkey Bacon 2: Electric Boogaloo

* - Are you a bad enough dude to appreciate the creative differences between Eastern and Western design philosophies as pointed out by Voltech?

A - Why are we hating? Opium asks why are we hating other platforms. Why the hate?

A - Wrench is Canadian. I'm sure he can appreciate CaimDark suggesting you become Canadian for game shopping deals

A - Whatsacow is a PATRIOT because he doesn't support TERRORISM based games like ALL OF THEM

A - Get to thinking with Rev's own take on the violence debate





I - Who's Savant you ask? Well, I'm like, 2nd or 3rd generation Dtoid but he's apparently a big deal and running Retrophile TV, so that sounds cool

R - SegaSeagall wants us to try to understand why someone would want to like Sonic Unleashed

R - So, Rahmier didn't like Neverwinter. He's got a big history with D&D to prove it

R - Salty McHippo reviews Assassins Creed III. Gee, I wonder what its like

V - Seigarettes' Arcade Soul has a kickass BGM and starts a series with Galaga





? - Hightower doesn't know why he made this and neither do I. THE MYSTERY CONTINUES


~ StriderHoang

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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

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Current "Bloggers Wanted" assignment
Changes

It feels like it's been a decade since we've seen the rise of the crowdfunded game. I'm always surprised when I remind myself that crowdfunding has been a thing long before the first crowdfunded video game, but nowadays a crowdfunded game seems like a dime a dozen.

Of course such a phrase is an incredible disservice to some of the great games that have come out thanks to websites like Kickstarter and Indiegogo. Games like FTL, Shovel Knight, and even Undertale are around thanks to crowdfunding; thanks to people gathering around and literally putting their money where their mouth is, a game they want gets funded and inevitably the greater landscape of gaming benefits from it. Most of the time the landscape gets to benefit from it anyways.

Don't worry though, this month's bloggers wanted prompt isn't an exploratory thesis on the effects of crowdfunding on video game development. We just want you to talk about your favorite games, as long as they were crowdfunded. This topic can be simultaneously broad and narrow, because you can talk about whatever game you want, however you want, as long as it was crowdfunded.
For me, FTL is the original crowdfunded game, and it was great. It was somehow minimalist and incredibly detailed at the same time, and it was all done because a man wanted to do it, but needed the money, and thousands of other people wanted to see where his idea would go. Shovel Knight to me feels like this natural evolution of the classic 8-bit gaming of yore without also throwing myself back to a time when gaming was honestly comparatively archaic. And everyone's talked to death about Undertale, so we all know where I'd go with that.

To participate in this month's bloggers wanted, just start a blog! Oh, and title it "Crowdfunded: [your blog title here]." I bet this month is going to be pretty diverse, since it's basically writing about your favorite crowdfunded game. So I hope to hear about some good games revisited or amazing games no one has heard about.

Remember: Persona 5 was not crowdfunded, but excuse me as I plow through it.

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