The Cblogs have exploded with 10 Things blogs again! It's a wonderful thing! I would topsauce them all, but there are just so many. I've decided to use the old Memetoid tag, but consider them all topsauce material anyway! Also, I'm covering three days this week, because Shade is busy with school things. So I got to read SO MANY BLOGS.
I've also played so many great games lately, so I really want to talk about those.
First up is Mercenary Kings! As a fan of the Metal Slug games, I'd been super excited about playing this, since they used a very similar graphical theme. The animation in Mercenary Kings is top-notch, really beautiful stuff. It's from some of the people that worked on the Scott Pilgrim game, so it's really no surprise; that game was beautiful as well.
While visually similar to Metal Slug, the gameplay is very different. It's still a run n' gun type game, but it's divided into tons of smaller missions, which will have you revisiting the same areas multiple times to complete different objectives. This is actually my one complaint with the game; I wish there had been more variety with the levels. Having ten or more missions take place on the same exact levels felt kind of boring after awhile, since there was very little change of scenery.
But if you're willing to look past that repetition, there's a lot of fun to be found in the game! I especially like the huge variety of gun parts, where you can mix and match hundreds of parts to create your own unique weapons. It was actually a little overwhelming, with how many different parts you could unlock. I didn't get to try any multiplayer, but I'm sure that game would be super fun to play with other people.
Next up is Child of Light. I actually just found out about this game not long before it was released. It's an RPG by Ubisoft, with gorgeous 2D artwork. As far as RPGs go, it was pretty light, but that's not necessarily a bad thing. The battle mechanics were simple, yet unique. All characters' and enemies' actions move along a bar at the bottom of the screen, and any action can be interrupted by quicker casters. This made some boss battles particularly intense, as you struggled to get your attacks in before the boss has their chance.
The most unique thing about this game, though, was it's dedication to using rhyme in all dialogue and text. I guess this could be annoying to some, but I found it rather charming. I especially liked the poetic confession letters, and also Rubella, the one character who didn't seem to know how to rhyme. Speaking of Rubella, most jester or clown-like characters in video games tend to be pretty obnoxious, but Rubella and her brother Tristis were probably my favorite party members in the game. One full of positivity, and the other full of sadness; they made a wonderful duo.
Another high point of the game for me was the character of Aurora, the protagonist. Thinking back to all of the other RPGs I've played, I always tend to like the protagonist least out of all the other characters. I usually find myself wishing I could swap out the protagonist for another member of the party (who needs Cloud, Zidane, Crono, or the MCs from Persona 3&4 when all the other characters are so much more interesting?). Aurora, however, was by far the most interesting character in Child of Light. It helped that she was so good in battle, and her battle animations were so adorable, and the story of her character was so tragic, yet her personality was so uplifting. Her character was very well written! This game even gives you the option to replace her with any other character in your party (something I've ALWAYS wanted to do in RPGs) and yet I never actually wanted to replace her! Well done, Ubisoft.
I also played another (older) game, but I think I'll save that for next week, since I'm sure I'll still be playing it by then!
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