Today's Shadeisms shouldn't come as any kind of surprise. Come on, you can't expect a self-proclaimed Nintendo fanboy to keep quiet about Super Smash Bros. news, can you?
So like all of us, I watched the Smash Bros. Nintendo Direct last Tuesday (for me it was technically Wednesday, but whatever) and there were lots of things there for me to love. I'm excited about every stage having a Final Destination mode, I love the Kirby Airride-esque mode in which you have a time limit to find power-ups for the upcoming battle, and I liked lots of other things. Fennekin in a Pokéball, Mega Man's Final Smash, the absolutely fucking bitchin' rendition of the Skyward Sword main theme, and I could go on forever.
There are three things, however, that deserve their own little comment. First of all, the release dates. At first I was pretty miffed that they announced the 3DS version for Summer and the WiiU version for Winter, but I'm starting to see the point now. It looks like Nintendo really wants the WiiU version to be best and most inclusive one; the deluxe edition. Meanwhile, the 3DS is purely intended for those people (i.e. everyone) who want to take their Smashing on the go. I'm definitely starting to think about buying both versions of the game, something I never thought I'd do. The thing is, I'll be in the US come Winter 2014, and I won't have my WiiU with me, so the 3DS-version might be the way to go!
Second, Greninja. I'm a little conflicted about him. On the one hand he's an unexpected entrant and looks both cool and fun to play as. On the other hand, Smash Bros. has always been about celebrating Nintendo's super strong brands and history. In that sense Greninja, who is for all intents and purposes just an ordinary Pokémon among 700 others, feels a little out of place. Especially since we could've had Mewtwo instead. I'm sure I'll be convinced of his inclusion once I get to play around with him a little though.
Finally, Zero Suit Samus. Sakurai trolled me hard on this one. When he announced that ZSS wouldn't be in the game anymore, I just about broke down crying. She's currently one of my two main fighters in Brawl (the other being Luigi), and I find her to be one of the most fun characters to play as. Yanking people down with your whip is incredibly satisfying, as is stunning them to set them up for combos. She's also nicely fast, compensating for her only so-so killing power. In fact, when I thought she was getting cut I seriously considered not buying the game anymore. Not out of spite or anything, but just because it wouldn't be as fun without her.
Luckily, Sakurai only left me in despair for a few seconds, and announced that she would be back. And man, does she look bad.ass.
I have no problem with her high heels (Jet boots with high heels make some sense I think, you need space for the main thrusters), and while I do think the huge boobs on her in-game model look a bit off, I can forgive anything now that she looks cooler than she ever has before.
As for changes to her gameplay style, I can do nothing but wait and see. Giving her more attack power is going to be massively helpful, but I hope it doesn't come at a price. Her speed in Brawl is without a doubt her main asset, and she can already combo shit like its nobody's business. Moreover, her Up-Air attack hits decently hard, is easy to set up and is one of the most satisfying moves in the game (just listen to that sound effect!). I remain cautiously optimistic about the changes she's getting for the new game, but I do hope she's not going to change too much. Again, something I'd love to find out for my own in a few months!
Last week, in the quick posts of Destructoid's community, we saw the rise and fall of community manager Wesley J. Russow. He rose to prominence with his immutable power, only to see it come crashing down as the working class clambered beneath him and tore him down. Truly, the life and times of Westopher G. Raggamuffins was a lesson in live fast, burn hot, crash spectacularly.
Wes went from community darling to lovable despot over the course of a few days. It was a thing of beauty to behold. Truly, nothing is better to witness than a real-life heel turn. Wrestling is nothing without these terms after all. A "Face" is a good guy wrestler who fights the man, stands up for the little guy, and fights fairly while still winning. A "Heel", on the other hand, is a despicable, dastardly villain or even anti-hero. I loved Kurt Angle's antics as this gold medal Olympic winner turned wrestler who wasn't necessarily as likable as his gold medals imply. I loved hating that guy! A good heel is fun to hate, and there's nothing quite like the gasp of shock when watching the turn, when a face uses dirty tricks and turns into a heel.
Let me ask you this: is Kratos a hero? Before we see Kratos return in what I'd call Dad of War, let's not forget Kratosâ€™ sordid past as a hero. In the first game, it was a revenge tale. It was a story of a mythical Spartan warrior who wanted revenge on the God of War who betrayed him. But as the series went on, it became a story about the lengths Kratos would go to justify his vendetta against people who wronged him. He would literally destroy the world just to destroy his enemies. Sure, we played as him, and we were taken on a ride, but would you really put your bet behind him and say, "Yeah, look at that hero!"
This month's Bloggers Wanted is about your favorite heel-turns or anti-heroes (in case a heel turn is too specific). Do you like it when Ryu turns into Evil Ryu? Or maybe you like Injustice, with its built in heel-turn Superman? I won't claim to understand the time line of Revolver Ocelot between Snake Eater and Guns of the Patriots, but I love that knucklehead.
To participate, just start a blog in our community section and title it "Heel-turn: [your blog title here]." Write to your heart's content, and if its up to snuff, you'll see your stuff published on the front page! Just remember, you're telling us about your favorite heel-turns and anti-heroes, not becoming one yourself, like Wes. Rest in spaghetti, never forghetti.
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