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LONG BLOG

Cblogs of 04/04/14 and bbainisms

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In an attempt to get all the trophies in Dark Souls II, I spent a few hours this week doing PvP matches for a covenant. So I've been getting a pretty good handle on how PvP feels in the new game. For the most part, it works really well. It hasn't been difficult to get into matches, even at a really high level. 



A lot of players have been really cool about dueling. I like fighting people who bow before duels, and who don't use annoying gestures like "Mock" or "This one's me" after winning a duel. I stop looking at the screen if I see one of those gestures. One person accidentally killed me with magic right when I started to bow, and then ran up and used one of those "I'm sorry!" carvings, which I thought was funny. I also think it's cool when there are two invaders, and one stands to the side to watch to other two people fight, then steps in when the first invader dies. That happened to me once, and now I try to follow their example whenever I find myself in a 2v1 match. Fighting two invaders can feel pretty unfair anyway.

So far the fights have been rather varied. A lot of people like to use magic attacks, although they always seem to use the same ones (Soul Spears, Lightning Spears, Flame Swathes) so it's gotten pretty easy to avoid them. A lot of the melee fighters tend to have elemental weapons, so I try to have two shields I can switch between (one with high elemental resistances, one with high physical resistance). The melee fights are my favorite, they're always the most tense. And I primarily use melee attacks myself anyway. 

This time around, losing fights due to lag have been very minimal. Although, whenever it seems like there's been some lag, I ALWAYS get backstabbed. This usually occurs while the other player looks like they're in front of me, or to my side. So that can be pretty annoying. It's happened maybe five times out of about fifty matches though, so it hasn't been a huge problem. I was really hoping they'd fix the backstabbing problem from the first game, though. 

I've also been experimenting with a bunch of different weapons, and I think I've finally found my favorite one! They added a few new weapon types, including lances and twinblades. Both of those types of weapons have really cool movesets, but the lances are my personal favorites. It feels so good to charge down enemies with a multi-hit attack, which usually leaves them open to another attack immediately afterward. The backstab animation for lances is also extremely satisfying, as you pierce the enemy through the back, lift them high into the air, and then slam them back down into the ground! I'd been using the Chariot Lance for awhile, but a few days ago I found the Grand Lance, and that one has quickly become my preferred weapon of choice. At least I can stop using broadswords now!



No topsauce today :(



A - Jack shares stories about maintaining relationships with friends and loved ones as a gamer.

P - Fill your ears with the sounds of Radio Destructoid, episode 34!

P - Check out the new Go for Rainbow podcast, where they discuss racist gamers!



I - Say hello to Brittany Vincent! She'll be writing some news articles for Destructoid!

F - Friday Night Fights on Playstation + Beautiful men!



$ - April 4th UK releases and bargains!



V - The death of the single player campaign? I don't think single player games are gonna be disappearing anytime soon.

C - I kinda agree with mrplow8, I'm not sure who this blog is meant to be mocking.



No fails today! Huzzah!



- bbain

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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

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Current "Bloggers Wanted" assignment
Crowdfunded

It feels like it's been a decade since we've seen the rise of the crowdfunded game. I'm always surprised when I remind myself that crowdfunding has been a thing long before the first crowdfunded video game, but nowadays a crowdfunded game seems like a dime a dozen.

Of course such a phrase is an incredible disservice to some of the great games that have come out thanks to websites like Kickstarter and Indiegogo. Games like FTL, Shovel Knight, and even Undertale are around thanks to crowdfunding; thanks to people gathering around and literally putting their money where their mouth is, a game they want gets funded and inevitably the greater landscape of gaming benefits from it. Most of the time the landscape gets to benefit from it anyways.

Don't worry though, this month's bloggers wanted prompt isn't an exploratory thesis on the effects of crowdfunding on video game development. We just want you to talk about your favorite games, as long as they were crowdfunded. This topic can be simultaneously broad and narrow, because you can talk about whatever game you want, however you want, as long as it was crowdfunded.
For me, FTL is the original crowdfunded game, and it was great. It was somehow minimalist and incredibly detailed at the same time, and it was all done because a man wanted to do it, but needed the money, and thousands of other people wanted to see where his idea would go. Shovel Knight to me feels like this natural evolution of the classic 8-bit gaming of yore without also throwing myself back to a time when gaming was honestly comparatively archaic. And everyone's talked to death about Undertale, so we all know where I'd go with that.

To participate in this month's bloggers wanted, just start a blog! Oh, and title it "Crowdfunded: [your blog title here]." I bet this month is going to be pretty diverse, since it's basically writing about your favorite crowdfunded game. So I hope to hear about some good games revisited or amazing games no one has heard about.

Remember: Persona 5 was not crowdfunded, but excuse me as I plow through it.

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