Well, this week was certainly uneventful. Seriously, nothing happened!
I havenít had the time to play many games, since Iíve been working for most of it. I have it on good authority that none of you would be interested in that, so Iíll leave that be. And other than that, there really wasnít much to go into a lot of detail about. A couple of quick comments though, before I give the floor to our bloggers.
- Project Curaga is still going strong. Iím managing to keep my new schedule pretty well, and Iím already starting to get used to it; I was actually up before 7 today! That hasnít happened since high school as far as I recall. I had almost forgotten how much of a morning person I used to be, but it seems like itís returning to me now. Feels good!
I havenít had problems with tiredness since I started it either. Except at night, but Iíve been told that thatís when youíre allowed to get tired. Imagine that.
Iíve still got at least two Cblogs I want to do in the near future, and I feel like Iím getting back into the spirit of writing again, so look out for those. Or donít, whichever.
- I have reconfirmed that reading while on public transport renders you completely invisible. I had my suspicions earlier, but now Iím sure. I always read on the train (two hour trip, twice weekly) because if Iím going to be sitting still anyway I should at least try to do something with my time. I also tend to sit alone in between compartments since thatís the quietest spot on the entire train. Every so often people will make a phone call there or mutter to themselves for a bit, but none of them have ever seemed to notice I was there, no matter how intimate the conversation. Last Sunday some girl came up to where I sat reading and literally started loudly making a phone call with someone about her latestÖ.shall we sayÖĒescapadesĒ with another girl. She literally went on for a good half hour and discussed everything in detail. And I do mean everything. Not once did she seem at all bothered by the fact that there was a guy sitting not 3 feet away from her who, although having a book in front of him, could hear every word.
Invisible, I tell you. As for that conversation, it wasÖenlightening, to say the least.
- Iíve finished Mark of the Ninja. It is stellar. Awesome game, great stealth, go play it. No excuses. Should probably go more indepth about this one, but maybe another time.
- Iím pretty sure Iíve finally almost finished Darksiders 2. I liked it a lot, but I didnít always have the time to play it as much as I wanted to. I think itís also a perfect example of how a sequel should be done: itís similar enough to justify it being in the same series as the original, yet it has a very different approach to progression and character building. Both games have strong points over the other, and ultimately Iíd say I like them both equally. For me, thatís the best thing a sequel can ever do. Darksiders 2 couldíve used more angels and demons though; theyíre the best thing about the IP, but there were only a few of them in this game. One thing in particular I did like about 2 is the music. It was very atmospheric, and it fit the game rather well. There arenít many in-your-face fast songs (because the game isnít particularly fast and in-your-face), which I think gives them a certain feel that I really appreciate.
Either way, hopefully I can finish Darksiders 2 today, because:
- Tomorrow Iíll be getting Monster Hunter 3 Ultimate in the mail. I wonít actually be able to play it until Sunday, and Iíve got an exam next week which is going to eat into my game time a bit as well. By the way, I just found a list of all the new things that were added over Tri. Damn. Iím getting super excited for it now, more so than I ever thought Iíd be. Itís gotta be the Bows. 115 of them, in fact.
- I bought Rayman Origins in the last Steam sale. It is a platformer, and therefore I love it. Iíve heard some people call it better than Mario, but while I disagree I can certainly appreciate the somewhat different mechanics that Rayman brings to the table. I do wish there were more actual platforming levels though; every world seems to have at least two levels which really donít add much to the whole experience and are more focused on grabbing ďcoinsĒ or being a shmup. By the way, remember how we were supposed to be able to play Rayman Legends by now? Yeah. Dicks.
- I got the first two seasons of Sam & Max in the GOG Choose 5 sale last weekend. I had already played those, but I donít have them anymore, so I decided to rebuy them. Playing them now in between other things. I must say they definitely arenít as good anymore now that Iíve experienced The Book of Unwritten Tales.
- I also got The Chronicles of Riddick in that sale, which Iím really looking forward to trying. Iíve never played it before but I love the Riddick movies. Vin Diesel in general, really. Please donít hit me for that.
- The final two games from GOG were The Witcher and Divinity 2. I donít normally like WRPGs, because at some point I just lose track of where to go and what to do. Fortunately, a friend who does like them a lot has assured me that ďWRPG =/= Open WorldĒ. That sounds like it would be a strike against a game, but for me it was actually very reassuring. Iím interested in seeing whether or not these games will earn my love in the end. Iím certainly open to them, but I'm not sure what Iím getting myself intoÖ
Well, I guess as far as ďnothing happenedĒ goes, at least my backlog got a heck of a lot bigger this weekÖ
It feels like it's been a decade since we've seen the rise of the crowdfunded game. I'm always surprised when I remind myself that crowdfunding has been a thing long before the first crowdfunded video game, but nowadays a crowdfunded game seems like a dime a dozen.
Of course such a phrase is an incredible disservice to some of the great games that have come out thanks to websites like Kickstarter and Indiegogo. Games like FTL, Shovel Knight, and even Undertale are around thanks to crowdfunding; thanks to people gathering around and literally putting their money where their mouth is, a game they want gets funded and inevitably the greater landscape of gaming benefits from it. Most of the time the landscape gets to benefit from it anyways.
Don't worry though, this month's bloggers wanted prompt isn't an exploratory thesis on the effects of crowdfunding on video game development. We just want you to talk about your favorite games, as long as they were crowdfunded. This topic can be simultaneously broad and narrow, because you can talk about whatever game you want, however you want, as long as it was crowdfunded.
For me, FTL is the original crowdfunded game, and it was great. It was somehow minimalist and incredibly detailed at the same time, and it was all done because a man wanted to do it, but needed the money, and thousands of other people wanted to see where his idea would go. Shovel Knight to me feels like this natural evolution of the classic 8-bit gaming of yore without also throwing myself back to a time when gaming was honestly comparatively archaic. And everyone's talked to death about Undertale, so we all know where I'd go with that.
To participate in this month's bloggers wanted, just start a blog! Oh, and title it "Crowdfunded: [your blog title here]." I bet this month is going to be pretty diverse, since it's basically writing about your favorite crowdfunded game. So I hope to hear about some good games revisited or amazing games no one has heard about.
Remember: Persona 5 was not crowdfunded, but excuse me as I plow through it.
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