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LONG BLOG

Cblogs of 03/10/2010 + Sykisms

   0


It's hard to describe my feelings about Final Fantasy XIII. On the one hand it's horrifically slow to get going and does pretty much play itself for the first few hours. On the other hand it features possibly the most likable cast of any FF game to date (Pedobear approved Vanille excepted), has a brilliantly paced story and a battle system that starts out simple and grows to become insanely deep. When I can spend hours in the menu tweaking my paradigms in preparation of an upcoming boss fight then I know this isn't a simple system. I've heard people bitching and moaning about the Auto option on the battle menu but the stunning thing about that is that A) the auto commands are usually stuff you were going to do anyway and B) you don't have to use it. There's an option in the settings menu (which some people are genuinely unaware of) which lets you set whether the cursor defaults to Auto or to the Abilities sub-menu. Selecting lots of different abilities is very useful when you're trying to fill up a Gestalt gauge during a Eidolon battle. Bottom line though is that FF13 takes a bit of time to get going but once it gets into its stride it's right up there as a great game.

Also don't bitch about the game being linear, FF10 was one linear path from start to finish.

Sorry for the late recaps, I kinda fell asleep.



* - Some fine examples of DLC being done right



A - A reposted version of Wry's KoF 96 love letter
A - Studakris explains why he didn't like Chrono Trigger
M - Sex is always there, explicit or not
M - Garrus is a sexy beast
P - Sega Addicts podcast has finally kicked off
S - It looks like dTunes has evolved into Stereotoid
S - AniWednesday is doing the Lagann tonight



C - This Blur beta code's probably gone now



C - Art vs Games?
C - Thoughts on the Battlestar Galactica MMO
C - Why don't you have a PS3 yet?
C - Why aren't there more ugly women in videogames?
S - Stewie is looking for a writing job
S - A few things about gaming in Iceland



N - Torchlight coming to consoles?
N - Monkey Island 2 SE on it's way, just to remind you how vastly inferior it is to the first game
T - Zim's headed to PAX East, so here are his early impressions of FF13
T - More FF13 thoughts
T - Even more FF13 thoughts
T - Thoughts on Haxan, the latest SF4 character
R - Heavy Rain review
R - Reviewing Cotton 2, an old Saturn game
R - Ducktales, like you don't know this game is good
V - Rev Anthony did a lecture, you can watch it



M - Occams' musical supergroup



Nothing here.



S - This man has transcended slow
S - Putting this in slow since it's the exact same analogy used on Podtoid
F - You don't need to ask permission to blog
F - Forums.
F - No I will not follow you just to find out how you got a game free
F - Don't encourage this behavior people

>NJ

FPotD
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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

Schedule:
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Current "Bloggers Wanted" assignment
Crowdfunded

It feels like it's been a decade since we've seen the rise of the crowdfunded game. I'm always surprised when I remind myself that crowdfunding has been a thing long before the first crowdfunded video game, but nowadays a crowdfunded game seems like a dime a dozen.

Of course such a phrase is an incredible disservice to some of the great games that have come out thanks to websites like Kickstarter and Indiegogo. Games like FTL, Shovel Knight, and even Undertale are around thanks to crowdfunding; thanks to people gathering around and literally putting their money where their mouth is, a game they want gets funded and inevitably the greater landscape of gaming benefits from it. Most of the time the landscape gets to benefit from it anyways.

Don't worry though, this month's bloggers wanted prompt isn't an exploratory thesis on the effects of crowdfunding on video game development. We just want you to talk about your favorite games, as long as they were crowdfunded. This topic can be simultaneously broad and narrow, because you can talk about whatever game you want, however you want, as long as it was crowdfunded.
For me, FTL is the original crowdfunded game, and it was great. It was somehow minimalist and incredibly detailed at the same time, and it was all done because a man wanted to do it, but needed the money, and thousands of other people wanted to see where his idea would go. Shovel Knight to me feels like this natural evolution of the classic 8-bit gaming of yore without also throwing myself back to a time when gaming was honestly comparatively archaic. And everyone's talked to death about Undertale, so we all know where I'd go with that.

To participate in this month's bloggers wanted, just start a blog! Oh, and title it "Crowdfunded: [your blog title here]." I bet this month is going to be pretty diverse, since it's basically writing about your favorite crowdfunded game. So I hope to hear about some good games revisited or amazing games no one has heard about.

Remember: Persona 5 was not crowdfunded, but excuse me as I plow through it.

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