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Cblogs of 03/06 and Platinumisms


Operation Lodestar has now taken affect on Mass Effect 3's multiplayer and it's spurred me into doing a lot of things I don't normally do and learn how to improve myself as a player.

For those who don't know, the wave based, Horde survival is divided into different tiers of difficulty: bronze, silver, gold, and platinum. Platinum is different in that in addition to making the enemies tougher, enemies of different factions that you didn't pick will start to show up. So not only will Banshees and Brutes rush you, but an Atlas or two will bombard you with flak cannons. And Lodestar's crowning achievement objective is to extract on Platinum four times; once for each faction.

Playing a few Platinum lobbies, I'm starting to see the Matrix code for what makes a good N7 team and how they'll survive. More importantly, it's taught me what it takes to survive gold pugs. I used to be more of a silver pugger, but playing a few plats along with getting used to a very powerful kit has allowed me to hang around gold much more and earn a lot of extra creds to make my gold runs more efficient.

A good team will need at least one beefy tanker. An N7 Destroyer will do in a pinch but nothing tops the new Geth Juggernaut. These guys need to draw aggro because in gold and above, a simple foot soldier will drop your shields like nothing, and you'd much rather have a tough as nails tank take that fire instead of a squishy biotic. You'll need an AoE DPS machine too. Someone who can blanket an area with damage and do it constantly. Normally, this is where biotic combos come into play, but I normally fill this role with my Geth Trooper flamer. There's also the spiker, someone who delivered punctuated strikes of high damage to individual units. Usually, an infiltrator fills this role by constantly using Tac Cloak and using its bonuses. Their cloak also helps in objective completions.

It goes without saying that consumables are a must, preferably high end ones. In silver, you catch a bad habit of being stingy since you want to save up for gold, but even in silver you have to learn to use what you got since you often times won't know how bad your team mates will be. But in gold, you have to learn to use them at the right moment. Who knows if when your team will get wiped suddenly? Might as well medi-gel yourself just in case.

Last night, I played with the perfect team and scored 200k credits plus a notch for the Lodestar operation for my trouble. I topped the scoreboard since Geth Trooper flamer tends to do that and we went out separate ways afterwards. Just tonight, I tried to recreate that situation to no avail. My last plat lobby ended in failure as my team mates couldn't handle the heat and the best I could do was score points really. I could kill a lot of things but my team mates couldn't keep up and I ended up with too many enemies and boss aggro.

So far, I've only completed Cerberus plat, with three more factions to go. I've completed the other two objectives of Lodestar but things are looking unlikely for the last stretch. Still, the flavortext to Lodestar made it sound like the weekend operations for ME3 are winding down and that would be a darn shame. I guess the finality of Citadel and Bioware's readiness to move on is finally setting in. I was hoping the multiplayer would at least continue to get support in the form of the weekend bounty weekends but it looks like the inevitable is coming to pass; the devs will move on and it'll be up to the players to keep the game alive until someone decides enough is enough and pulls the plug.

Also, [the following has been redacted due to NDA constraints for Battleblock Theater]. Man, so much fun.

My favorite new banner, rocking it personally.

* - Remember Doom's box art? Panza remembers a lot more about it then you do

* - Gaming in Pakistan or how it doesn't really exist and when it does, it sounds crazy

* - Keurof believes that Level-5's experience on dealing with a formula is the secret to success with a long running series

* - Seymour said he liked Ni No Kuni dammit. He just loves P4 more. Because of presentation.

* - I have a feeling Elsa's critique on damsels in distress will be more enlightening than Anita's video

* - Play Melodisle. Badstar gave the perfect first impression

A - Tobias doesn't like how Eagle Eye mode keeps popping up in games, but what about Detective Mode in Arkham?

P - Taco Tuesdays remembers to update to episode 17

M - FalconReaper reminisces about Y0j1mb0. Who doesn't know Y0j1mb0?

A - People are hating yearly sequels and TonicBH is among them

I - Say hello to Tron!

D - Fullicide's site will not be launching due to the legal system being a dick

T - habslove's race to the platinum trophy for Tomb Raider

D - Jenius made a game based on his school

N - habslove's race to platinum part 2

N - What's Torment? CaimDark cares though

D - poStudios didn't mind that Cognition got a 7/10 from Dtoid

T - Random factoids on Amazing Spider-Man for the Wii. Also, why haven't you introduced a segment called The Grind?

C - An angry, angry rant on a terrible, terrible EA

? - Don't you complain to me about putting this here. I... I can't go back.

~ StriderHoang

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About CblogRecapsone of us since 11:27 PM on 07.02.2008

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Current "Bloggers Wanted" assignment

It feels like it's been a decade since we've seen the rise of the crowdfunded game. I'm always surprised when I remind myself that crowdfunding has been a thing long before the first crowdfunded video game, but nowadays a crowdfunded game seems like a dime a dozen.

Of course such a phrase is an incredible disservice to some of the great games that have come out thanks to websites like Kickstarter and Indiegogo. Games like FTL, Shovel Knight, and even Undertale are around thanks to crowdfunding; thanks to people gathering around and literally putting their money where their mouth is, a game they want gets funded and inevitably the greater landscape of gaming benefits from it. Most of the time the landscape gets to benefit from it anyways.

Don't worry though, this month's bloggers wanted prompt isn't an exploratory thesis on the effects of crowdfunding on video game development. We just want you to talk about your favorite games, as long as they were crowdfunded. This topic can be simultaneously broad and narrow, because you can talk about whatever game you want, however you want, as long as it was crowdfunded.
For me, FTL is the original crowdfunded game, and it was great. It was somehow minimalist and incredibly detailed at the same time, and it was all done because a man wanted to do it, but needed the money, and thousands of other people wanted to see where his idea would go. Shovel Knight to me feels like this natural evolution of the classic 8-bit gaming of yore without also throwing myself back to a time when gaming was honestly comparatively archaic. And everyone's talked to death about Undertale, so we all know where I'd go with that.

To participate in this month's bloggers wanted, just start a blog! Oh, and title it "Crowdfunded: [your blog title here]." I bet this month is going to be pretty diverse, since it's basically writing about your favorite crowdfunded game. So I hope to hear about some good games revisited or amazing games no one has heard about.

Remember: Persona 5 was not crowdfunded, but excuse me as I plow through it.

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