Well well well, I guess I donít have to tell you what the hot topic was today, do I now? Whatís that Strider, you think you got a lot of PS4 blogs? Oh you ignorant fool, feast your eyes on these caps! In fact, because of the amount (and ratio, for that matter) of PS4-related blogs today, I have a little surprise for all of you! Yeppers. Itís in the Recap section, check it out!
So how about that PlayStation 4 you guys? Howís it looking? If Iím going to be honest, I didnít see a whole lot to impress me yesterday. I donít own a PS3 myself, and the thing is that I donít feel like Iím missing much. Every once in a while a cool-looking exclusive comes around that I really wish I would be able to play, but other than that the consoleís value is lost on me. Port Shadow of the Colossus, Ni No Kuni and Journey over to another console, and I donít need a PS3 ever again. I literally just went through the Wikipedia list of PS3 exclusives, and those are all I could come up with, give or take Ratchet & Clank, and I even had to add Ni No Kuni myself because it technically isnít exclusive.
But then, today is not a day of threes, today is for four! Like I said, however, I remain largely unimpressed. There is some cool stuff, but nothing cool enough that I would pay big bucks for it. The controller could be interesting since itís got Move built into it, but to me it still sounds too much like the old PS3 controller which also tried to incorporate motion control, but felt flat. Case in point, Lair. The cross-play functionality with the Vita also has potential, but no more so than the WiiU already has built in. I just donít see why people would be excited about this function despite the fact that itís going to be expensive as fuck, whereas the WiiU just sort of has it already. As a self-proclaimed Nintendo fanboy, this is a bit of a pet peeve of mine; it seems that some people like to harp on everything Nintendo does until either Sony or Microsoft does the exact same thing; then itís awesome. We saw the same with Move and Kinect (until especially the latter fell flat on its face) and Iíve seen some of that now too. Fortunately I havenít seen much of that on Destructoid yet, so you guys still rule. Letís see, what else is there to talk about? Thereís cloud gaming, I guess, but I have yet to really see the added value of that; and then thereís the social aspect, which is also mostly lost on me. Not that it isnít a nice feature, mind you, just that I personally wouldnít benefit from it very much.
Now if only I had friends who cared
What else? Oh, wait! I forgot to mention the graphics, didnít I?! TheyíreÖgood, I guess? I donít really know to be honest. I didnít even plan on discussing it after all that other stuff, I legitimately forgot about that up until now. It just goes to show that graphics donít do anything for me. Hire a good art director, and all of your pretty polygons have become meaningless. See Mario Galaxy, Okami, Metroid Prime, Skyward Sword, Muramasa and many more. Actually, many of you may not recall this, but my very first blog on the Ďtoid was about this very topic! Yep, true facts! Maybe I should revisit it sometime, because thereís probably much more to say about this than I did in that particular blog. Itís a good thing that I donít keep a list of Cblog topics which is already up to six or seven by now, and donít have to write a good three papers at the same time for my studies. No sirree, none of that here. All the time in the world to revisit old blogs!
Anyhow, it should be clear by now that Iím not a person who is easily impressed with graphical power, so Sony does not have to count on my money for just that. Ö.And then came David Cage. For David Cage to basically claim that emotion in video games can be measured in polygons hurts me to my very core. Cage once again seems to completely misunderstand the industry he works in. I guess he never played To The Moon, or Donít Look Back, or suteF, or LIMBO, or Final Fantasy VI, or Tower of Heaven, or Digital: A Love Story, or 999: 9 Hours, 9 Persons, 9 Doors, or The Walking Dead, or Journey, or The Void, or Superbrothers: Sword and Sworcery, orÖ.Oh, Iím sorry, do I need to go on? Using pure graphical power to evoke an emotion from the player is the lazy manís way of storytelling, and then for someone to claim itís actually the only way is just awful. Cage makes the comparison with movies, saying that they too have only been able to truly convey emotions after the tech improved. His argument falls apart, however, in that he compares old silent movies to the movies we see today, a 70-year gap at least, whereas weíre now facing the transition from PS3 to PS4. Hardly the same scope if you ask me. But more so than that, Cage forgets that visuals and high definition donít make a movie. Iíll show you what I mean. My all-time favorite movie moment is from the end of The Lord of the Rings: Return of the King: ďMy friends. You bow to no one.Ē Gets me every single time. Here it is:
The thing is, though, this scene doesnít work because itís in HD or whatever. It doesnít work because of Aragornís expression (although that does help), and certainly not from being able to tell exactly how many hairs are in his beard. This scene works because after all is said and done, the newly crowned king of mankind, his Elven wife who just so happens to be the granddaughter of the Elven Queen, representatives from all the major races on Middle-Earth and an entire plaza full of people, all bow to four little guys with hairy feet. The very idea of this scene is what makes it so powerful, and it did not require anything beyond movement (and a boatload of actors).
This shot is what makes it. This shot and nothing else.
Now to be fair, while David Cage has really missed the point about storytelling in video games, Old Man Demo is not half as appalling as Kara was; all that was, while dressed up nicely as a story about androids and stuff, was David Cage showing us a video of a woman begging someone not to kill her and going ďYou see? Emotions!Ē. The sad thing is that Kara used a setting that is so ingrained into our very beings that it would almost be impossible not to feel emotion, no matter what medium it wouldíve been on. You could have made Kara using 8-bit sprites and it wouldíve worked. Hell, you could have cut the visuals entirely and just present the audio, and it wouldíve worked. Iím serious, try it! Hell, at one point she screams the line ďBut Iíve only just been born, you canít kill me yet!Ē Yeah. For all of Cageís talk about subtlety, there was none to be had in Kara. Using graphics to evoke emotion my ass. Luckily, Old Man Demo didnít have any of that, and his expressions were indeed pretty good, but if the philosophy is really that better graphics make better games, then Iím out.
Goddamn, I guess thereís a blog topic in here as well, isnít there? Thatís going to have to be added to the entirely non-existent list.
But I was talking about the PS4. For all my harping on the thing, there were still some cool announcements. The Oddworld developers creating a new game was nice, Knack looked interesting, there seem to be a boatload of third party developers making something for the new console, and above all the option for indies to self-publish was a good move on Sonyís part. Despite this, unfortunately for Sony, in the end yesterday gave me only one announcement that I got truly excited over, only one thing that made me go ďWow, thatís awesome!Ē: Watch_Dogs coming to WiiU. That has me more excited than anything Iíve seen about the PS4, and on Sonyís day, thatís a little sad.
This month's bloggers wanted prompt is something we stole. You see, by stealing this idea, you have no idea how truly inept I actually am. By pretending to know what I'm doing, I have clearly used my ill-gotten status to meet such big-time celebrities as Darlington Woolie "Pie Stealer" Madden or Sara from [insert pixel indie game studio here].
This month's bloggers wanted was inspired by the internal enjoyment we had at reading TheBlondeBass' promoted blog on faking conversational anime knowledge. And now it seems as good a time as ever to pretend to know what's going on since the new Fate/Grand Order game launched and qtoid is talking about it. I am a big fan of the character design of Artoria in the blue dress, or Artoria in the suit, or Artoria in the red dress. But seriously, we enjoyed the format so much that we want to ask the community for their own ideas at faking it at all sorts of things.
But this prompt is not just for anime, of course. The video game industry is fractured with all sorts of niche interests that only an insane rich person with no job could realistically know everything about. This month's bloggers wanted is about taking a subject you want to offer advice on faking knowledge about in order to help the greater community, for better or for worse. If this doesn't sound serious, don't worry, you're not supposed to take it seriously. You don't have to be an expert in whatever you talk about any more than Bass is an expert in anime.
I seriously don't know if that was a compliment or an insult.
Offer advice on anything you can expand your mind on. Want to help people get into character action games? The more Ss you put into its grading system, the cooler it is! Want to convince people to get into the Neptunia series? Just say "Nep-Nep!" and you're all set to convince people of your technical knowledge! Can you get someone into RTS game by just talking about your APM? Someone's bound to believe some random technical jargon you made up!
To get started, start a blog and title it "Faking it: [your blog title here]." Then you can be as serious or facetious as you want as you provide advice on any number of things: learning how to play fighting games, trying a long-running franchise you've probably neglected, or even explaining a game's timeline. Heck, you can probably seriously try on that last one and we still wouldn't believe you.
Good luck this month. Only true cowards rely on facts. Real heroes pretend to know what they're doing!
Good Morning/Evening/Yesterday, my Friends/Robots/INSERT WAIFU HERE,
More or less a week ago, the Master Gaming List turned one year old. I had a speech prepared, but the blog editor ate it four or five times over the last few days, so I'm kind of winging it now.
Despite all of the threatening and cajoling I initially made to get you all on the list, I never imagined I'd still be adding names a year later (and by "you all", I mostly mean GajKnight). It was kind of a ridiculous undertaking at first, trying to make a semi-permanent, easily-updatable list of everyone's contact info. I'm not even sure what everyone was being hyped over last year that got me to do this.
That said, I'm glad it came together, and this list has lead to many other things for me on Destructoid; whether it was me becoming our laziest, cuddliest Community Manager, or our laziest, cuddliest Reviews-type-person, I have always enjoyed the full love and support of this community.
In thanks, and with the assistance of quite a few others, I've gathered up a number of game keys to give away to you all.
I've never run a contest before, so let's keep things simple. Write me a haiku about your favorite game.
1. The haiku must not include the title of the game.
2. I will accept any other form of structured poetry if you are unable to haiku but can iambic pantameter (you monster).
3. Please state what key you are going for, and a backup if that one is taken (admittedly, it's quantity over variety here)
4. The tentative end date of the contest will be August 13th, and will be bumped at least once during that time.
-Aporia: Beyond The Valley (Multiple Keys)
-Citadel: Forged With Fire (Multiple Keys)
Thank you to all 282 of you who have made the Master List a successful project over the past year! I will continue updating it into the forseeable future.
Community Announcements We have a Twitter account! @CblogRecaps Help us spread the word out on these recaps and in turn, everyone's blogs too! (These tweets appear on Dtoid's official accounts as well)