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Cblogs of 02/08/13 and bbainisms


Apologies for the late recaps! I started working on them really late last night and fell asleep... the sleep was wonderful, though, so I regret nothing!

So last week, I picked up Ni no Kuni, and it is such an amazing game! Obviously, the graphics and design are absolutely beautiful, which was the main draw for me. It's like actually playing and exploring the world of a Ghibli movie! Thankfully, the rest of the game is just as fantastic as the graphics.

My favorite aspect of Ni no Kuni is catching, training and battling with familiars. It's like the Pokemon game I've always dreamed of! The familiars are all really adorable, and I'm beginning to fret that I can only use nine familiars to battle with, because there are just so many awesome familiars to choose from! Right now my favorites are the Purrloiner (a swashbuckling kitty which I named Percival), the Clubber Cub (a tiger that sneezes a lot which I named Tybalt), and the Whambat (a bat that can't seem to fly which I named Belial).

That manta ray familiar is also on my team. He's named Raymond.

I'm very satisfied with the combat mechanics; battles feel fluid and natural while still giving you time to select which move and tactics to employ without feeling rushed. The only bad thing about combat is that your party members don't seem to know what defending is, which can be pretty annoying. They're pretty good about healing themselves, but they also burn through MP rather quickly, so boss fights almost always end up with just Oliver remaining to finish the boss off. So the AI could have used some more work, but aside from that, combat is just about perfect to me.

Some people complain about the amount of grinding that is sometimes necessary to progress, but I haven't really had to grind at all myself. Granted, I spend a lot of time battling enemies anyway in an attempt to catch all the various familiars, so I guess maybe that counts as grinding to some extent. I just never battle for the sake of earning experience, and so far I haven't had to.

Then you have your typical RPG fare, such as sidequests and things, which were implemented rather well in this game, I think. There are a lot of fetch quests, but they never ask you to go too far out of your way or find too many items. It's usually just a single nearby item or two or three items you'll have to find from enemies or something. I haven't come across any really annoying or boring quests, although the quests for the guy that wants you to bring him specific familiars can take a while to do. You'll also have to help a lot of people recover parts of their heart which have been stolen from them by the main antagonist, things such as kindness, bravery, enthusiasm, etc. These quests always make me feel good inside, like I want to go out and help people feel happier.

I'm loving pretty much every aspect of this game, and I'm constantly thinking about it and wanting to play more. We're only little over a month into 2013, and I've already found my contender for Game of the Year. I feel like it'll be difficult to top Ni no Kuni, but there are still a lot of great games to come, so it's definitely possible!

Oh, and I forgot to mention how flipping amazing Drippy is, en't it?

* - Now that a new generation of consoles is on the horizon, pedrovay2003 takes a look back at the PS3 and the 360, weighing the pros and cons of each console, and making suggestions for what Sony and Microsoft could do to win him over this time.

A - Would DmC: Devil May Cry have been more successful if it had just been a new IP instead of a reboot?

A - Could a reboot of the Resident Evil games, with proper survival horror mechanics, redeem the series?

M - Michael Dangelo explores some terrifying indie games that he thinks really do justice to the horror genre.

M - Luke Oliveira Clayton experienced a particularly hilarious moment while playing Dead Space.

A - Everyday Legend predicts the future of the video game industry if the new generation of consoles tries to do away with used games entirely. I think his predictions would be very accurate.

S - Lenigod alliterates his way through the mechanically masterful Mirror's Edge. It really was quite an incredible game!

M - Hmmm... Well, I am a Silent Hill virgin, so I guess I shouldn't read this.

P - The Audible Protagonist Episode 5!

P - The Low(er) Tier Podcast Episode 5, featuring Zombie Platypus and introducing a new member to the team, ThatDocktorGirl!

F - Friday Night Fights on the 360 + Fire Emblem: Awakening!

F - Friday Night Fights on the Wii U + More hosts needed!

S - Jonathan Holmes, Tony Ponce and others are working on NF Magazine, which is now up for subscription!

D - Moblin88 is trying to develop a game, and he's found that going solo seems to work better for him than working on a team.

N - A rumor for Sonic Adventure 3 has surfaced.

R - A retro review of Super Metroid. I'm sure you'll be glad to hear that it's still amazing, you guys!

R - TheKodu reviews Glare, an XBLIG game.

$ - February 8th UK releases and bargains!

F - Some Youtube sensation that I don't care about.

- bbain

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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps


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Current "Bloggers Wanted" assignment

The heel-turn

Last week, in the quick posts of Destructoid's community, we saw the rise and fall of community manager Wesley J. Russow. He rose to prominence with his immutable power, only to see it come crashing down as the working class clambered beneath him and tore him down. Truly, the life and times of Westopher G. Raggamuffins was a lesson in live fast, burn hot, crash spectacularly.

Wes went from community darling to lovable despot over the course of a few days. It was a thing of beauty to behold. Truly, nothing is better to witness than a real-life heel turn. Wrestling is nothing without these terms after all. A "Face" is a good guy wrestler who fights the man, stands up for the little guy, and fights fairly while still winning. A "Heel", on the other hand, is a despicable, dastardly villain or even anti-hero. I loved Kurt Angle's antics as this gold medal Olympic winner turned wrestler who wasn't necessarily as likable as his gold medals imply. I loved hating that guy! A good heel is fun to hate, and there's nothing quite like the gasp of shock when watching the turn, when a face uses dirty tricks and turns into a heel.

Let me ask you this: is Kratos a hero? Before we see Kratos return in what I'd call Dad of War, let's not forget Kratos’ sordid past as a hero. In the first game, it was a revenge tale. It was a story of a mythical Spartan warrior who wanted revenge on the God of War who betrayed him. But as the series went on, it became a story about the lengths Kratos would go to justify his vendetta against people who wronged him. He would literally destroy the world just to destroy his enemies. Sure, we played as him, and we were taken on a ride, but would you really put your bet behind him and say, "Yeah, look at that hero!"

This month's Bloggers Wanted is about your favorite heel-turns or anti-heroes (in case a heel turn is too specific). Do you like it when Ryu turns into Evil Ryu? Or maybe you like Injustice, with its built in heel-turn Superman? I won't claim to understand the time line of Revolver Ocelot between Snake Eater and Guns of the Patriots, but I love that knucklehead.

To participate, just start a blog in our community section and title it "Heel-turn: [your blog title here]." Write to your heart's content, and if its up to snuff, you'll see your stuff published on the front page! Just remember, you're telling us about your favorite heel-turns and anti-heroes, not becoming one yourself, like Wes. Rest in spaghetti, never forghetti.

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