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Cblogs of 02/08/13 and bbainisms


Apologies for the late recaps! I started working on them really late last night and fell asleep... the sleep was wonderful, though, so I regret nothing!

So last week, I picked up Ni no Kuni, and it is such an amazing game! Obviously, the graphics and design are absolutely beautiful, which was the main draw for me. It's like actually playing and exploring the world of a Ghibli movie! Thankfully, the rest of the game is just as fantastic as the graphics.

My favorite aspect of Ni no Kuni is catching, training and battling with familiars. It's like the Pokemon game I've always dreamed of! The familiars are all really adorable, and I'm beginning to fret that I can only use nine familiars to battle with, because there are just so many awesome familiars to choose from! Right now my favorites are the Purrloiner (a swashbuckling kitty which I named Percival), the Clubber Cub (a tiger that sneezes a lot which I named Tybalt), and the Whambat (a bat that can't seem to fly which I named Belial).

That manta ray familiar is also on my team. He's named Raymond.

I'm very satisfied with the combat mechanics; battles feel fluid and natural while still giving you time to select which move and tactics to employ without feeling rushed. The only bad thing about combat is that your party members don't seem to know what defending is, which can be pretty annoying. They're pretty good about healing themselves, but they also burn through MP rather quickly, so boss fights almost always end up with just Oliver remaining to finish the boss off. So the AI could have used some more work, but aside from that, combat is just about perfect to me.

Some people complain about the amount of grinding that is sometimes necessary to progress, but I haven't really had to grind at all myself. Granted, I spend a lot of time battling enemies anyway in an attempt to catch all the various familiars, so I guess maybe that counts as grinding to some extent. I just never battle for the sake of earning experience, and so far I haven't had to.

Then you have your typical RPG fare, such as sidequests and things, which were implemented rather well in this game, I think. There are a lot of fetch quests, but they never ask you to go too far out of your way or find too many items. It's usually just a single nearby item or two or three items you'll have to find from enemies or something. I haven't come across any really annoying or boring quests, although the quests for the guy that wants you to bring him specific familiars can take a while to do. You'll also have to help a lot of people recover parts of their heart which have been stolen from them by the main antagonist, things such as kindness, bravery, enthusiasm, etc. These quests always make me feel good inside, like I want to go out and help people feel happier.

I'm loving pretty much every aspect of this game, and I'm constantly thinking about it and wanting to play more. We're only little over a month into 2013, and I've already found my contender for Game of the Year. I feel like it'll be difficult to top Ni no Kuni, but there are still a lot of great games to come, so it's definitely possible!

Oh, and I forgot to mention how flipping amazing Drippy is, en't it?

* - Now that a new generation of consoles is on the horizon, pedrovay2003 takes a look back at the PS3 and the 360, weighing the pros and cons of each console, and making suggestions for what Sony and Microsoft could do to win him over this time.

A - Would DmC: Devil May Cry have been more successful if it had just been a new IP instead of a reboot?

A - Could a reboot of the Resident Evil games, with proper survival horror mechanics, redeem the series?

M - Michael Dangelo explores some terrifying indie games that he thinks really do justice to the horror genre.

M - Luke Oliveira Clayton experienced a particularly hilarious moment while playing Dead Space.

A - Everyday Legend predicts the future of the video game industry if the new generation of consoles tries to do away with used games entirely. I think his predictions would be very accurate.

S - Lenigod alliterates his way through the mechanically masterful Mirror's Edge. It really was quite an incredible game!

M - Hmmm... Well, I am a Silent Hill virgin, so I guess I shouldn't read this.

P - The Audible Protagonist Episode 5!

P - The Low(er) Tier Podcast Episode 5, featuring Zombie Platypus and introducing a new member to the team, ThatDocktorGirl!

F - Friday Night Fights on the 360 + Fire Emblem: Awakening!

F - Friday Night Fights on the Wii U + More hosts needed!

S - Jonathan Holmes, Tony Ponce and others are working on NF Magazine, which is now up for subscription!

D - Moblin88 is trying to develop a game, and he's found that going solo seems to work better for him than working on a team.

N - A rumor for Sonic Adventure 3 has surfaced.

R - A retro review of Super Metroid. I'm sure you'll be glad to hear that it's still amazing, you guys!

R - TheKodu reviews Glare, an XBLIG game.

$ - February 8th UK releases and bargains!

F - Some Youtube sensation that I don't care about.

- bbain

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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps


Monday - Lord Spencer
Tuesday - vacant
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Friday - Gamemaniac3434
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[YOUR NAME HERE] - We want you!

Current "Bloggers Wanted" assignment

Villains that did nothing wrong

Villains in all media, not just video games, can end up being a dime a dozen. Far too often, a villain's motives boil down to "I am a bad, and so I do bad things. Fear me." While this format has worked for countless stories, at this point in my life (the ripe old age of 20) I’ve become jaded and grumpy, finding myself rolling my eyes when I see yet another antagonist wreaking havoc with no background or reasoning presented as to why they’re being such a butthole.

What’s far more interesting to me is when a villain’s motives or actions come across as justified, perhaps leaving you rooting for them to defeat the protagonist [insert Elder God Tier villain meme here].

My favorite example of this would be Meruem from the Chimera Ant arc of Hunter x Hunter. While he doesn’t necessarily fit the exact mold I laid out above, he’s easily one of the most dynamic and curious villains I’ve ever come across. For the sake of not spoiling what is perhaps one of the most exciting, action-packed, and tear-inducing arcs in anime history, I won’t delve into the details of what makes Meruem so great. Instead I encourage anyone who hasn’t seen Hunter x Hunter to set aside some time and plow through the series. Really, it’s that good.

But hey, that’s just how I feel. I’m sure there are folks out there who prefer their villains to be simple. If I ever met one of these theoretical people I might have a panic attack, but I’ll deal with that should the time come. I’m sure after some deep breaths we would get along. Maybe we could even snuggle, should my husband allow such an event to transpire.

All said and done, we arrive at the topic of this month’s Bloggers Wanted: Villains that did nothing wrong. Due to communication errors, this entry in the hallowed halls of Bloggers Wanted is a tad late. Regardless, all you have to do is head over to the Community Blog section of the site, and whip up a Cblog about a villain who you feel was secretly the good guy all along.

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