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LONG BLOG

Cblogs of 01/31/14 and bbainisms

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Hello everyone! This week, I've been consumed by Risk of Rain. It's so freaking addictive and awesome, as any good roguelike should be! 



It took me a while to get around to buying this one, however, because I kind of felt like the screenshots and videos of the game were not very good at displaying the gameplay. Viewing the promotional material, I had a very difficult time figuring out which sprite was supposed to be the player character, because they always chose the most hectic parts of the game to show off. It might have been better to show a gradual increase in difficulty during the promotional video, with very few enemies at first (like the way the game is designed).

Anyway, after watching a stream of Anthony Carboni and Adam Sessler playing the game, I decided it really did look like an awesome game, so I bought it. And it is fantastic!

They did a really great job of making the planet that you're stranded on feel desolate and lonely, by making your character sprites so tiny compared to the bleak, yet beautiful landscapes. And even though you're so tiny, it's not nearly as difficult to follow your character's location as it seems in the video. The music also adds a lot to the tone of the game, with very spacey music that's often slow to pick up, and sounds somewhat menacing and mysterious. 

I really love how varied they made the different classes you can choose from. Each class plays very differently from everyone else. It can take a bit of experimenting with their various skills before you're comfortable with any one class, but by the end of a few enemy hordes, you should be good. I still have one last class to unlock, but so far, my favorites are Acrid, the poison-spewing beast, the Huntress, who can shoot arrows while moving, and the Engineer, equipped with grenades, rockets and sentry guns. I like being able to run around freely while fighting, which those three classes are able to do quite well. Most of the other classes you'll have to keep stopping frequently to shoot, which isn't terrible, but I'll sometimes get overwhelmed with hordes of enemies and suddenly take tons of damage when trying to shoot. Other classes, like the Sniper and the robot janitor, seem to take a LOT of getting used to before you're any good with them. I'm still terrible with both of those classes...



The other great thing about the game is the items. There's tons of items you can find, most of which grant you passive abilities (which I love, because you don't have to do anything!), while others are usable items that have cooldown times. You can only hold one usable item at a time, while you can hold as many passive items as you can find. The passive items are also stackable, so if you find a ton of monster teeth, you'll be able to regain huge amounts of health by killing enemies. By the end of the game, it's possible to become an unstoppable, almighty killing machine thanks to all the items you find throughout the world. But even so, you can still die if you become too overzealous. 

And of course, the unique thing about this roguelike is that while you play, the difficulty slowly becomes more and more difficult, resulting in larger numbers of enemies and more powerful enemies generating all around you. So, you can either try to get through the game as quickly as possible to keep the difficulty down during the final levels, or take your time finding all the items while the difficulty slowly increases. I find the game is actually much easier if you just collect as many items as you can, regardless of the current difficulty. 

So far, I've beaten the game twice (once with the Engineer and once with Acrid). I'd like to try to beat the game with each class, so I'll have to start practicing with some of the classes that I'm not very good with yet. 

So has anyone else been playing this game? I haven't actually heard much about it from the community. It's only a few months old now, so it should still be pretty fresh in most peoples' minds if they played it. I'd definitely put it towards the top of my 2013 GOTY list, by the way. It's neck-and-neck with Rogue Legacy as my favorite roguelike from last year. 



No topsauce today :(



A - FoolproofAdam takes a look at some of the lamest motivations for video game antagonists.

A - Rekka took the time to translate a Famitsu interview with Yoko Taro, the creator of Drakengard 3!

A - aHolein1 has a list of demands for Nintendo if they ever wish to succeed.

P - Go for Rainbow featuring Ellen McLain!




Fanart by Tallcat.



F - Friday Night Fights on Playstation + Pinecones!



$ - January 31st UK releases and bargains!




Fanart by Cronenberg Mangneto.



R - Another batch of DeviantArt cosplay from Reinhold Hoffmann.

C - Free-to-play rarely works... for the few F2P games that MathewRD mentions.



No fails today! Huzzah!



- bbain

FPotD
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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

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Current "Bloggers Wanted" assignment
Changes

It feels like it's been a decade since we've seen the rise of the crowdfunded game. I'm always surprised when I remind myself that crowdfunding has been a thing long before the first crowdfunded video game, but nowadays a crowdfunded game seems like a dime a dozen.

Of course such a phrase is an incredible disservice to some of the great games that have come out thanks to websites like Kickstarter and Indiegogo. Games like FTL, Shovel Knight, and even Undertale are around thanks to crowdfunding; thanks to people gathering around and literally putting their money where their mouth is, a game they want gets funded and inevitably the greater landscape of gaming benefits from it. Most of the time the landscape gets to benefit from it anyways.

Don't worry though, this month's bloggers wanted prompt isn't an exploratory thesis on the effects of crowdfunding on video game development. We just want you to talk about your favorite games, as long as they were crowdfunded. This topic can be simultaneously broad and narrow, because you can talk about whatever game you want, however you want, as long as it was crowdfunded.
For me, FTL is the original crowdfunded game, and it was great. It was somehow minimalist and incredibly detailed at the same time, and it was all done because a man wanted to do it, but needed the money, and thousands of other people wanted to see where his idea would go. Shovel Knight to me feels like this natural evolution of the classic 8-bit gaming of yore without also throwing myself back to a time when gaming was honestly comparatively archaic. And everyone's talked to death about Undertale, so we all know where I'd go with that.

To participate in this month's bloggers wanted, just start a blog! Oh, and title it "Crowdfunded: [your blog title here]." I bet this month is going to be pretty diverse, since it's basically writing about your favorite crowdfunded game. So I hope to hear about some good games revisited or amazing games no one has heard about.

Remember: Persona 5 was not crowdfunded, but excuse me as I plow through it.

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