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Cblog Recaps of 4/8/17 and 4/15/17 - Requiem for an Aerial Goal



For those who have not seen or heard I relapsed on Rocket League last week, and since then I have reconsidered uninstalling the game again out of sheer frustration. I feel like a senile old man, I know what I have to do but when I try to do it my reflexes and muscle memory is all blurgled to hell. It's like torture to watch myself suck so bad and then see my teammate be let down. Thankfully in the past few days my skill seems to be coming back, but with how far I've slipped and how much the skill spread has progressed since I took my leave of absence I don't think I'll be as addicted this time around. But that doesn't mean I won't be liable to drop a few overly angry mouth frothing QPs about d-bags I encounter when I do ocassionally play.

There is always the chance I relapse super hard and end up having to do terrible things to feed my Rocket League addiction.

I wouldn't mind being as beautiful as Jennifer Connelly while we're at it

Other than my handbrake slide back into the world of Rocket League I bit on a game I've been hesitating for months to finally sink my teeth into. Stellaris. Oh you beautiful bastard you were made just for me. Combining 4X gameplay with Crusader Kings 2 like diplomacy, political and event roleplay; Stellaris feels like the culmination of every one of Paradox's work. From what I've seen and heard the mid-game does drag on a little bit, especially if you are going for the pacifist thing but then again show me a grand strat that doesn't drag in the mid-game. Still even with that I've loved what I have played with it so far and after I get through my initial human run to learn the specific mechanics of this game I'm sure I'll be off to be a strict religious capitalist that worships the almight dollar.

Don't get me wrong Harem of Iron IV, I still love you but only when I want to do my war gaming thing, Stellaris offers so much more in terms of different means to "victory." Oh come on, don't be like that. How about this, you slip into a nice UI Overhaul mod and we'll take back Alta California from America through an Axis Backed Blitzkrieg? Great now I'm gonna need to buy Together to Victory to get out of the doghouse...


* - An odd choice for topsauce I'm sure but these types of blogs about progress of a game over its development please me in ways that I would have to pay someone to do for me in a dark alley behind the seedy motel that I used to work at. So why not look at how far Boss 101 has come over its 3 year development cycle ahead of its release on Steam this year.


A - An indepth and expansive look at why The Luigi Critic loves and still holds the first two Paper Mario RPGs so dear to them. You can almost smell the warm sticky love coming off of this one. Personally I've always wanted to get into the series but just have never found the time, but this blog really pushed me into wanting to find the time to play.

P - Would you believe you were in the right dimension or timeline if this weeks Dtoid's Playstation podcast wasn't about Persona 5? Well rest easy weary traveler, you're in the right timeline and this episode is takin' your heart.




D - A little bit of a light update this week from Boss 101, this update is a general look into progress and the inclusion of train health bars.


S - WOW! An actual opportunity to use the swag category. And since Strider is technically my boss I am obligated to thank him every day for allowing me out of the shed and giving me shelter and warmth in this the dark dark world of Destructoid. Hm? The blog? Oh he got a bunch of Street Fighter swag from Eighty Sixed and then blogged about it. Peep his great comeback in the comments!




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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

Mondays - Lord Spencer
Tuesdays - James Internet Ego
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Thursdays -OrochiLeona
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Current "Bloggers Wanted" assignment

It feels like it's been a decade since we've seen the rise of the crowdfunded game. I'm always surprised when I remind myself that crowdfunding has been a thing long before the first crowdfunded video game, but nowadays a crowdfunded game seems like a dime a dozen.

Of course such a phrase is an incredible disservice to some of the great games that have come out thanks to websites like Kickstarter and Indiegogo. Games like FTL, Shovel Knight, and even Undertale are around thanks to crowdfunding; thanks to people gathering around and literally putting their money where their mouth is, a game they want gets funded and inevitably the greater landscape of gaming benefits from it. Most of the time the landscape gets to benefit from it anyways.

Don't worry though, this month's bloggers wanted prompt isn't an exploratory thesis on the effects of crowdfunding on video game development. We just want you to talk about your favorite games, as long as they were crowdfunded. This topic can be simultaneously broad and narrow, because you can talk about whatever game you want, however you want, as long as it was crowdfunded.
For me, FTL is the original crowdfunded game, and it was great. It was somehow minimalist and incredibly detailed at the same time, and it was all done because a man wanted to do it, but needed the money, and thousands of other people wanted to see where his idea would go. Shovel Knight to me feels like this natural evolution of the classic 8-bit gaming of yore without also throwing myself back to a time when gaming was honestly comparatively archaic. And everyone's talked to death about Undertale, so we all know where I'd go with that.

To participate in this month's bloggers wanted, just start a blog! Oh, and title it "Crowdfunded: [your blog title here]." I bet this month is going to be pretty diverse, since it's basically writing about your favorite crowdfunded game. So I hope to hear about some good games revisited or amazing games no one has heard about.

Remember: Persona 5 was not crowdfunded, but excuse me as I plow through it.

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