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LONG BLOG

Cblog Recaps of 4/30/14 and Striderisms!

   0

I haven't been able to find the time to really sit down and play Titanfall. Actually, I really like it, and yet I can really bring myself to really play it. It feels like I have to invest so much to get a disproportionate amount of enjoyment out of it. Hell, I'm playing Borderlands 2 more than Titanfall. Since I'm playing the 360 version, there's huge HD optimization phase at start up, plus matchmaking, and setting up load outs. You know what I've been getting the most effecient bang for my gaming buck?


STEAM TRADING CARDS COME TO ME!

I was born for the 90s. I was born in 88, so my childhood was the 90s. As a child, I never got around to experiencing the sophisticated titles the generation that came before me did on the PC like Wolfenstein or Doom. Rogue Shooter, which came out last week, is my chance to revisit the shooters of yore, and by that, I mean play a shooting game where you don't have to aim up or down. Rogue Shooter is probably the crossover of Doom with the lofty roguelike ideals and mechanics that have been plaguing us for the past few year now like Binding of Isaac, Rogue Legacy, and Spelunky.

After choosing a background which is purely for determining your starting gear (like, a soldier is decked with armor and a machine gun and a prisoner just has a few stims and boots), you're plopped into a space station overrun by things that want to kill you and you have to get to floor 50 without dying in the process. By harking back to the days of Doom with endless corridors and the lack of a Y axis, you're free to wander the death filled halls without having to worry about general aiming. Just simple nudge your mouse left or right to hit your mark. Although most encounters boil down to run down hallway A then turnaround to find it filled with 70% of the levels monsters, that doesn't make it any less fun. Plus the flavor, humor, and weapons all function to give Rogue Shooter quite a bit of enjoyable personality. It's produced as well as a big star programmer's side project, it is objectively fun to barrel down a hallway of massive plant monsters with Thor's hammer plugging out balls of pure electricity.


Style is mandatory.

And even after Rogue Legacy, I still have Prison Architect's updates to enjoy (be a prisoner in your own prison), more Kerbal Space Program, Steamworld Dig for uh, Steam, and who knows what else. Hell, even Kirby Triple Deluxe is coming out Friday and I know I want a piece of that. I'm even considering selling off Titanfall to pay for Kirby. What a burn that is on Blue Point and Respawn Entertainment.


* - Worthy tattoo advice. I have a friend at work who's decked in tattoos and I imagine she'd recommend such tips

* - Get to know Eonnor Clsea!

* - I bet you didn't know these things about Jet Mrphy!


S - Lord Spencer vs. the injustice of Death and Return of Supes being on a top 100 list


C - Zero's bought himself a Humble Bundle with the expressed purpose of giving that shit away!

W - Someone won Usedtabe's copy of Stick of Truth! BURN HIM!


S - Samnn got backlogs and kidneys. What a time to be alive!


T - Sushi personally guides you through Metroid Prime

V - A discussion of death, or that plot device that makes things sound really important and impactful








S - Copypasta news!


~Striderhoang

FPotD
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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

Schedule:
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Amna Umen

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Then and Now

For this month's prompt, let's look back in time on our favorite games, then bring our gaze back to the present. Back then, Pokémon had 150 different monsters to collect, psychic types and ghosts were pretty strong, and the only reliable method of hatching eggs was riding a bike downhill on that bike path outside Celadon. Now, Pokémon has added three new types, psychics were toned down considerably (maybe too much until we see how Sun and Moon do), and we've since seen running and even rollerblading added to help in egg hatching.

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