I'm going to go ahead and start on a negative note and say I never liked Nanbu.
We can just say I can only blame myself for that. Lots of people loved having her around. I just never encountered her on a positive note. It was always the toxic, critical, jaded commenter. And that you'd need to be banned in order to walk away from something on the internet? Can't you just, I don't know, unbookmark the website and start watching cat videos on YouTube?
I mean really now. It's not even 10 seconds away.
You know what I like about Dtoid? The people. I've played Injustice with people like SuperMonk4Ever. And by played, I mean shot arrows back and forth in a super simplified bullet hell. I've already described my GTA Online shenanigans with Wrench and Stahlbrand but we also go back with Mass Effect 3 multiplayer (Geth 4 lyfe son). Then there's that time I played bait with a giant lootmonger on Borderlands 2 and I had to depend on Andy Dixon to kill him for me.
Destructoid can be like a school. Maybe the school has changed due to inflating lease prices or maybe that biker gang a few cities over has decided to make that Jack In The Box across the street their new hang out but I can still hang out with my cliques and friends. School might change but friends don't (necessarily) do.
Those assholes! I want my curly fries!
Also, I'm glad Wrench and Manus recapped those Pokemon blogs that were talking shit about Pokemon. Don't talk shit about Pokemon. Well, I've come to the realization that everything Nintendo is, can be compared to CoD or Madden. The difference is that it's not annual. It'll take more than one year. I no longer make fun of CoD or Madden. Video games you know? It might be the fresh coat of paint or the new Pokemon, the new metagame, the new social interaction, but X and Y has shaped up to be the most engrossing iteration of Pokemon yet. I just spent the last two days training a Gardevoir, Azumarill, Mawile, and Pinsir to be the best Pokemon I could possibly throw into battle against my great asshole friends. You won't know humilation until a blue water fairy pounds you into the ground until you're a stump while dancing around with a happy smile on his face. My Pinsir knows Earthquake, Quick Attack, Storm Throw, and X-Scissor. This is all important information, yes. And when Pinsir mega evolves, Quick Attack becomes a flying-type attack which he gains STAB on for additional damage and...
shit, hold on. I'm sorry. I get carried away. You know how CoD fans will obsessively pour over every little detail on their guns? Well, Pokemon are my guns and every stat must be meticulously tuned. Mawile needs bulky defenses because she sure as hell ain't running on any speed.
The point is, there are two kinds of games at this point: the kind that wow and excite people by being completely different and the kind who know that if it ain't broke, don't fix it.
I'm don't see a need to question my experience in Pokemon. 8 gyms with a variety of designs, a nefarious terrorist organization with a different slant of domination, the Elite Four with it's continually grander presentation. It's all the same yet new every time. When we fought Sabrina back in gen 1, we just pawed our way through invisible walls. In X/Y, we're traveling through the infinite cosmos as created by an arguably more powerful psychic. Brock's gym was full of rocks. Grant from X/Y has a mountain and you have to freaking rock climb your way to him. Same deal but new experience man.
Also, happy birthday to my girlfriend for October 23rd! I'll never forget because she told me her birthday while driving and the clock said 10:23. A moment frozen in time!
It feels like it's been a decade since we've seen the rise of the crowdfunded game. I'm always surprised when I remind myself that crowdfunding has been a thing long before the first crowdfunded video game, but nowadays a crowdfunded game seems like a dime a dozen.
Of course such a phrase is an incredible disservice to some of the great games that have come out thanks to websites like Kickstarter and Indiegogo. Games like FTL, Shovel Knight, and even Undertale are around thanks to crowdfunding; thanks to people gathering around and literally putting their money where their mouth is, a game they want gets funded and inevitably the greater landscape of gaming benefits from it. Most of the time the landscape gets to benefit from it anyways.
Don't worry though, this month's bloggers wanted prompt isn't an exploratory thesis on the effects of crowdfunding on video game development. We just want you to talk about your favorite games, as long as they were crowdfunded. This topic can be simultaneously broad and narrow, because you can talk about whatever game you want, however you want, as long as it was crowdfunded.
For me, FTL is the original crowdfunded game, and it was great. It was somehow minimalist and incredibly detailed at the same time, and it was all done because a man wanted to do it, but needed the money, and thousands of other people wanted to see where his idea would go. Shovel Knight to me feels like this natural evolution of the classic 8-bit gaming of yore without also throwing myself back to a time when gaming was honestly comparatively archaic. And everyone's talked to death about Undertale, so we all know where I'd go with that.
To participate in this month's bloggers wanted, just start a blog! Oh, and title it "Crowdfunded: [your blog title here]." I bet this month is going to be pretty diverse, since it's basically writing about your favorite crowdfunded game. So I hope to hear about some good games revisited or amazing games no one has heard about.
Remember: Persona 5 was not crowdfunded, but excuse me as I plow through it.
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