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LONG BLOG

Cblog Recaps of 1/30/14 and BRAVE-ISMS/DEFAULTISMS

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I've been extremely aimless these past few weeks. I can't finish any writing, I'm not interested in playing any games, and all I can do is coast along in life with work and food while many responsibilities pour on me like driver's license renewal and transcript transfers.

But today, I saw Dale North's review of Bravely Default and became intrigued at the prospect of a job system 24 wide. After hearing about 24 different jobs in a classic JRPG, I googled the entire job catalogue on a Final Fantasy wiki and became intrigued in not just the individual jobs but the variety of skills you could learn and the fact that you could do the classic skill mastery mechanic where you can carry over different skills to new jobs.

So then I finally decided to download the 3DS demo and just got hooked. My entire evening disappeared. Looks like all I needed to focus my mind was a good old fashion RPG with an involving job system! Be a knight for a while, learn the two-handed skill, switch to valkyrie, use jump, PROFIT!!! levels of damage. Here's something new that hasn't been mentioned yet. Ninjas learn a few evasion boosting skills. Red mages learn a support skill that gives them a brave point for evading attack. So red mage it up until turn tables, then go ninja and evade, counterattack (a ninja skill), then attack next turn with double force thanks to turn tables!

Did I mention the brave/default system really is a breath of fresh air on the beloved turn-based system? I've found a strategy of letting my knight learn catch me, a performer skill that draws enemy aggro. While the performer has a unique skill that cuts the MP usage of song magic in half, my knight only needs to use catch me once every five turns then default for each turn, which not only banks a turn but defends as well. With the knight's defense and extra turns, she draws aggro away from ninjas and has turns to spare when they're really needed!

Do you see why this is one of the only things as of late to really grab my attention? So many layers!



Its been hard focusing on one goal lately, let alone games, with all the responsibility being handed out like a pipe in a crackhouse. But it turns out if I want to focus on at least one thing, its a job system with flexible change rates and a multitude of skills to learn. It helps that I agree with Dale that seeing the awesome costume changes is cool and I want to see them all and dress up each of my characters just the way I want to. I had to google the game again to make sure when the game came out, mistakenly reading the review as if the game was out now or close to out (2/7? Embargoes released quite early!).

With some luck, a bit of Bravely Default here or there to help me bring my mind into position will help me settle down on a lot of other things like writing some damn blogs or contacting some old colleges for transcripts.

These caps are done off the published times of Wednesday, 1/30/14. Wrench's caps are late so I don't know where he intends to finish but I'll stay on top to see if there's a gap.

* - Marchee100 was interviewed. HE'S A YOUNG'UN

* - VAN HELLSING THE BASSETT HOUND FOR PUPPY BOWL 2014


A - Guess who wants to talk about Nintnedo's future? Edwin!

A - Hoffman has three artists he'd like to thank for their participation

A - RedHead's Double Jumping feature is Kotaku approved

A - DecadeDesign explains the bipolar excitement of indie game development








R - DustinThomas spoils Brothers in order to talk about how sad it was

R - Danny Campbell's honest review of State of Decay











~ Bravely Default

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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

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Current "Bloggers Wanted" assignment

The heel-turn

Last week, in the quick posts of Destructoid's community, we saw the rise and fall of community manager Wesley J. Russow. He rose to prominence with his immutable power, only to see it come crashing down as the working class clambered beneath him and tore him down. Truly, the life and times of Westopher G. Raggamuffins was a lesson in live fast, burn hot, crash spectacularly.

Wes went from community darling to lovable despot over the course of a few days. It was a thing of beauty to behold. Truly, nothing is better to witness than a real-life heel turn. Wrestling is nothing without these terms after all. A "Face" is a good guy wrestler who fights the man, stands up for the little guy, and fights fairly while still winning. A "Heel", on the other hand, is a despicable, dastardly villain or even anti-hero. I loved Kurt Angle's antics as this gold medal Olympic winner turned wrestler who wasn't necessarily as likable as his gold medals imply. I loved hating that guy! A good heel is fun to hate, and there's nothing quite like the gasp of shock when watching the turn, when a face uses dirty tricks and turns into a heel.

Let me ask you this: is Kratos a hero? Before we see Kratos return in what I'd call Dad of War, let's not forget Kratos’ sordid past as a hero. In the first game, it was a revenge tale. It was a story of a mythical Spartan warrior who wanted revenge on the God of War who betrayed him. But as the series went on, it became a story about the lengths Kratos would go to justify his vendetta against people who wronged him. He would literally destroy the world just to destroy his enemies. Sure, we played as him, and we were taken on a ride, but would you really put your bet behind him and say, "Yeah, look at that hero!"

This month's Bloggers Wanted is about your favorite heel-turns or anti-heroes (in case a heel turn is too specific). Do you like it when Ryu turns into Evil Ryu? Or maybe you like Injustice, with its built in heel-turn Superman? I won't claim to understand the time line of Revolver Ocelot between Snake Eater and Guns of the Patriots, but I love that knucklehead.

To participate, just start a blog in our community section and title it "Heel-turn: [your blog title here]." Write to your heart's content, and if its up to snuff, you'll see your stuff published on the front page! Just remember, you're telling us about your favorite heel-turns and anti-heroes, not becoming one yourself, like Wes. Rest in spaghetti, never forghetti.


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