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LONG BLOG

Cblog Recaps of 1/30/14 and BRAVE-ISMS/DEFAULTISMS

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I've been extremely aimless these past few weeks. I can't finish any writing, I'm not interested in playing any games, and all I can do is coast along in life with work and food while many responsibilities pour on me like driver's license renewal and transcript transfers.

But today, I saw Dale North's review of Bravely Default and became intrigued at the prospect of a job system 24 wide. After hearing about 24 different jobs in a classic JRPG, I googled the entire job catalogue on a Final Fantasy wiki and became intrigued in not just the individual jobs but the variety of skills you could learn and the fact that you could do the classic skill mastery mechanic where you can carry over different skills to new jobs.

So then I finally decided to download the 3DS demo and just got hooked. My entire evening disappeared. Looks like all I needed to focus my mind was a good old fashion RPG with an involving job system! Be a knight for a while, learn the two-handed skill, switch to valkyrie, use jump, PROFIT!!! levels of damage. Here's something new that hasn't been mentioned yet. Ninjas learn a few evasion boosting skills. Red mages learn a support skill that gives them a brave point for evading attack. So red mage it up until turn tables, then go ninja and evade, counterattack (a ninja skill), then attack next turn with double force thanks to turn tables!

Did I mention the brave/default system really is a breath of fresh air on the beloved turn-based system? I've found a strategy of letting my knight learn catch me, a performer skill that draws enemy aggro. While the performer has a unique skill that cuts the MP usage of song magic in half, my knight only needs to use catch me once every five turns then default for each turn, which not only banks a turn but defends as well. With the knight's defense and extra turns, she draws aggro away from ninjas and has turns to spare when they're really needed!

Do you see why this is one of the only things as of late to really grab my attention? So many layers!



Its been hard focusing on one goal lately, let alone games, with all the responsibility being handed out like a pipe in a crackhouse. But it turns out if I want to focus on at least one thing, its a job system with flexible change rates and a multitude of skills to learn. It helps that I agree with Dale that seeing the awesome costume changes is cool and I want to see them all and dress up each of my characters just the way I want to. I had to google the game again to make sure when the game came out, mistakenly reading the review as if the game was out now or close to out (2/7? Embargoes released quite early!).

With some luck, a bit of Bravely Default here or there to help me bring my mind into position will help me settle down on a lot of other things like writing some damn blogs or contacting some old colleges for transcripts.

These caps are done off the published times of Wednesday, 1/30/14. Wrench's caps are late so I don't know where he intends to finish but I'll stay on top to see if there's a gap.

* - Marchee100 was interviewed. HE'S A YOUNG'UN

* - VAN HELLSING THE BASSETT HOUND FOR PUPPY BOWL 2014


A - Guess who wants to talk about Nintnedo's future? Edwin!

A - Hoffman has three artists he'd like to thank for their participation

A - RedHead's Double Jumping feature is Kotaku approved

A - DecadeDesign explains the bipolar excitement of indie game development








R - DustinThomas spoils Brothers in order to talk about how sad it was

R - Danny Campbell's honest review of State of Decay











~ Bravely Default

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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

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Current "Bloggers Wanted" assignment

Overstuffed

Is there a holiday or time of the year more indulgent than Thanksgiving? I mean, we cook a turkey that weighs as much as three newborn babies, whip up about a billion sides consisting mostly of carbs and butter, and top the whole thing off with nine different pies, all featuring the main ingredient of "excess." It's equal parts disgusting and awesome, and is definitely my second favorite holiday behind our dearly departed Halloween.

But we were so occupied with whether we could eat six pounds of food in one sitting, that we didn't stop to think if we should. That brings us to November's Bloggers Wanted prompt: Overstuffed.

Playing through Horizon Zero Dawn really got me thinking on this topic. Don't get me wrong, the game has a really cool and fairly unique sci-fi story, the combat is fun and engaging, and the art direction uses vibrant color - a concept that largely died out near the end of the PS2 era, but man, is it long. The map is huge and stuffed with nooks, crannies and collectibles, and boy, by the time I wrapped the story and collected my Platinum trophy the game had really worn out its welcome. It's a shame really, as I truly enjoyed the game for its main components; but by the time I had picked off my ten-thousandth evil villager and performed my ten-billionth stealth kill on a Ravager, I found myself wishing the game would end soon.

I got this feeling about 3/4 of the way into the game. That is not good.

Modern gaming is great in that developers tend to pack in a metric shit-ton of things to do in their games. Modern gaming is also horrible because developers tend to pack in a metric shit-ton of things to do in their games. This tendency to overstuff their games with content is often overwhelming and can cause an otherwise excellent experience to drag. It was less of a problem when I was 18 and had all the time in the world; at 30 with a day job and a family, it's a complete game-changer.

So, beloved Destructoid Community, tell of us a time you felt overstuffed from gaming! It can be from a game you enjoyed that just felt too long like above, a time you binged on all thirty-two Kingdom Hearts titles, a particularly meaty haul of games you got at a yard sale - anything at all that celebrates or at least discusses your Thanksgiving-like excesses in gaming!

Write a blog with "Overstuffed:" and then your subject in the title, and let the world know of your girthy gaming experiences! We love promoting blogs to the front page here at Dtoid, and Bloggers Wanted is a great way to get noticed *wink wink nudge nudge hip thrust*

Happy blogging, everyone!

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