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Cblog Recaps of 1/30/14 and BRAVE-ISMS/DEFAULTISMS


I've been extremely aimless these past few weeks. I can't finish any writing, I'm not interested in playing any games, and all I can do is coast along in life with work and food while many responsibilities pour on me like driver's license renewal and transcript transfers.

But today, I saw Dale North's review of Bravely Default and became intrigued at the prospect of a job system 24 wide. After hearing about 24 different jobs in a classic JRPG, I googled the entire job catalogue on a Final Fantasy wiki and became intrigued in not just the individual jobs but the variety of skills you could learn and the fact that you could do the classic skill mastery mechanic where you can carry over different skills to new jobs.

So then I finally decided to download the 3DS demo and just got hooked. My entire evening disappeared. Looks like all I needed to focus my mind was a good old fashion RPG with an involving job system! Be a knight for a while, learn the two-handed skill, switch to valkyrie, use jump, PROFIT!!! levels of damage. Here's something new that hasn't been mentioned yet. Ninjas learn a few evasion boosting skills. Red mages learn a support skill that gives them a brave point for evading attack. So red mage it up until turn tables, then go ninja and evade, counterattack (a ninja skill), then attack next turn with double force thanks to turn tables!

Did I mention the brave/default system really is a breath of fresh air on the beloved turn-based system? I've found a strategy of letting my knight learn catch me, a performer skill that draws enemy aggro. While the performer has a unique skill that cuts the MP usage of song magic in half, my knight only needs to use catch me once every five turns then default for each turn, which not only banks a turn but defends as well. With the knight's defense and extra turns, she draws aggro away from ninjas and has turns to spare when they're really needed!

Do you see why this is one of the only things as of late to really grab my attention? So many layers!

Its been hard focusing on one goal lately, let alone games, with all the responsibility being handed out like a pipe in a crackhouse. But it turns out if I want to focus on at least one thing, its a job system with flexible change rates and a multitude of skills to learn. It helps that I agree with Dale that seeing the awesome costume changes is cool and I want to see them all and dress up each of my characters just the way I want to. I had to google the game again to make sure when the game came out, mistakenly reading the review as if the game was out now or close to out (2/7? Embargoes released quite early!).

With some luck, a bit of Bravely Default here or there to help me bring my mind into position will help me settle down on a lot of other things like writing some damn blogs or contacting some old colleges for transcripts.

These caps are done off the published times of Wednesday, 1/30/14. Wrench's caps are late so I don't know where he intends to finish but I'll stay on top to see if there's a gap.

* - Marchee100 was interviewed. HE'S A YOUNG'UN


A - Guess who wants to talk about Nintnedo's future? Edwin!

A - Hoffman has three artists he'd like to thank for their participation

A - RedHead's Double Jumping feature is Kotaku approved

A - DecadeDesign explains the bipolar excitement of indie game development

R - DustinThomas spoils Brothers in order to talk about how sad it was

R - Danny Campbell's honest review of State of Decay

~ Bravely Default

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About CblogRecapsone of us since 11:27 PM on 07.02.2008

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