I decided to hop back into Mass Effect 3 and no, it's not to try to vaporize on Gold with my min-max'd Flamer Geth Soldier who pretty much scorewhores the scoreboard, but I do miss that. Believe it or not, I left its DLC unplayed for years until now. I bought all its DLC on sale except for Omega, which promptly never went on sale. But hey, the most important parts were still available to me so I gave them a go and boy did I realize how much I missed this universe. Citadel alone was exactly what reviews said it was: one big cheesy goodbye to all your favorite characters in a festive party. My quarian girlfriend got drunk, I found two war addicted aliens sprawled on separate floors with massive hangovers, everyone made fun of the only dance animation Sheperd has, and I got one last picture to remember the party by before I inevitably go back to war with giant robotic cuttlefish.
Other than that, I've found myself getting sucked back into the fighter's mindset. Under Night In-Verse Exe Late is out on Japanese Playstations so I've been getting drip fed YouTube videos of prominent pro fighters playing import copies online and it makes me wish French Bread could bring it to PC so I don't have to get a PS3 for it. KOFXIII is available on the Humble Jumbo Bundle so of course I got it to try something that's not Ultra Street Fighter IV (though I might go back to try Honda). And I've been seeing Atlus release tutorial guide videos on some returning characters. Kanji for example sacrifices defense in favor of a stabler gameplan. Kanji is terrible at neutral, not having very good options at opening up his opponent and starting momentum, so in Ultimax Ultimate he's getting a better autocombo and better air approach, but in return, his reversals are now guaranteed fatal counterhit (ouch). It still sounds like theygave Kanji much needed juice in exchange in other places, while they just gave Akihiko more tools without strictly changing him besides from giving him more options. Remember being able to do Cyclone Upper three times in Awakening mode? Well Shadow Akihiko, after shadow berserk, can do it five times (five uppercut commands, technically eight if you count his actual uppercuts because SP Cyclone Upper is an automatic triple uppercut).
But fuck it, who am I kidding. I just want French Bread to bring UNIEL over to PC sooner than later because check this shit out.
Seth isn't played often because he has the lowest health in the game. He has like, Strider levels of health. But he's also dependent on vortex like Ibuki,the key difference being his vortex looks cool as hot balls in action. Look at this Seth player go. He doesn't care at all. He just presses buttons and presses his advantage with the speediest little motherfucker in the game. And vortex is more fun to watch in games like UNIEL because of OTG and the various quick standing mechanics. Stay on the ground and attempt to throw off vortex timing and you can just get OTG'd. Quick stand to put yourself on defense but that also plays into Seth's hands of doing a quick and dirty vortex that leaves no time for you think about a good defense. I love watching this game in action and want a peace of it. It makes Blazblue look like Mortal Kombat.
Well hey, at least Smash is out in October.
Also, catch me on Streamtoid on Monday at 2pm PST. It's called Scrubtoid and I think I'll try Delver, Eldtrich, or Super House of Dead Ninja to get my piece warmed up. I still need to prepare some cut card pictures to use in case I need to stop playing suddenly but of course this is assuming I finish some important homework in time.
Last week, in the quick posts of Destructoid's community, we saw the rise and fall of community manager Wesley J. Russow. He rose to prominence with his immutable power, only to see it come crashing down as the working class clambered beneath him and tore him down. Truly, the life and times of Westopher G. Raggamuffins was a lesson in live fast, burn hot, crash spectacularly.
Wes went from community darling to lovable despot over the course of a few days. It was a thing of beauty to behold. Truly, nothing is better to witness than a real-life heel turn. Wrestling is nothing without these terms after all. A "Face" is a good guy wrestler who fights the man, stands up for the little guy, and fights fairly while still winning. A "Heel", on the other hand, is a despicable, dastardly villain or even anti-hero. I loved Kurt Angle's antics as this gold medal Olympic winner turned wrestler who wasn't necessarily as likable as his gold medals imply. I loved hating that guy! A good heel is fun to hate, and there's nothing quite like the gasp of shock when watching the turn, when a face uses dirty tricks and turns into a heel.
Let me ask you this: is Kratos a hero? Before we see Kratos return in what I'd call Dad of War, let's not forget Kratos’ sordid past as a hero. In the first game, it was a revenge tale. It was a story of a mythical Spartan warrior who wanted revenge on the God of War who betrayed him. But as the series went on, it became a story about the lengths Kratos would go to justify his vendetta against people who wronged him. He would literally destroy the world just to destroy his enemies. Sure, we played as him, and we were taken on a ride, but would you really put your bet behind him and say, "Yeah, look at that hero!"
This month's Bloggers Wanted is about your favorite heel-turns or anti-heroes (in case a heel turn is too specific). Do you like it when Ryu turns into Evil Ryu? Or maybe you like Injustice, with its built in heel-turn Superman? I won't claim to understand the time line of Revolver Ocelot between Snake Eater and Guns of the Patriots, but I love that knucklehead.
To participate, just start a blog in our community section and title it "Heel-turn: [your blog title here]." Write to your heart's content, and if its up to snuff, you'll see your stuff published on the front page! Just remember, you're telling us about your favorite heel-turns and anti-heroes, not becoming one yourself, like Wes. Rest in spaghetti, never forghetti.
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