I decided to hop back into Mass Effect 3 and no, it's not to try to vaporize on Gold with my min-max'd Flamer Geth Soldier who pretty much scorewhores the scoreboard, but I do miss that. Believe it or not, I left its DLC unplayed for years until now. I bought all its DLC on sale except for Omega, which promptly never went on sale. But hey, the most important parts were still available to me so I gave them a go and boy did I realize how much I missed this universe. Citadel alone was exactly what reviews said it was: one big cheesy goodbye to all your favorite characters in a festive party. My quarian girlfriend got drunk, I found two war addicted aliens sprawled on separate floors with massive hangovers, everyone made fun of the only dance animation Sheperd has, and I got one last picture to remember the party by before I inevitably go back to war with giant robotic cuttlefish.
Other than that, I've found myself getting sucked back into the fighter's mindset. Under Night In-Verse Exe Late is out on Japanese Playstations so I've been getting drip fed YouTube videos of prominent pro fighters playing import copies online and it makes me wish French Bread could bring it to PC so I don't have to get a PS3 for it. KOFXIII is available on the Humble Jumbo Bundle so of course I got it to try something that's not Ultra Street Fighter IV (though I might go back to try Honda). And I've been seeing Atlus release tutorial guide videos on some returning characters. Kanji for example sacrifices defense in favor of a stabler gameplan. Kanji is terrible at neutral, not having very good options at opening up his opponent and starting momentum, so in Ultimax Ultimate he's getting a better autocombo and better air approach, but in return, his reversals are now guaranteed fatal counterhit (ouch). It still sounds like theygave Kanji much needed juice in exchange in other places, while they just gave Akihiko more tools without strictly changing him besides from giving him more options. Remember being able to do Cyclone Upper three times in Awakening mode? Well Shadow Akihiko, after shadow berserk, can do it five times (five uppercut commands, technically eight if you count his actual uppercuts because SP Cyclone Upper is an automatic triple uppercut).
But fuck it, who am I kidding. I just want French Bread to bring UNIEL over to PC sooner than later because check this shit out.
Seth isn't played often because he has the lowest health in the game. He has like, Strider levels of health. But he's also dependent on vortex like Ibuki,the key difference being his vortex looks cool as hot balls in action. Look at this Seth player go. He doesn't care at all. He just presses buttons and presses his advantage with the speediest little motherfucker in the game. And vortex is more fun to watch in games like UNIEL because of OTG and the various quick standing mechanics. Stay on the ground and attempt to throw off vortex timing and you can just get OTG'd. Quick stand to put yourself on defense but that also plays into Seth's hands of doing a quick and dirty vortex that leaves no time for you think about a good defense. I love watching this game in action and want a peace of it. It makes Blazblue look like Mortal Kombat.
Well hey, at least Smash is out in October.
Also, catch me on Streamtoid on Monday at 2pm PST. It's called Scrubtoid and I think I'll try Delver, Eldtrich, or Super House of Dead Ninja to get my piece warmed up. I still need to prepare some cut card pictures to use in case I need to stop playing suddenly but of course this is assuming I finish some important homework in time.
It feels like it's been a decade since we've seen the rise of the crowdfunded game. I'm always surprised when I remind myself that crowdfunding has been a thing long before the first crowdfunded video game, but nowadays a crowdfunded game seems like a dime a dozen.
Of course such a phrase is an incredible disservice to some of the great games that have come out thanks to websites like Kickstarter and Indiegogo. Games like FTL, Shovel Knight, and even Undertale are around thanks to crowdfunding; thanks to people gathering around and literally putting their money where their mouth is, a game they want gets funded and inevitably the greater landscape of gaming benefits from it. Most of the time the landscape gets to benefit from it anyways.
Don't worry though, this month's bloggers wanted prompt isn't an exploratory thesis on the effects of crowdfunding on video game development. We just want you to talk about your favorite games, as long as they were crowdfunded. This topic can be simultaneously broad and narrow, because you can talk about whatever game you want, however you want, as long as it was crowdfunded.
For me, FTL is the original crowdfunded game, and it was great. It was somehow minimalist and incredibly detailed at the same time, and it was all done because a man wanted to do it, but needed the money, and thousands of other people wanted to see where his idea would go. Shovel Knight to me feels like this natural evolution of the classic 8-bit gaming of yore without also throwing myself back to a time when gaming was honestly comparatively archaic. And everyone's talked to death about Undertale, so we all know where I'd go with that.
To participate in this month's bloggers wanted, just start a blog! Oh, and title it "Crowdfunded: [your blog title here]." I bet this month is going to be pretty diverse, since it's basically writing about your favorite crowdfunded game. So I hope to hear about some good games revisited or amazing games no one has heard about.
Remember: Persona 5 was not crowdfunded, but excuse me as I plow through it.
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