RWBY finally became available on Rooster Teeth publicly (and YouTube) last week. By the time you read this, perhaps the second episode will release as well. I went into it expecting some kind of American weeaboo attempt at anime animated in 3D. I came out moderately satisfied though not impressed, yet still curious as to how far this seemingly amateur animation can go.
If you're unfamiliar, you probably only need two words to understand what exactly conceived RWBY: Dead Fantasy. That incessantly popular video of the girls from Final Fantasy duking it out with the girls of DOA within John Woo's wet dream of fight choreography. Why are they fighting? Who cares I guess, it's reasonably hot, animated chicks fighting with the burning hot intensity of 20 Jackie Chans and 20 Jet Lis. But I always found something off about the faces. The animation and fight scenes were incredible but, well, I guess Dead Fantasy is much more appropriate then we think.
Monty Oum built a fanbase out of what is essentially an animated fanfic though. But the work he put out is still an incredible feat regardless of whatever criticism you lodge against it. But enough out of the fanfic that is Dead Fantasy. RWBY is a full fledged work Monty Oum is pouring all his effort into turning into something big and it got picked up by Rooster Teeth of all people. The guys behind Red Vs. Blue who are the first people you'd think of when it comes to Halo.
So let me get this out of the way: yes, RWBY to me feels like another fanfic. But this time at least it's a fanfic with a developing and realized world. Instead of "Here are some characters you have emotional attachment to and they are fighting each other," it is now "So here's this world I'm envisioning and hold up because there will be fights but take a seat cause I got some world building to do."
There are your usual tropes and ideas like light versus dark, humans carving out a place in a world of magic and monsters, a tangible resource which represents magic, airships, and certain character designs feeling like they were ripped out of a JRPG (that guy who vomits on the airship, seriously). But these are things I can forgive out of curiosity of seeing where it all goes, especially since I've probably seen worse in anime. There are a lot of things that keep me legitimately wondering where it's going.
The main four heroines are all themed after colors: Ruby Red, Weiss Schnee, Blake Belladonna, and Yang Xiaolong are red, white, black, and yellow respectively plus are designed after different fairy tale characters: Red Riding Hood, Snow White, and Goldilocks (I can't find who Blake is designed after) and I'd be lying if I didn't say I thought they looked cool. Maybe it's Dead Fantasy poisoning the well or my preconceived ideas of weeaboos and American anime or the voice acting (god, do not get your hopes up about that part) but I still can't help but want to see more if not for just the absolutely mesmerizing fight scenes.
In an other bit of news, Scoot is moving out of my town. In Animal Crossing, a maximum of 9 can move into your town regularly and one more can move in via you convincing them (from a friend's town already packed up to move, campers at your campsite). I certainly like Scoot. Hell, he even gave me his portrait, which is a sign of being best friends. But when he told me he wanted to get out of Harbor and explore the world, well, it got me right here. I decided to let him go with my blessing and now he's moving on the 5th of August.
Where ever you go Scoot, know that Mayor Marcel always has your back. You're welcome back anytime pal!
We’ve all been there. A game presents us with a moment or situation that fills us with dread. It could be the inexorable approach of a supernatural menace or looking down from the top of an impossibly tall building. Games will play on your fears and push you. But how do you overcome and prevail?
In honor of the ween of hallow and the month of October, the Bloggers Wanted prompt is all about “overcoming your fears in video games.” How did you face the digital demons and pixel poltergeists? Did climbing in Assassin’s Creed make you feel dizzy? Or do underground levels make you feel like you can’t breathe? Everyone has this moment in gaming. You can scoff at the mirror room in Silent Hill 3 but break out into a cold sweat if you see a clown. So what do you do to get past this? Have any tricks of the trade or anecdotes that you’ve picked up along the way? We want to hear about it.
Take us to your moment and how you dealt with that fear. Let us see into your heart and reach out to touch the quiet truth of your words. All you have to do is write your story in the Cblogs and format the title as “Overcoming Fear: [your blog title here].” It's delightfully easy. You may even find your story promoted to the Front Page. That’s always a treat.
You’ve overcome this fear. You have this story, this moment. Why not share it with us? Maybe your story can help someone else overcome their fear.
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