So these past two months I've gotten my girlfriend into Steam as I dig deeper into everything I've purchased during the summer sale and beyond. OpiumHerz turned me to a neat UK site that got me game keys for cheap so I could share multiplayer with other friends, particularly my girlfriend. That's how I started playing Skullgirls of all games with her, as well as Battleblock Theater which she finds stressful but fun.
Skullgirls came out of nowhere. She was browsing my library one day since I created a family sharing plan for us (for her) and just randomly booted up Skullgirls. I don't know yet if she's heard of it before or just liked the page art but just like Prison Architect, something clicked for her and she got hooked.
Now this puts me in a delicate predicament. On one hand, I'm glad to game together with my longtime girlfriend. On the other hand, she has a relaxed attitude towards games and even moreso to fighting games and as anyone who's played me in fighting games can attest to, I'm not exactly a beginner at most fighting games I play. Sometimes I'm not sure how to sandbag for her. I realize now just how useful handicap is sometimes but even then that might not help since its not like she's going to pick up on her character's strongest pokes, let alone blocking. I like to do at least one BnB combo before playing the rest of the match just mashing the jabs because that's another thing I have to worry about in sandbagging; she doesn't know any combos and doesn't even have the kind of muscle memory I have to do fundamental chain combos (I call them drummer combos because you basically just drum your fingers up from weakest to strongest). It really puts into perspective how long I've been playing video games and how new she is to it. Thank god my first big gift to her was a 3DS with Animal Crossing. I hope she'll do better in Smash 4 but then again this is Smash we're talking about.
So the majority of our fights become mash fests with our LPs and LKs and maybe a few one off strong attacks like a crouching HP or whatever else she knows is a good anti-air, legitimately surprising me as she stops my remedial instant air dash routines. I usually accommodate her and just play one-on-one rather than a mixture of teams. So far in playing quick matches my preferred team is Cerebella/Squigly: Cerebella is a high powered battery storing meter for Squigly, who in turn assists Cerebella with her Center Stage ensemble which instantly brings people from fullscreen to midscreen. I haven't seen many teams do this. Most of the time I've seen Squigly she's fought on her own which seems to be enough. Double and Squigly seem to be popular singles characters. Lately though, I've found I need an extra bit of oomph on offense. Pushblocking seems to get me out of a lot of jams anyways, so in addition to changing Cerebella's assist to Cerecopter or LockNLoad, I'm experimenting with having a third character with a distinctly offensive assist like Big Band with Brass Knuckles H (covering a huge amount of space). I think I'll be putting Filia in as my lead though because she fits something I'm used to doing; instant air dash overheads courtesy of Arc System Works games. Her aggressive, high mobility, offset by relatively low damage means she makes a great lead battery, followed by Cerebella with moderately damaging throws and a super grab to threaten, and lastly Squigly sitting on an excess of meter to use to chain her music note super, 1-frame grab super, or a devastating level 3 to finish with.
Meanwhile, in between matches we've been playing Battleblock Theater. A game much more simple in nature but seemingly stressful for her. The gamut of obstacles and danger we have to overcome seems to boggle her mind, especially since she has a tendency to be loose in her platforming and overshoot her way into a pool of water or a bed of spikes. Still, I find a lot of joy playing a cooperative game with her rather than a competitive game. Even if she sees me as someone who's being held back, I always like getting ahead in the platforming so I can help her up with the moves inherently designed in the game to help people up ledges. Then come the times where innocent help turns into gruesome accidents. Like when she helped me up a ledge and ended up continuing that stance to throwing me into a ceiling of spike traps.
You know, things people in love will do.
I also finally got into two rogue-likes that have been sitting on my library for a while. Teleglitch is a top-down shooter with a heavily saturated color scheme. The only difference in gameplays is starting equipment rather than any class based options but the game seems to have a predilection towards swarming you with hordes of monsters. Risk of Rain meanwhile attracts my attention more, rather unfortunately actually. Because difficult to this game means spawning all the enemies on top of you for kiting so necessary it turns Benjamin Franklin into the godfather of quickscopes. However, there's a more marked difference between character classes with their powers and abilities which make the choice more interesting even if it took me a few days to unlock someone new. I actuallly came close to beating the game after a lucky run getting a few stacking healing and life leeching items to increase my survivability five-fold. Unfortunately, as it was my first time at the Temple of Elders, I had no idea the Divine Teleporter would offer me two options, the initial option for mashing the X button being to loop me around. Which upsets me to no end because I'd really want to try the Sniper which is only available after beating the game. I'll need to grind Rainstorm difficulty as well in order to unlock the Huntress, which can only be unlocked by obtaining monsters logs only available outside of Drizzle, where most of my gameplay thus far has been.
Also if you're interested in recapping Sundays or Saturdays or whatever ask us or PM us because we suck or whatever.
* - Ceasarnos is full of pep, vim, vigor, and vitality after some life lessons on perserverance
P - Woops, Seph's Twitch stream time slot has already happened sorry
A - Kodu took his three heads and looked at the EA Access issue as three different opinions
P - GUNDAM HYPE TRAIN! CHOOCHOO MOTHERFUCKERS!
T - Average Schmoe's look at Destiny whatever cool alright
N - EA Access is a bold, new, frightening experience
T - The Firefly MMO is a thing
T - Arkham Knight predictions that I don't believe cool neat ok
R - Cordycep-infected insects are frighteningn on tonight's AFK news
C - K.K. Easter Egg yeah!
F - Homeland, not Homefront
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