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LONG BLOG

Cblog Recaps of 07/24 and STRIDERERISMS

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Holy shit the very thing I model myself after is finally coming back and as a Metroidvania I just lost all my shit and cannot find any of it at the lost and found.

This past week was my first real week with the new Streetpass games. I'm lucky enough to work someplace where I can get tons of Streetpasses so I was able to enjoy these new distractions with a full bevy of tags to maximize the experience. I went to buy them and intended to try one and get the bundle but nope, that shit pushing rabbit told me the special $15 bundle is only available before I buy any of them so I got suckered into the $15. Good thing all the games trigger a flag in me that makes me lose track of life and just want to get more tags to play them.

Mii Force was easily what I wanted the most. I was itching for an excuse to play a dynamic shmup and this one takes the shmup further when you have multiple passes waiting for you. Each pass represents a weapon type and you can stack additional pass pods to upgrade the weapon on point. What's not talked about is that your Option array can be rotated, further allowing you to fire in different blindspots simultaneously. If there's one infuriating thing about shmups, it's having to move around to fire at a specific target. Each pod upgrade you catch also adds a hit to your survivability. The different levels so far also have variety in design to them. One actually involved a defensive perimeter rather then side-scrolling and one restricts your movement to just up and down.



If you streetpass a lot, you know red and blue are the most common colors. Red is a flamethrower, which is insanely poplar and often forces me to use it, though at least the DPS is good. Luckily, blue is a fire and forget homing missile, so I'm grateful whenever I get blues on my array. Most of the other colors are largely situational at best unless you want to get creative, though I imagine more of them are more useful than I think. Green fires bouncy balls which sound useful in tiny hallways.



Flower Town was a bit surprising. I thought it'd be the one I didn't enjoy but it trying to breed for different flowers by putting my flower up to random stranger's flowers scratches both my Animal Crossing itch and my Pokemon itch of breeding. It is the wordiest though, so I tend to fast-forward through this one the most but the general gist is still there: plant seeds, let streetpassers water it, pollinate it, and see what grows from your previously cross-pollinated seed. You can also buy unique pots, take on flower jobs, and customize your growing plot. It's all very simple on the outside but once you get into it, you just want to see how your streetpasses effect your flowers.

Warriors Way is surprisingly exciting for a rock-paper-scissors game. Every streetpass is an insight to the person's plaza size as they offer that amount of soldiers to your army. Depending on the size of your army, you can adjust the size of your specific battalions: calvary, infantry, and archers for rock, paper, and scissors respectively. The larger your army, the larger your battalions can be so you can increase your chances of a successful match. Just like RPS, you can't predict what your enemy throws out, so you can increase your chances of victory with more soldiers. Even if you throw paper out against scissors, superior numbers can defeat superior odds. Meanwhile, the strategy against tougher armies will be making one battalion a smaller, elite unit so you can match it against its nemesis while your other battalions are larger to compensate. Sometimes enemy warlords will have two scissors and one paper. Or all rock, in the beginning anyways.



You'll also have the chance to fight your streetpassers if they also own Warrior's Way. Though if their army is too big, you'll definitely just want to say hi and be on your way.

In a word, its surprisingly deep.

Monster Manor also had me excited. Although it might not be accurate to say it resembles Dark Cloud's dungeon mechanics, streetpasses give you puzzle pieces. These puzzle pieces are used to build the layout of your dungeon and determines where you move and if you run into treasure, random encounters, or the stairs to the next level. Battles are actually similar to a reverse ATB from Final Fantasy: your ghost busting blaster has a set number of batteries which you can use to shoot or drain for defense. Of course, it's not a good idea to run through all your batteries at once because then you won't be able to defend. But different blasters have different battery capacities and recharge rates, not to mention charge shot capacities and speeds. The more 4 square rooms you make with a color, the more loot you'll find. So of course, all those reds serve to help me get tons of loot. I don't have a lot of chances to fight since I mostly stack red pieces together for loot rooms.



I did get to my first floor boss though and he was an amazingly fun challenge. If you love Borderlands 2, Monster Manor has a similar vibe to it when it comes to loot collecting. I just want all da guns!

* - Manchild was worried about connecting pinups to video games. He did it just fine. Why are pinup girls much better than the objectification of women in games?

* - Scot is a masochist: L4D edition

A - Manny with out a name just wants digital rentals. Is that so hard? Apparently it is according to the comments.

A - Let's talk about fake gamer girls, shall we?

M - Is Battletoads out yet?





I - I guess it's an introduction. Yeah, it's an introduction. From Bushy Eyebrows.

C - Pick a game,any game, and he'll review it

T - How to make easy bells in ACNL and make your island ugly

T - Unfortunately I don't know anything about F1 but that could be indicative of the problem as a whole

R - A review of Earthbound? Did I trip and fall into 1995? Or maybe it's just the Virtual Console re-release





L - Dear Penthouse, I know this girl and we're trapped in the mushroom apocalypse together






~StriderHoang

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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

Schedule:
Mondays - Lord Spencer
Tuesdays - Larxinostic
Wednesdays - DeadMoon
Thursdays -OrochiLeona
Fridays - Gamemaniac3434
Saturdays - AmnaUmen
Sundays - Riobux

Reserve Recappers:
Gajknight
LinkSlayer64
ShadeOfLight
Torchman
TheBlondeBass
Hypno Coffin

Current "Bloggers Wanted" assignment
Fake it until you make it

This month's bloggers wanted prompt is something we stole. You see, by stealing this idea, you have no idea how truly inept I actually am. By pretending to know what I'm doing, I have clearly used my ill-gotten status to meet such big-time celebrities as Darlington Woolie "Pie Stealer" Madden or Sara from [insert pixel indie game studio here].

This month's bloggers wanted was inspired by the internal enjoyment we had at reading TheBlondeBass' promoted blog on faking conversational anime knowledge. And now it seems as good a time as ever to pretend to know what's going on since the new Fate/Grand Order game launched and qtoid is talking about it. I am a big fan of the character design of Artoria in the blue dress, or Artoria in the suit, or Artoria in the red dress. But seriously, we enjoyed the format so much that we want to ask the community for their own ideas at faking it at all sorts of things.

But this prompt is not just for anime, of course. The video game industry is fractured with all sorts of niche interests that only an insane rich person with no job could realistically know everything about. This month's bloggers wanted is about taking a subject you want to offer advice on faking knowledge about in order to help the greater community, for better or for worse. If this doesn't sound serious, don't worry, you're not supposed to take it seriously. You don't have to be an expert in whatever you talk about any more than Bass is an expert in anime.

I seriously don't know if that was a compliment or an insult.

Offer advice on anything you can expand your mind on. Want to help people get into character action games? The more Ss you put into its grading system, the cooler it is! Want to convince people to get into the Neptunia series? Just say "Nep-Nep!" and you're all set to convince people of your technical knowledge! Can you get someone into RTS game by just talking about your APM? Someone's bound to believe some random technical jargon you made up!

To get started, start a blog and title it "Faking it: [your blog title here]." Then you can be as serious or facetious as you want as you provide advice on any number of things: learning how to play fighting games, trying a long-running franchise you've probably neglected, or even explaining a game's timeline. Heck, you can probably seriously try on that last one and we still wouldn't believe you.

Good luck this month. Only true cowards rely on facts. Real heroes pretend to know what they're doing!



Current Community Contests
PREPARE TO CONTEST - The Master Gaming List Birthday Giveaway!

Good Morning/Evening/Yesterday, my Friends/Robots/INSERT WAIFU HERE,

More or less a week ago, the Master Gaming List turned one year old. I had a speech prepared, but the blog editor ate it four or five times over the last few days, so I'm kind of winging it now.

Despite all of the threatening and cajoling I initially made to get you all on the list, I never imagined I'd still be adding names a year later (and by "you all", I mostly mean GajKnight). It was kind of a ridiculous undertaking at first, trying to make a semi-permanent, easily-updatable list of everyone's contact info. I'm not even sure what everyone was being hyped over last year that got me to do this.

That said, I'm glad it came together, and this list has lead to many other things for me on Destructoid; whether it was me becoming our laziest, cuddliest Community Manager, or our laziest, cuddliest Reviews-type-person, I have always enjoyed the full love and support of this community.

In thanks, and with the assistance of quite a few others, I've gathered up a number of game keys to give away to you all.

The Contest

I've never run a contest before, so let's keep things simple. Write me a haiku about your favorite game.

Rules

1. The haiku must not include the title of the game.

2. I will accept any other form of structured poetry if you are unable to haiku but can iambic pantameter (you monster).

3. Please state what key you are going for, and a backup if that one is taken (admittedly, it's quantity over variety here)

4. The tentative end date of the contest will be August 13th, and will be bumped at least once during that time.

Available Keys

-Stellaris
-Aporia: Beyond The Valley (Multiple Keys)
-The Witness
-Citadel: Forged With Fire (Multiple Keys)
-Armello
-Undertale
-ABZU

Thank you to all 282 of you who have made the Master List a successful project over the past year! I will continue updating it into the forseeable future.


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