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LONG BLOG

Cblog recaps of 06/18/14 and ULTRA-ISMS

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I have absolutely no idea what's going on anymore. Monday tends to go missing and Wrench's Tuesday was a literal ghost town. While there was a FPoTD for me to go on, there was of course 1) Wrench was sick and 2) there was what? 4 blogs to cap? I just finished up my stint of grad nights and I'm about to bring my sleep schedule back into proper rotation and I'm certainly throwing myself back into a frying pan here.

Speaking of Monday, I just want to go ahead and bring up Lemon Buster's retrospective on Gen VI Pokemon Versus Gen III. I'm biased. I love Pokemon. I like Lemon Buster. My bias is so strong, I give him a cap from outside my day. Good show sir.

Smash's time in the spotlight came and went. In fact, I went to the Best Buy demo. It was definitely faster overall. Like going from SFII to SFII Turbo. But then again, Melee was that I guess and we went to Brawl and now we've gone back a bit. I do agree with PK fire in the forums though that competitive Melee is like watching two action figures fling themselves at each other wildly (which is half intentional in design I guess considering it's about toys come to life). Melee is crazy at higher levels and Brawl is slow.

But then again, I don't really care. I've always liked Smash for what it is, not what other people make it out to be. I won't say I've enjoyed Smash for what its always been, because if it weren't for players exploiting the hit stun and cancel mechanics of SFII, we wouldn't have fighting games as we know it. Combos weren't an intentional game design choice and we have the community that flocked around the game to thank for it. But can you imagine people back in the 90s playing SFII and people complaining how the pros weren't playing the game the way it was meant to be played?



Anyways, I played Greninja, and despite not having a firm grasp on just about anything, from muscle memory on a Wii U Pro controller to the basics of Greninja's moveset, I still came away really wanting to play more. Greninja is a combo between Shiek's footstep and Falco's great vertical jump height. I really wish now that I tried Little Mac or Villager or even just giving Diddy Kong a new go but for now, I'm just glad the 3DS version is coming in October 3rd.

Speaking of fighting games, Ultra Street Fighter IV is out and I got it with the AE edition Games for Gold freebie. How is it?

When does Persona 4 Arena Ultimax come out again?

I've been spoiled on new school games. Games where you can run, air block, and burst. I prefer my thought process going to go to which direction out of 4 I should block and how to execute BnBs or more after scoring random hits or counterhits. If you ask anyone who's played SFIV how it handles, it's more about the slow, methodical approach of footsies and opening up your opponent. People compare SFIV to high speed chess but I like to compare a game like Blazblue or P4A to several rock-paper-scissors games being done at 60 MPH. In SFIV, the game can be over in 3 to 4 turnarounds and reversals and life can be a commidity. Because life is so precious, players are less inclined to make rash decisions and perform high speed gameplay unless their character dictates the need (Seth). In P4A, life bars are more condensed and last a bit longer but the plays just keep on coming at a rapid pace and just don' stop.

I'm extremely rusty at SFIV. I used to be a high C, even a B with Rufus but that was back during Super. By now, the only people to be playing Ultra are vets who know how to do links. I suck at links. That's why new school games have spoiled me;gatlings and chains are easy to do. All you need to do is learn how some moves are better performed in some situations than others. For example, one special move is unsafe on block and in SFIV, a hit confirm means doing two light attacks that have to be linked together (strict timing). In a game like P4A, you can perform an entire chain series of 4 normal attacks and realize whether or not you've hit confirmed safely to do that special attack. 9 times out of 10, your normal attacks are safe to do on block.



I don't ever think I'll be good at SFIV again. The boat has left the dock and everyone good is on it. I'd just be dogpaddling my way out into the ocean. At least until P4AU comes out. I'm ready to give Junpei a try or see how Kanji comes back. Heck, Akihiko will be cool too, unless Yukari is as easy to zone as I think she is.

* - Dark Souls 2: a return for one Holein

A - ALL the Vita is a remote and second screen now

A - ALL will get Tales of Zestiria




I - Venasaur types his introduction using his vine whips I think

I - INTRODUCTION!

I - Injustice: Tacos Among Us

T - Sad Kojima to rival Sad Keeanu as the next big meme

T - Scholar liked Wolfenstein and that was quite a surprise

S - Head over to GOG and get stuff



My God

F - *Squints real hard*

F - WORLD CUP 2014!


~StriderHoang

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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

Schedule:
Mondays - Lord Spencer
Tuesdays - James Internet Ego
Wednesdays - TheBlondeBass
Thursdays -OrochiLeona
Fridays - Gamemaniac3434
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Sundays - Riobux

Reserve Recappers:
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Current "Bloggers Wanted" assignment
Crowdfunded

It feels like it's been a decade since we've seen the rise of the crowdfunded game. I'm always surprised when I remind myself that crowdfunding has been a thing long before the first crowdfunded video game, but nowadays a crowdfunded game seems like a dime a dozen.

Of course such a phrase is an incredible disservice to some of the great games that have come out thanks to websites like Kickstarter and Indiegogo. Games like FTL, Shovel Knight, and even Undertale are around thanks to crowdfunding; thanks to people gathering around and literally putting their money where their mouth is, a game they want gets funded and inevitably the greater landscape of gaming benefits from it. Most of the time the landscape gets to benefit from it anyways.

Don't worry though, this month's bloggers wanted prompt isn't an exploratory thesis on the effects of crowdfunding on video game development. We just want you to talk about your favorite games, as long as they were crowdfunded. This topic can be simultaneously broad and narrow, because you can talk about whatever game you want, however you want, as long as it was crowdfunded.
For me, FTL is the original crowdfunded game, and it was great. It was somehow minimalist and incredibly detailed at the same time, and it was all done because a man wanted to do it, but needed the money, and thousands of other people wanted to see where his idea would go. Shovel Knight to me feels like this natural evolution of the classic 8-bit gaming of yore without also throwing myself back to a time when gaming was honestly comparatively archaic. And everyone's talked to death about Undertale, so we all know where I'd go with that.

To participate in this month's bloggers wanted, just start a blog! Oh, and title it "Crowdfunded: [your blog title here]." I bet this month is going to be pretty diverse, since it's basically writing about your favorite crowdfunded game. So I hope to hear about some good games revisited or amazing games no one has heard about.

Remember: Persona 5 was not crowdfunded, but excuse me as I plow through it.

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