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LONG BLOG

Cblog recaps of 06/18/14 and ULTRA-ISMS

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I have absolutely no idea what's going on anymore. Monday tends to go missing and Wrench's Tuesday was a literal ghost town. While there was a FPoTD for me to go on, there was of course 1) Wrench was sick and 2) there was what? 4 blogs to cap? I just finished up my stint of grad nights and I'm about to bring my sleep schedule back into proper rotation and I'm certainly throwing myself back into a frying pan here.

Speaking of Monday, I just want to go ahead and bring up Lemon Buster's retrospective on Gen VI Pokemon Versus Gen III. I'm biased. I love Pokemon. I like Lemon Buster. My bias is so strong, I give him a cap from outside my day. Good show sir.

Smash's time in the spotlight came and went. In fact, I went to the Best Buy demo. It was definitely faster overall. Like going from SFII to SFII Turbo. But then again, Melee was that I guess and we went to Brawl and now we've gone back a bit. I do agree with PK fire in the forums though that competitive Melee is like watching two action figures fling themselves at each other wildly (which is half intentional in design I guess considering it's about toys come to life). Melee is crazy at higher levels and Brawl is slow.

But then again, I don't really care. I've always liked Smash for what it is, not what other people make it out to be. I won't say I've enjoyed Smash for what its always been, because if it weren't for players exploiting the hit stun and cancel mechanics of SFII, we wouldn't have fighting games as we know it. Combos weren't an intentional game design choice and we have the community that flocked around the game to thank for it. But can you imagine people back in the 90s playing SFII and people complaining how the pros weren't playing the game the way it was meant to be played?



Anyways, I played Greninja, and despite not having a firm grasp on just about anything, from muscle memory on a Wii U Pro controller to the basics of Greninja's moveset, I still came away really wanting to play more. Greninja is a combo between Shiek's footstep and Falco's great vertical jump height. I really wish now that I tried Little Mac or Villager or even just giving Diddy Kong a new go but for now, I'm just glad the 3DS version is coming in October 3rd.

Speaking of fighting games, Ultra Street Fighter IV is out and I got it with the AE edition Games for Gold freebie. How is it?

When does Persona 4 Arena Ultimax come out again?

I've been spoiled on new school games. Games where you can run, air block, and burst. I prefer my thought process going to go to which direction out of 4 I should block and how to execute BnBs or more after scoring random hits or counterhits. If you ask anyone who's played SFIV how it handles, it's more about the slow, methodical approach of footsies and opening up your opponent. People compare SFIV to high speed chess but I like to compare a game like Blazblue or P4A to several rock-paper-scissors games being done at 60 MPH. In SFIV, the game can be over in 3 to 4 turnarounds and reversals and life can be a commidity. Because life is so precious, players are less inclined to make rash decisions and perform high speed gameplay unless their character dictates the need (Seth). In P4A, life bars are more condensed and last a bit longer but the plays just keep on coming at a rapid pace and just don' stop.

I'm extremely rusty at SFIV. I used to be a high C, even a B with Rufus but that was back during Super. By now, the only people to be playing Ultra are vets who know how to do links. I suck at links. That's why new school games have spoiled me;gatlings and chains are easy to do. All you need to do is learn how some moves are better performed in some situations than others. For example, one special move is unsafe on block and in SFIV, a hit confirm means doing two light attacks that have to be linked together (strict timing). In a game like P4A, you can perform an entire chain series of 4 normal attacks and realize whether or not you've hit confirmed safely to do that special attack. 9 times out of 10, your normal attacks are safe to do on block.



I don't ever think I'll be good at SFIV again. The boat has left the dock and everyone good is on it. I'd just be dogpaddling my way out into the ocean. At least until P4AU comes out. I'm ready to give Junpei a try or see how Kanji comes back. Heck, Akihiko will be cool too, unless Yukari is as easy to zone as I think she is.

* - Dark Souls 2: a return for one Holein

A - ALL the Vita is a remote and second screen now

A - ALL will get Tales of Zestiria




I - Venasaur types his introduction using his vine whips I think

I - INTRODUCTION!

I - Injustice: Tacos Among Us

T - Sad Kojima to rival Sad Keeanu as the next big meme

T - Scholar liked Wolfenstein and that was quite a surprise

S - Head over to GOG and get stuff



My God

F - *Squints real hard*

F - WORLD CUP 2014!


~StriderHoang

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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

Recappers:

Monday - Lord Spencer
Tuesday - Larx
Wednesday - Dere
Thursday - NeoTurbo
Friday - Gamemaniac3434
Saturday - AmnaUmen
Sunday -


Reservists:

Riobux
Torchman
CelicaCrazed
TheBlondeBass
Mike Martin
Kevin Mersereau
Chris Moyse
[YOUR NAME HERE] - We want you!

Current "Bloggers Wanted" assignment

Villains that did nothing wrong

Villains in all media, not just video games, can end up being a dime a dozen. Far too often, a villain's motives boil down to "I am a bad, and so I do bad things. Fear me." While this format has worked for countless stories, at this point in my life (the ripe old age of 20) I’ve become jaded and grumpy, finding myself rolling my eyes when I see yet another antagonist wreaking havoc with no background or reasoning presented as to why they’re being such a butthole.

What’s far more interesting to me is when a villain’s motives or actions come across as justified, perhaps leaving you rooting for them to defeat the protagonist [insert Elder God Tier villain meme here].

My favorite example of this would be Meruem from the Chimera Ant arc of Hunter x Hunter. While he doesn’t necessarily fit the exact mold I laid out above, he’s easily one of the most dynamic and curious villains I’ve ever come across. For the sake of not spoiling what is perhaps one of the most exciting, action-packed, and tear-inducing arcs in anime history, I won’t delve into the details of what makes Meruem so great. Instead I encourage anyone who hasn’t seen Hunter x Hunter to set aside some time and plow through the series. Really, it’s that good.

But hey, that’s just how I feel. I’m sure there are folks out there who prefer their villains to be simple. If I ever met one of these theoretical people I might have a panic attack, but I’ll deal with that should the time come. I’m sure after some deep breaths we would get along. Maybe we could even snuggle, should my husband allow such an event to transpire.

All said and done, we arrive at the topic of this month’s Bloggers Wanted: Villains that did nothing wrong. Due to communication errors, this entry in the hallowed halls of Bloggers Wanted is a tad late. Regardless, all you have to do is head over to the Community Blog section of the site, and whip up a Cblog about a villain who you feel was secretly the good guy all along.

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