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LONG BLOG

Cblog recaps of 06/18/14 and ULTRA-ISMS

   0



I have absolutely no idea what's going on anymore. Monday tends to go missing and Wrench's Tuesday was a literal ghost town. While there was a FPoTD for me to go on, there was of course 1) Wrench was sick and 2) there was what? 4 blogs to cap? I just finished up my stint of grad nights and I'm about to bring my sleep schedule back into proper rotation and I'm certainly throwing myself back into a frying pan here.

Speaking of Monday, I just want to go ahead and bring up Lemon Buster's retrospective on Gen VI Pokemon Versus Gen III. I'm biased. I love Pokemon. I like Lemon Buster. My bias is so strong, I give him a cap from outside my day. Good show sir.

Smash's time in the spotlight came and went. In fact, I went to the Best Buy demo. It was definitely faster overall. Like going from SFII to SFII Turbo. But then again, Melee was that I guess and we went to Brawl and now we've gone back a bit. I do agree with PK fire in the forums though that competitive Melee is like watching two action figures fling themselves at each other wildly (which is half intentional in design I guess considering it's about toys come to life). Melee is crazy at higher levels and Brawl is slow.

But then again, I don't really care. I've always liked Smash for what it is, not what other people make it out to be. I won't say I've enjoyed Smash for what its always been, because if it weren't for players exploiting the hit stun and cancel mechanics of SFII, we wouldn't have fighting games as we know it. Combos weren't an intentional game design choice and we have the community that flocked around the game to thank for it. But can you imagine people back in the 90s playing SFII and people complaining how the pros weren't playing the game the way it was meant to be played?



Anyways, I played Greninja, and despite not having a firm grasp on just about anything, from muscle memory on a Wii U Pro controller to the basics of Greninja's moveset, I still came away really wanting to play more. Greninja is a combo between Shiek's footstep and Falco's great vertical jump height. I really wish now that I tried Little Mac or Villager or even just giving Diddy Kong a new go but for now, I'm just glad the 3DS version is coming in October 3rd.

Speaking of fighting games, Ultra Street Fighter IV is out and I got it with the AE edition Games for Gold freebie. How is it?

When does Persona 4 Arena Ultimax come out again?

I've been spoiled on new school games. Games where you can run, air block, and burst. I prefer my thought process going to go to which direction out of 4 I should block and how to execute BnBs or more after scoring random hits or counterhits. If you ask anyone who's played SFIV how it handles, it's more about the slow, methodical approach of footsies and opening up your opponent. People compare SFIV to high speed chess but I like to compare a game like Blazblue or P4A to several rock-paper-scissors games being done at 60 MPH. In SFIV, the game can be over in 3 to 4 turnarounds and reversals and life can be a commidity. Because life is so precious, players are less inclined to make rash decisions and perform high speed gameplay unless their character dictates the need (Seth). In P4A, life bars are more condensed and last a bit longer but the plays just keep on coming at a rapid pace and just don' stop.

I'm extremely rusty at SFIV. I used to be a high C, even a B with Rufus but that was back during Super. By now, the only people to be playing Ultra are vets who know how to do links. I suck at links. That's why new school games have spoiled me;gatlings and chains are easy to do. All you need to do is learn how some moves are better performed in some situations than others. For example, one special move is unsafe on block and in SFIV, a hit confirm means doing two light attacks that have to be linked together (strict timing). In a game like P4A, you can perform an entire chain series of 4 normal attacks and realize whether or not you've hit confirmed safely to do that special attack. 9 times out of 10, your normal attacks are safe to do on block.



I don't ever think I'll be good at SFIV again. The boat has left the dock and everyone good is on it. I'd just be dogpaddling my way out into the ocean. At least until P4AU comes out. I'm ready to give Junpei a try or see how Kanji comes back. Heck, Akihiko will be cool too, unless Yukari is as easy to zone as I think she is.

* - Dark Souls 2: a return for one Holein

A - ALL the Vita is a remote and second screen now

A - ALL will get Tales of Zestiria




I - Venasaur types his introduction using his vine whips I think

I - INTRODUCTION!

I - Injustice: Tacos Among Us

T - Sad Kojima to rival Sad Keeanu as the next big meme

T - Scholar liked Wolfenstein and that was quite a surprise

S - Head over to GOG and get stuff



My God

F - *Squints real hard*

F - WORLD CUP 2014!


~StriderHoang

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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

Schedule:
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First Kiss

No matter what the experience was or which game or genre left that strong first impression, such experiences have the potential to open our eyes to the rich history of a series or genre. With any luck, we might find even more to love or something better. A great first experience with RPGs could lead to an undying love affair.

Sometimes a first kiss can be so impactful that the game gets placed on a pedestal and enshrined as a gold standard, which has its own pros and cons. I mean, it is nice to have a basis for comparison, but some folks take it too far. There are people who loved Half-Life, The Legend of Zelda: Ocarina of Time, or Final Fantasy VII so much that nothing after them really got a fair shake.

So first impressions matter -- they can shape and inform our gaming habits. I grew up on arcades, Nintendo, handhelds, and eventually into RPGs, so much of what I play will be influenced by how I acquired my tastes. I probably like Overwatch a ton because it has a passion for RPG roles, but contextualizes them closer to older shooters focused on objectives more than gear builds and grinding out perks for better killstreaks.

So for this month's Bloggers Wanted, we'd like you head over to the community blogs write about your first kiss, the games that positively influenced you or maybe biased you a little too much for a time. What turned you on to a series or genre? Was it love at first sight? Did it set any expectations in stone or possibly lead you to something better?

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