Yesterday, something new was revealed unto us common gaming folk. Something strange to comprehend and frightening. Something that sent the Internet blogosphere tumbling into the abyss as women wailed and men gnashed their teeth.
Batgirl was released onto Injustice: Gods Among Us.
Oh. And that Xbox One reveal. But I was too busy playing vidya gaems to invest any energy into that hooplah.
So Batgirl. She's way better than Lobo by a country mile. She's pure rushdown distilled for Injustice. That means she is built to get in an just push buttons and zoning be damned. Easily her best choice is the smoke bomb, which teleports her to her enemy's position to hang them up and throw'em away.But the meter burn version leaves them hanging for a free combo. Easily the best thing against lasers Superman or Sinestro rocks. But it's super unsafe, so you're only going to start combos with it when you know they want to throw shit at you.
For a rushdown character, a lot of her normals are actually slow. Plus, being a close relation to Batman means her normals have some dinky range. Luckily, she can afford to press some buttons because nearly all her strings are safe, plus her rush punch (Redemption) is +1 on block, leading to some mixup possibilities. She has great high/low mixup ala Flash, so she can go low with b1 or high with b2 and start combos from there. Plus, she does have one good fast punisher string: f2 starts in 7 frames, which is just shy of most 6 frame jabs.
It's not all super good times though for Batgirl. I mean, ignoring the fact that they've already discovered an infinite for her. Her damage is justifiably low. For the number of reps and hits she can dole out, she has trouble getting over 30% damage, the magical number for good damage in Injustice. But like I said, her high/low mixup and good footspeed means you have a good chance at staying in and paying up damage in small but frequent chunks.
As for some parting words on the whole Xbox One debacle: a lot can change in between a really crappy reveal event and the moment the damn thing actually releases. As for me, I've never bought a system day one. A console is a huge financial purchase. I didn't own a 360 until 3 years after its initial launch. If I'm getting anything, it'll be a few years after the proving period. Besides, I can still play games now on my 360. Really, I was too busy playing vidya gaems to talk about terribad stupid vidya gaems. I pretty much fit into the 99% the Xbox One is catering too. It has a disc slot, so I know a game is going in there. That's good enough for me to not-hate it. Is it going to transform into a Decepticon and shoot a ray that irradiates the sperm from right under my ball sack?
No? Cool. Anti-consumer? Probably. But I'm the 99%, so does it play games?
It could be up for debate from snarkier comments but srslyguise. It's called an Xbox.
2.5 weeks until Animal Crossing!
By the way, as long as it's relevant from the Nintendo LP issue, one of the first and only let's play I've ever done and completed was on Catherine. Check out my playlist on it.
Another thing. You're probably reading this the day after Wednesday because I'm working grad nights at Disney's California Adventure. All you need to know is that most shifts for that are 11pm to 5am average, I drink tons of energy drinks or coffee, and it cements my hatred for teenagers even more.
It feels like it's been a decade since we've seen the rise of the crowdfunded game. I'm always surprised when I remind myself that crowdfunding has been a thing long before the first crowdfunded video game, but nowadays a crowdfunded game seems like a dime a dozen.
Of course such a phrase is an incredible disservice to some of the great games that have come out thanks to websites like Kickstarter and Indiegogo. Games like FTL, Shovel Knight, and even Undertale are around thanks to crowdfunding; thanks to people gathering around and literally putting their money where their mouth is, a game they want gets funded and inevitably the greater landscape of gaming benefits from it. Most of the time the landscape gets to benefit from it anyways.
Don't worry though, this month's bloggers wanted prompt isn't an exploratory thesis on the effects of crowdfunding on video game development. We just want you to talk about your favorite games, as long as they were crowdfunded. This topic can be simultaneously broad and narrow, because you can talk about whatever game you want, however you want, as long as it was crowdfunded.
For me, FTL is the original crowdfunded game, and it was great. It was somehow minimalist and incredibly detailed at the same time, and it was all done because a man wanted to do it, but needed the money, and thousands of other people wanted to see where his idea would go. Shovel Knight to me feels like this natural evolution of the classic 8-bit gaming of yore without also throwing myself back to a time when gaming was honestly comparatively archaic. And everyone's talked to death about Undertale, so we all know where I'd go with that.
To participate in this month's bloggers wanted, just start a blog! Oh, and title it "Crowdfunded: [your blog title here]." I bet this month is going to be pretty diverse, since it's basically writing about your favorite crowdfunded game. So I hope to hear about some good games revisited or amazing games no one has heard about.
Remember: Persona 5 was not crowdfunded, but excuse me as I plow through it.
Current Community Contests
Community Announcements We have a Twitter account!
@CblogRecaps Help us spread the word out on these recaps and in turn, everyone's blogs too! (These tweets appear on Dtoid's official accounts as well)