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C Blogs of 12/11/12 + Wrenchisms


The Phantom Pain. Wow. This is the kind of surprise that makes it worth sticking through the VGA's bullshit.

By now everyone has heard of the possible connection between the Metal Gear series and TPP. The physical similarities between TPP's unknown protagonist and Snake. The recurring themes white Lilly petals, the amputation of the left arm, the similarities between the protagonists inability to walk and the gruelling microwave scene from MGS4. The mysterious Moby Dick Studios and their lead Joakim Mogren, a cheeky anagram of "Kojima." A few brief glimpses of figures who may or may not resemble MGS series characters like Volgin and Psycho Mantis. It was a mystery that had all the tantalizing intrigue you could ask for.

Then Kyle Cooper, the guy who made the memorable title sequences for MGS2 and 3 was seen wearing a fucking TPP T-shirt. Well, guess that settles that. Thanks for taking all the air out of that fun-balloon.

So TPP is in all likelihood an MGS game. Whether it is just another angle on the previously announced Ground Zeros, a sub-sequence set inside of it, or another title all together is unknown, but all signs point to it being connected to the MGS franchise in some way.

I know it won't be, but I would love for The Phantom Pain to be some kind of cross over between MGS and Silent Hill. A purgatorial look back for Naked Snake (AKA Big Boss) and all the pain he's caused and mistakes he's made. While the MGS series has always dabbled in a bit of the super natural, TPP looks like its diving right in, capturing an aura of menace and horror more befitting of Konami's other classic franchise. I've always said SH works best as a kind of allegory for personal trauma and regret, and who has more of both than good old Daddy Snake? It would certainly be a fresh take on both of those series.

- Just sayin' Silent Hill games like to start with car crashes.

Also, just as a personal bone of contention, why is nobody repping The Sorrow? Everyone is so quick to say the ghostly figure at the end of the trailer is Psycho Mantis, they all seemed to have forgotten about MGS3's ACTUAL GHOST. The Sorrow was fucking cool and his "boss fight" sequence was one of the most imaginative and upsetting moments in gaming history. Damn fools better recognize.

Of course, I'm burying the lede here. We all know it was the Dark Souls II trailer that really jump started my cold and unfeeling heart.

Lets see, does it meet all my Dark Souls standards -

Doomed nameless protagonist? - check
Super scary looking enemies? check
Super scary looking places? check
Creepy masks? - check

Yup, preordering now.

People have been talking about what they want from the next Dark Souls, and it is kind of a tricky subject for me, because what I want most of all is to be surprised again. One of the things that made Dark Souls so perfect for me was that I never knew what to expect. Every new area carried a sense of exploration, every new enemy was exhilarating and frightening. If DkSII can feature locations as inspiring/terrifying as Anor Londo and the Tomb of Giants, and bosses as thrilling as Smough and Ornstein, but new and different, I'll be happy. Sure, no problem. Take one of the most imaginative and interesting worlds in a game and now make something totally different but just as good not demanding at all.

Really, the only features I want that I can put my finger on (sad as it may seem) are iterative improvements. More consistent net code. Covenants/invasions to work with more predictability/success. Better PvP balance from the start. Even more viable weapons/builds. Fairly hum drum ideas. Perhaps my imagination is too limited, or maybe I just don't want to set unrealistic expectations or dreams for DkSII.

* - No Chris, don't do it! Taking on every Elder Scroll game is a quest too grand to burden! Best of luck man.

* - Ever want to relive or experience Baldur's Gate for the first time? Then you need to take a look at Oroku Saki's exhaustive list of patches and mods to make your retro-dungeon crawl as pleasant as possible.

* - Voltech looks back on a rough year in his gaming world, but don't worry, he pulls out of a depressing nosedive by focusing on the positive! Hopefully 2013 sees more XCOMs and less SFxTs.

A - Rathowreck passionately wants to see the day that games will be respected and celebrated. But considering that even us ethusiasts knee deep in the industry still spend a lot of time bickering about what is and isn't a game or who is and isn't a gamer, I don't see this utopia happening any time soon.

A - Sometimes its hard to go back to the classics, no matter how celebrated they may be.

A - Jedevlin loves him some Walking Dead, but thinks all the people calling it ground breaking are talking out of their ass.

T - Man, it bums me out to think that AC3 only "gets good" around 5 hours or so into the game, several chapters deep. Naveenwf shares his ups and downs with the game.

F - Two brother's play Harvest Moon.

L - I laughed, I cried, I came. Thanks Justin.

C - Ack. Really? I feel like I should be wearing a turtle neck and ironic chain wallet while reading this.

R - I don't want to be "that guy", but it seems to me ADHD is over diagnosed as a kind of catch all for any kind of disruptive behaviour. Maybe Skid Row Trash's nephew just has some boring fucking teachers.


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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

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Current "Bloggers Wanted" assignment
Fake it until you make it

This month's bloggers wanted prompt is something we stole. You see, by stealing this idea, you have no idea how truly inept I actually am. By pretending to know what I'm doing, I have clearly used my ill-gotten status to meet such big-time celebrities as Darlington Woolie "Pie Stealer" Madden or Sara from [insert pixel indie game studio here].

This month's bloggers wanted was inspired by the internal enjoyment we had at reading TheBlondeBass' promoted blog on faking conversational anime knowledge. And now it seems as good a time as ever to pretend to know what's going on since the new Fate/Grand Order game launched and qtoid is talking about it. I am a big fan of the character design of Artoria in the blue dress, or Artoria in the suit, or Artoria in the red dress. But seriously, we enjoyed the format so much that we want to ask the community for their own ideas at faking it at all sorts of things.

But this prompt is not just for anime, of course. The video game industry is fractured with all sorts of niche interests that only an insane rich person with no job could realistically know everything about. This month's bloggers wanted is about taking a subject you want to offer advice on faking knowledge about in order to help the greater community, for better or for worse. If this doesn't sound serious, don't worry, you're not supposed to take it seriously. You don't have to be an expert in whatever you talk about any more than Bass is an expert in anime.

I seriously don't know if that was a compliment or an insult.

Offer advice on anything you can expand your mind on. Want to help people get into character action games? The more Ss you put into its grading system, the cooler it is! Want to convince people to get into the Neptunia series? Just say "Nep-Nep!" and you're all set to convince people of your technical knowledge! Can you get someone into RTS game by just talking about your APM? Someone's bound to believe some random technical jargon you made up!

To get started, start a blog and title it "Faking it: [your blog title here]." Then you can be as serious or facetious as you want as you provide advice on any number of things: learning how to play fighting games, trying a long-running franchise you've probably neglected, or even explaining a game's timeline. Heck, you can probably seriously try on that last one and we still wouldn't believe you.

Good luck this month. Only true cowards rely on facts. Real heroes pretend to know what they're doing!

Current Community Contests
PREPARE TO CONTEST - The Master Gaming List Birthday Giveaway!

Good Morning/Evening/Yesterday, my Friends/Robots/INSERT WAIFU HERE,

More or less a week ago, the Master Gaming List turned one year old. I had a speech prepared, but the blog editor ate it four or five times over the last few days, so I'm kind of winging it now.

Despite all of the threatening and cajoling I initially made to get you all on the list, I never imagined I'd still be adding names a year later (and by "you all", I mostly mean GajKnight). It was kind of a ridiculous undertaking at first, trying to make a semi-permanent, easily-updatable list of everyone's contact info. I'm not even sure what everyone was being hyped over last year that got me to do this.

That said, I'm glad it came together, and this list has lead to many other things for me on Destructoid; whether it was me becoming our laziest, cuddliest Community Manager, or our laziest, cuddliest Reviews-type-person, I have always enjoyed the full love and support of this community.

In thanks, and with the assistance of quite a few others, I've gathered up a number of game keys to give away to you all.

The Contest

I've never run a contest before, so let's keep things simple. Write me a haiku about your favorite game.


1. The haiku must not include the title of the game.

2. I will accept any other form of structured poetry if you are unable to haiku but can iambic pantameter (you monster).

3. Please state what key you are going for, and a backup if that one is taken (admittedly, it's quantity over variety here)

4. The tentative end date of the contest will be August 13th, and will be bumped at least once during that time.

Available Keys

-Aporia: Beyond The Valley (Multiple Keys)
-The Witness
-Citadel: Forged With Fire (Multiple Keys)

Thank you to all 282 of you who have made the Master List a successful project over the past year! I will continue updating it into the forseeable future.

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