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C Blogs of 11/27/12 + Wrenchisms


The Wii U! It happened! I didn't get one! Did anyone?

It seems odd and maybe even a little sad to be so disinterested in a brand new Nintendo console. I feel like this is something I should be excited for, it should be one of those event things. I should have been stressing over my preorder, wondering if I should go to one of the midnight launch things, organizing what games I'll pick up in what order. Instead I'm looking at Wii U stuff online and can't drum up a single reason why I should care. More worrying, at least anecdotally, it seems I'm not the only person who doesn't care about the Wii U.

I was shopping last Friday, which even in Canada is a terrible idea, an awful thing to do to yourself and your family. We Canadians seem to have contracted America's post turkey zeal for buying shit, a functional holiday of spending formed out of a spirit of "well, it looked like fun when they were doing it." Even in that maelstrom of shoppers trampling each other and human centipede-esq lines though, I was able to find Wii Us ready and available for purchase. I could just walk up to sales associates, inquire if they had any in stock, and be asked which model I wanted them to pull out of the back, 8 gig or the real one? (Then awkwardly explain that I was only asking out of a rubber-necking sense of curiosity "sorry, I don't actually want one, I'm just trying to get a better view of Nintendo pinned under that overturned semi truck.")

It put a pit in my stomach. It's weird. I'm not invested in the Wii U at all. I haven't been championing it, I'm not trying to defend my pre-order or validate some nonsensical side in a console war. I haven't bought into Nintendo since the 64. But geez, I don't want to see them actually fail.

This isn't a launch that lacks a little heat, it's damn cold to the touch. This is Nintendo's UNCONTESTED CHRISTMAS LAUNCH, if they can't sell this thing when they are the only next-gen console on the market during the season of purchasing, what chance to they have a year from now? What will they milk out of their tablet and up-to-current par hardware to compete with Microsoft and Sony if they aren't making a huge install base right now? They're stuck with a goofy system that demands special developer attention to utilize its gimmick, won't be able to handle any cross system ports for long, and doesn't seem to have an audience. Is this the blunder that is going to finally kill Nintendo? This thing is an touch screen Albatross.

- Touch-Screen-Albatross is going to be the name of my prog rock album.

It looks bad, but I'll walk my doom crying back a bit. Rewind the tape and you'll probably find me slinging similar Bad News Bears about the original Wii, the 3DS, and the Gamecube, and the DS, and the Virtual Boy, and the.... Well, the point is I've been wrong in the past. Nintendo has a way of upsetting expectations and turning what look like catastrophes into successes, and a Wolverine-like ability to soak a gaping wound of a failure and regenerate like nothing happened. Nintendo has deep pockets, a huge war-chest from their runaway success with the original Wii, and yes, they will still be able to crutch on their 1st party properties (although I think the shine is coming off some of those apples).

Oddly enough, the most interesting thing on the Wii U right now isn't a Nintendo first party hit. The only game that has been giving me cause to reconsider passing on the Wii U right now is ZombiU.

Of all the games at launch, who would have thought that the Ubisoft Zombie game would be the one doing the most interesting things with the Wii Us hardware and online network? I remember writing it off during last E3 as a poor man's L4D, how wrong I was.

When reviewers start throwing around terms like "rougelike" "Dark Souls-esq" and "real survival horror" I'm going to take notice. This game looks insane. Tough as nails gameplay, a real sense of terror, Dark Souls like messaging between players (in the form of graffiti tags), meaningful consequences for death. I can't believe this thing is a launch game!

We always say that new system launches are the time to take risks and try something different, so it's nice to see Ubisoft really go for it. I hope it does well and encourages other studios to take some risks. If the Wii U is going to carve itself out a spot in the market, its going to be by providing experiences you can't get anywhere else.

* - A fantastic look at some recent rougelike games with some fun art by Anglorum! Weirdly missing Binding of Issac and FTL though, for shame!

P - The Fapcast goes on! Strider brings us a very special guest to cover for us absentee fapcasters!

P - Taco Tuesdays, their doors face towards Mecca.

A - It's about time Square settles down and makes an honest woman out of the Vita. Honestly, it would be the best thing for both of them.

T - Lostleader is brining the 60 game year challenge in for a landing with some late 80's/early 90's nostalgia

$ - Cody King bought some stuff. Yay capitalism?

F - Man with an awesome moustache walks us through his top 10 Gamecube games in celebration of Nintendo Wiik.

? - Rhianna Pratchett worked on the new Tomb Raider game, so I guess we're all supposed to feel bad about calling it creepy, or the #1reasonwhy people are big ol' hypocrites or something. I really have no idea.

- GODDAMMIT! They went ahead and added Dazzle camouflage in MWO. Now I'll never stop playing this stupid game!


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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

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Current "Bloggers Wanted" assignment

It feels like it's been a decade since we've seen the rise of the crowdfunded game. I'm always surprised when I remind myself that crowdfunding has been a thing long before the first crowdfunded video game, but nowadays a crowdfunded game seems like a dime a dozen.

Of course such a phrase is an incredible disservice to some of the great games that have come out thanks to websites like Kickstarter and Indiegogo. Games like FTL, Shovel Knight, and even Undertale are around thanks to crowdfunding; thanks to people gathering around and literally putting their money where their mouth is, a game they want gets funded and inevitably the greater landscape of gaming benefits from it. Most of the time the landscape gets to benefit from it anyways.

Don't worry though, this month's bloggers wanted prompt isn't an exploratory thesis on the effects of crowdfunding on video game development. We just want you to talk about your favorite games, as long as they were crowdfunded. This topic can be simultaneously broad and narrow, because you can talk about whatever game you want, however you want, as long as it was crowdfunded.
For me, FTL is the original crowdfunded game, and it was great. It was somehow minimalist and incredibly detailed at the same time, and it was all done because a man wanted to do it, but needed the money, and thousands of other people wanted to see where his idea would go. Shovel Knight to me feels like this natural evolution of the classic 8-bit gaming of yore without also throwing myself back to a time when gaming was honestly comparatively archaic. And everyone's talked to death about Undertale, so we all know where I'd go with that.

To participate in this month's bloggers wanted, just start a blog! Oh, and title it "Crowdfunded: [your blog title here]." I bet this month is going to be pretty diverse, since it's basically writing about your favorite crowdfunded game. So I hope to hear about some good games revisited or amazing games no one has heard about.

Remember: Persona 5 was not crowdfunded, but excuse me as I plow through it.

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