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LONG BLOG

C Blogs of 11/20/12 + Wrenchisms

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Kind of interesting that there is a blog today about retiring the Silent Hill series. My girlfriend picked up a copy of Silent Hill 3 and we started into it last night, the latest of our creepy adventures through the series after tackling Downpour and Homecoming earlier this year.

I've always had a kind of love/hate relationship with the SH games. I love the ideas and themes they deal with. Heavy topics like guilt, selfishness, sexual frustration, parental abandonment, themes that you don't see explored much in other games are brought to the forefront in SH. The creature design is some of the best in the business. Creepy, threatening, and loaded with symbolism. I've always loved Silent Hill as a town, the foreboding atmosphere is spot on.

But then there is everything else.

All the usual irritating survival horror suspects rear their grotesque heads - movement, camera, combat, all crazy awkward and not a lot of fun. It would be churlish to harp on SH3 for these problems if not for the fact that the same difficulties persist right up through Homecoming and Downpour. C'mon guys! I can understand the original PS and PS2 games having some rough edges, but the fact that Konami has never bothered to really address any of those problems is aggravating. You do start to wonder if the team behind these titles really care about making a game. Maybe they just want to make creepy places and ideas? Maybe they would be better suited to making movies or books? That's cool, no problem. But maybe they should just go make those instead then.



I'd love to get the creative team of these games hooked up with a different studio. Take the beautiful music, the nuanced themes and symbolism, the familiar hooks of the series (which I believe are still relevant and worth further entries) and pair them up with gameplay that is actually fun (or at least not blatantly frustrating).

Or maybe just change the direction of the series. If combat is always going to be this begrudging afterthought, just get rid of it. There are plenty of horror games out there that do just fine with a minimum or absence of fighting.

And I know my girlfriend will hate me for it, but if I were in charge of the Silent Hill series, I might start edging away from the Alessa/cult/demon back-story. To me, that story seems to have run its course. Already a convoluted and confusing tale given the number of retcons and alternate character interpretations (Shattered Memories really throws some wrenches into the works there) adding anymore stuff might just make the whole thing cave in on itself. Besides, to me, that story was never the star of the show anyway.

To me Silent Hill works best as an allegory for mental distress. A kind of personal hell manifested by the protagonists trauma and issues. A torn open wound on the psyche that takes all the nasty things you try and hide from yourself and puts it on display, forcing you to deal with your shit. Maybe Silent Hill is a type of purgatory, a trial a person has to pass before moving on. Let's get some Jacobs Ladder stuff going here!



I want to see the series continue. I think these games occupy a place in the industry that needs to be filled. I just want to see them become something I would rather play through then watch on YouTube.

* - Mass Effect 3 left the series in a weird place. There is a huge audience out there that would love more ME adventures, but following up that ending seems problematic for a variety of practical reasons (not to mention the giant shit storm of hate it kicked up). Is a prequel the best thing for the series, or a lame cop out?

* - "You will not desire to give your company foods poisoning!" Says who? This is the best piece of spam I've ever seen on Dtoid. Wonderful engrish, nothing to do with gaming, but not actually selling anything as far as I can tell. Just a helpful little reminder from our ESL friends who peddle boner pills and fake Gucci bags to properly cook our turkeys this Thanksgiving.

A - The Silent Hill series has seen it's share of duds and screw ups lately. Is it time to end the series? Find a City thinks so, but I can think of a few people who would disagree.

A - Spentchicken has been working through the BLOPS Online grief experience. I totally understand getting frustrated at an online game (BELEIVE ME) but try not to rage guys, and if you have to, mute the microphone. Nobody on your team wants to hear you stomp your feet and punch the cat because you lost in a videogame.

A - Elves, mods, and choices. CaimDark is still enjoying his time in Skyrim.

P - I never thought Taco Tuesdays would be a junkie because photography and heroin are so passe.



T - In a grassy knoll across from a Gamestop, Ocelot waits for his target to enter his cross-hairs. Soon he'll have his chance to prove himself as the greatest Hitman of all time.

T - B-But, persistent tiered unlocks are the FUTURE of online FPS games! Also, present and past.

T - Lostleader's 60 game year challenge is almost complete!

T - More scorn and derision for RE6. I almost want to play it just to see what all the fuss is about.

T - Speaking of, xBulletx has some quick ideas/questions about what to do with RE7.

T - BlinkingPixels takes the new DmC demo out for a spin.

T - OlUncleWedge wants smarted Hitmen free to play in their murderous sandboxes. Is that too much to ask?



L - I'm not sure I get this, but turtle wants to make a MiiVerse William Dafoe movie pitch land... and keep it PG-13? Good luck with that man.

C - The future is billboards.

C - "Overall I give Metroid a 5.5 out of 10 because it has decent controls and graphics for the system it originally was released " GRRAWW FUCK! Why do you do this?! Metroid is a fucking museum piece. You don't write reviews for museum pieces, and if you do you don't come at it from a perspective of critiquing them based on current stuff. It's like slamming The School of Athens because it isn't like Mark Rothko's No. 14. These are works from different times that had an impact on the cultural landscape when they hit and say something about the people and events of their respective times. Why not talk about how Metroid's design helped inform an entire genre of games? Why not talk about the super progressive gender twist ending and how that progressiveness has since been highjacked by later games in the series? Nope, just say 5.5 out of 10, great.

F - Maybe I've taken my bitch pills today, but what the fuck is this? I can't make heads or tails of what exactly TheKodu is trying to say here. I got to the part where he references Roger Oppenheimer before I threw up my hands and started skimming. This thing reads like a crazy man's diary. Keep in mind this is his second nonsensical novel length response to the "Fake Nerd Girl Controversy" non-issue, I think that is telling. Maybe you need to sort out some issues dude.

S - Hightowers double posts to bring you this important news he doesn't like Hitman Absolution much. It's cool to not like a game, no prob there. But maybe wait till you've had some more time with it before blogging your rage? Also, not being trying to be a dick here because I haven't played the game, but it sounds like some of the problems might be more on Hightower's end than the games. Jus' sayin.

-Wrench


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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

Schedule:
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Reserve Recappers:
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Current "Bloggers Wanted" assignment
Fake it until you make it

This month's bloggers wanted prompt is something we stole. You see, by stealing this idea, you have no idea how truly inept I actually am. By pretending to know what I'm doing, I have clearly used my ill-gotten status to meet such big-time celebrities as Darlington Woolie "Pie Stealer" Madden or Sara from [insert pixel indie game studio here].

This month's bloggers wanted was inspired by the internal enjoyment we had at reading TheBlondeBass' promoted blog on faking conversational anime knowledge. And now it seems as good a time as ever to pretend to know what's going on since the new Fate/Grand Order game launched and qtoid is talking about it. I am a big fan of the character design of Artoria in the blue dress, or Artoria in the suit, or Artoria in the red dress. But seriously, we enjoyed the format so much that we want to ask the community for their own ideas at faking it at all sorts of things.

But this prompt is not just for anime, of course. The video game industry is fractured with all sorts of niche interests that only an insane rich person with no job could realistically know everything about. This month's bloggers wanted is about taking a subject you want to offer advice on faking knowledge about in order to help the greater community, for better or for worse. If this doesn't sound serious, don't worry, you're not supposed to take it seriously. You don't have to be an expert in whatever you talk about any more than Bass is an expert in anime.

I seriously don't know if that was a compliment or an insult.

Offer advice on anything you can expand your mind on. Want to help people get into character action games? The more Ss you put into its grading system, the cooler it is! Want to convince people to get into the Neptunia series? Just say "Nep-Nep!" and you're all set to convince people of your technical knowledge! Can you get someone into RTS game by just talking about your APM? Someone's bound to believe some random technical jargon you made up!

To get started, start a blog and title it "Faking it: [your blog title here]." Then you can be as serious or facetious as you want as you provide advice on any number of things: learning how to play fighting games, trying a long-running franchise you've probably neglected, or even explaining a game's timeline. Heck, you can probably seriously try on that last one and we still wouldn't believe you.

Good luck this month. Only true cowards rely on facts. Real heroes pretend to know what they're doing!



Current Community Contests
PREPARE TO CONTEST - The Master Gaming List Birthday Giveaway!

Good Morning/Evening/Yesterday, my Friends/Robots/INSERT WAIFU HERE,

More or less a week ago, the Master Gaming List turned one year old. I had a speech prepared, but the blog editor ate it four or five times over the last few days, so I'm kind of winging it now.

Despite all of the threatening and cajoling I initially made to get you all on the list, I never imagined I'd still be adding names a year later (and by "you all", I mostly mean GajKnight). It was kind of a ridiculous undertaking at first, trying to make a semi-permanent, easily-updatable list of everyone's contact info. I'm not even sure what everyone was being hyped over last year that got me to do this.

That said, I'm glad it came together, and this list has lead to many other things for me on Destructoid; whether it was me becoming our laziest, cuddliest Community Manager, or our laziest, cuddliest Reviews-type-person, I have always enjoyed the full love and support of this community.

In thanks, and with the assistance of quite a few others, I've gathered up a number of game keys to give away to you all.

The Contest

I've never run a contest before, so let's keep things simple. Write me a haiku about your favorite game.

Rules

1. The haiku must not include the title of the game.

2. I will accept any other form of structured poetry if you are unable to haiku but can iambic pantameter (you monster).

3. Please state what key you are going for, and a backup if that one is taken (admittedly, it's quantity over variety here)

4. The tentative end date of the contest will be August 13th, and will be bumped at least once during that time.

Available Keys

-Stellaris
-Aporia: Beyond The Valley (Multiple Keys)
-The Witness
-Citadel: Forged With Fire (Multiple Keys)
-Armello
-Undertale
-ABZU

Thank you to all 282 of you who have made the Master List a successful project over the past year! I will continue updating it into the forseeable future.


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