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C Blogs of 09/18/12 + Wrenchisms


Borderlands 2 dropped like a giant death-slinging Powerloader fired from orbit today! After what seems like an eternity of teasers, trailers, and previews telling us "dudes, you should play this game" us mere-surface dwellers finally get a chance to dive Scrooge McDuck style into a pile of guns and loot.

I hadn't been following every detail about the launch and I was surprised to find out that folks that pre-ordered the game are treated to a Willy Wonka-esq Golden Key. A one-time use beauty that will open a stash in the main hub area brimming with guaranteed rare drops. The question is, when do you use it?

The chest scales with your character's level, so no matter when you crack it it's bound to have useful treats inside. It is entirely possible to hang on to it till you reach the lv cap and get your hands on some top-tier equipment. Get the highest value stuff for your pre-order buck.

Or you could do it the other way around. Pop the chest's top as soon as you see it and get some swag loot to help you through the early levels. Could be handy for a low lv character or a player new to the game.

Both are tempting options, and it only gets tougher the more you look at them.

Getting that end-game rare-loot sounds great, but who is to say it will be any better than the arsenal you've built yourself by that point? If you've made it to the cap, you've probably already found tons of great weapons another masterpiece for the pile is really just gliding the lilly.

Maybe the smarter play is to crack the golden chest early. Set yourself up with a strong opening hand while your waiting for your skill perks to blossom. Seems like a good idea, but I hesitate a little.

- Looks friendly!

A big thrill in Borderlands is finding better guns. "Don't get attached" is the Vault Hunter creed. The game is at its best when you are constantly swapping up to the next strange and deadly piece of hardware. It keeps it fresh. With all the new types of bizzare guns introduced in the sequel, you have more reason than ever to keep trading and trying out new things. Strapping yourself to a piece of rare loot way more powerful than anything your likely to see for the first 8 hours of the game might take away from that magic. Who needs to try new things when you've already got something better?

I like having to think this through. This is the way pre-order/retail box content stuff should be. Interesting additions that add depth to the game without taking anything away from those outside of the club. It doesn't have the skeeziness of an online pass, or a piece of arbitrarily walled off content Arkham City style. Unfortunately, as neat as the idea of a one-time bonus for a pre-order is, Borderlands 2 still suffers from gating off Gaige the Mechromancer.

- C'mon. We shouldn't have to wait for stuff this cool.

I'm not a big fan of limiting access to characters. It's annoying in a fighting game, and its annoying in a action/RPG too. It's always hard to draw lines about what is real bonus content and when stuff is being held back just to call it a bonus. When is a game considered complete? When does content become additional content? But we aren't talking about some far-off expansion pack that is released months or more after the launch of the game, we're talking about a character that is by all likelihood finished and ready to go right now being deliberately held back for a few weeks. To me it feels like a slightly manipulative move, and a totally unnecessary one at that.

Borderlands 2 looks like a great game. The first one was a hell of a lot of fun, the DLC expansions for it showed that the devs knew how to improve the game, and the sequel looks by all reckoning to be fantastic. They don't need to trip into unsavoury practices to trump up pre-orders, all they have to do is continue making a quality product and the sales will come.

Walling off Gaige isn't the only slightly shady move Gearbox is pulling. Review copies for the game were distributed early last week, and like always came with the usual NDA stuff but with a twist. While reviewers are not allowed to publish "review content" (criticisms, scores, purchasing recommendations, ect) they are allowed to "tweet about their impressions." So you reviewers can't talk about any faults, but they can go on Twitter with vaguely positive reactions to cool stuff in the game? Tricky stuff Gearbox.

It isn't the most underhanded tactic ever. Compared to the blatant buy-offs, bullying, glad-handing, and reach-arounds were used to seeing in the industry, some Twitter shenanigans seems pretty tame. But still, it leaves a bad taste in my mouth. Why do they feel they need to do this? Why have cheeky "bonus" content to prop up pre-orders? Why finagle the public perception so hard? The game looks great, the people behind it are earnest and passionate, and it has nothing but positive goodwill coming towards it from the community don't worry Gearbox, we're sold. These shenanigans are just spoiling the magic.

- I was going to buy it just for the Wub Wub alone.

Griminess aside, I see a good way to use the former piece of bonus content to help out with the latter. Personally, I don't see much advantage to using the golden key late in the game. But I don't want to taint the purity of my first run either. So what I plan to do is to take Zero through an all natural first-time through (what does he need guns for, guys got a Sw0rd) and when Gaige makes the scene in mid-October I'll crack the case then. Give her a taste of the good stuff while the mech skills grow in a bit. That way I'll skate through the early content I've done before and get deep into D347-TP's skills as fast as I can.

* - After a long dry spell, we come across an oasis of podcasting goodness. The Secret Moon Base is back with more sandwich talk than ever.

* - Jesus, I thought I made this clear Andy. Gaige is a Wrench-wench through and through.

A - Visual novels are games too. Sexy weird games you hide in a folder called "special software".

A - Gamegodtre misses the RPGs of yesteryear. The pale weak things they call RPGs these days just don't measure up.

A - Alex foolishly believes he has dibs on Gaige.

D - Our very own Conrad Zimmerman continues his TGS tour. He's seen a lot of interesting things, all of it very family friendly I can assure you.

I - NotSoSpicyBuns makes his first NotSoGreatBlog. Help put him on the right path!

$ - Some amazing deals on Rockband songs right now. Also, this blog has my favorite picture from the internet.

T - Borderlands2 is getting all the love! CheapBossAttack has been enjoying some couch co-op with his GF but they're cool with an open relationship. He's looking to swing with a few Dtoiders on the side.

R - Chris Carter takes a good hard look at Kirby's Dream Collection and lets you know whats what.

N - The hot, hot, HOT Killer Instinct franchise might be making a comeback! Hey, why is everybody laughing?

R - Super Star Wars review. Yay?

R - If game companies made movies, Kojima might finally be happy.

R - Manchild really hates George Lucas, father of the Neckbeards.

C - and whatsacow hates fanboys. Whole lotta' hate today.


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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

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Current "Bloggers Wanted" assignment

It feels like it's been a decade since we've seen the rise of the crowdfunded game. I'm always surprised when I remind myself that crowdfunding has been a thing long before the first crowdfunded video game, but nowadays a crowdfunded game seems like a dime a dozen.

Of course such a phrase is an incredible disservice to some of the great games that have come out thanks to websites like Kickstarter and Indiegogo. Games like FTL, Shovel Knight, and even Undertale are around thanks to crowdfunding; thanks to people gathering around and literally putting their money where their mouth is, a game they want gets funded and inevitably the greater landscape of gaming benefits from it. Most of the time the landscape gets to benefit from it anyways.

Don't worry though, this month's bloggers wanted prompt isn't an exploratory thesis on the effects of crowdfunding on video game development. We just want you to talk about your favorite games, as long as they were crowdfunded. This topic can be simultaneously broad and narrow, because you can talk about whatever game you want, however you want, as long as it was crowdfunded.
For me, FTL is the original crowdfunded game, and it was great. It was somehow minimalist and incredibly detailed at the same time, and it was all done because a man wanted to do it, but needed the money, and thousands of other people wanted to see where his idea would go. Shovel Knight to me feels like this natural evolution of the classic 8-bit gaming of yore without also throwing myself back to a time when gaming was honestly comparatively archaic. And everyone's talked to death about Undertale, so we all know where I'd go with that.

To participate in this month's bloggers wanted, just start a blog! Oh, and title it "Crowdfunded: [your blog title here]." I bet this month is going to be pretty diverse, since it's basically writing about your favorite crowdfunded game. So I hope to hear about some good games revisited or amazing games no one has heard about.

Remember: Persona 5 was not crowdfunded, but excuse me as I plow through it.

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