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LONG BLOG

C Blogs of 09/03/13 + Wrenchisms

   0




HUUUUGGGEE!

Subscriptions are FINALLY a part of Dtoid! I couldn't be happier. I'm a big fan of supporting what you love and enjoy, I think it's important. But at the same time, just this weekend I was bitching about all the ads on Dtoids (almost unusable) tablet edition and how I just shut all that shit down on my home browser.

Huge's unveiling this week is kind of coincidental. Alex Navarro, from the Bombin' The A.M With Scoops and the Wolf podcast, prompted a rather heated conversation just last week about the tension between supporting your favourite sites, but hating the absolute shit out of ads. The discussion brought out all the usual extremes, from the zealots who believe everything on the net should be free yet somehow also scrubbed of ads, to the righteously indignant lunatics who purport to click on every ad to generate their favourite site's some clickthrough revenue.

Shifting through the debris though, it seems to me like the current ad model just doesn't work.

The number of hits it takes to generate any kind of funding is ridiculous. Tens of thousands of eyeballs for a handful of dollars. No wonder so many sites get clogged with ads running every boarder and even traipsing through the middle of the screen while you're reading, they need to multiply every hit on the site as much as possible to make a penny. It's why so many sites break their articles up between pages, forcing you to load a new series of ads every few paragraphs.

Not to mention that your hardcore fans, the people visiting the site on a regular basis, are going to be the ones most annoyed by ads. I won't even try to pretend that I didn't block Dtoid's ads on a regular basis. I just want to check the blogs that need capping, not play "click the helicopter" or navigate between three bars of Doritos and F2P games.

A subscription model makes much more sense to me. I enjoy the site, I like the content, I love the community, I'm willing to pay in to make it better. If subscribing means I get to avoid those ads, and Dtoid can focus on better journalism and features instead of click-bait troll posts and cosplay galleries, so much the better.

* - New Cblog interviews incoming! You might even see me in there, provided I ever answer Opium's emails (sorry man!)

* - Little Billy wants to kill a prostitute, or, why you should probably pay attention the age rating.

* - Throbbing blogginess to the guilthole, awww yeah.

A - Professenden misses the quite desolation of the Burning Crusades. So it goes my friend, so it goes.

A - Transistor is shaping up to be a hell of a game, thanks in no small part to it's audio design. Supergiant Games knows their stuff.

A - Jack Pipsam is the last voice howling into the breech, mourning the passing of GFWL.

A - A very sweet blog by Marche100 about Mickey's Castle of Illusion and the bridge it provided to a grandma he never got to meet.

R - Spelunky It hates you, you love it. It's weird.

R - Lord knows I love cyborgs. Captain Kips talks about replacing his diabetic pancreas in this NVGR blog. But I saw, why stop there?

S - DoodlePoo needs to get his shit together and write a real intro blog.



-Wrenchfarm

FPotD
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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

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Current "Bloggers Wanted" assignment
Crowdfunded

It feels like it's been a decade since we've seen the rise of the crowdfunded game. I'm always surprised when I remind myself that crowdfunding has been a thing long before the first crowdfunded video game, but nowadays a crowdfunded game seems like a dime a dozen.

Of course such a phrase is an incredible disservice to some of the great games that have come out thanks to websites like Kickstarter and Indiegogo. Games like FTL, Shovel Knight, and even Undertale are around thanks to crowdfunding; thanks to people gathering around and literally putting their money where their mouth is, a game they want gets funded and inevitably the greater landscape of gaming benefits from it. Most of the time the landscape gets to benefit from it anyways.

Don't worry though, this month's bloggers wanted prompt isn't an exploratory thesis on the effects of crowdfunding on video game development. We just want you to talk about your favorite games, as long as they were crowdfunded. This topic can be simultaneously broad and narrow, because you can talk about whatever game you want, however you want, as long as it was crowdfunded.
For me, FTL is the original crowdfunded game, and it was great. It was somehow minimalist and incredibly detailed at the same time, and it was all done because a man wanted to do it, but needed the money, and thousands of other people wanted to see where his idea would go. Shovel Knight to me feels like this natural evolution of the classic 8-bit gaming of yore without also throwing myself back to a time when gaming was honestly comparatively archaic. And everyone's talked to death about Undertale, so we all know where I'd go with that.

To participate in this month's bloggers wanted, just start a blog! Oh, and title it "Crowdfunded: [your blog title here]." I bet this month is going to be pretty diverse, since it's basically writing about your favorite crowdfunded game. So I hope to hear about some good games revisited or amazing games no one has heard about.

Remember: Persona 5 was not crowdfunded, but excuse me as I plow through it.

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