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LONG BLOG

C Blogs of 07/09/13 + Sad-isms

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I could gush about many of Rogue Legacy's fine qualities. I could praise the super satisfying gameplay loop that keeps you glued to the controller hours longer than you intended. I could go on and on about the art style, the lovely faux-retro sprites like an SNES game that never was (or could have been). I could talk about how Goddamn frustrating (satisfying) it gets in NG++. But I want to focus on one of the game's more charming and subtle elements.

Rogue Legacy is one of the most inclusive and life affirming games I've ever played.

You probably know the gist of the game already. Rogue Legacy is a roguelike that features a family line of heroes attempting to storm an ever changing castle. When your little Knight of Knave falls (and it will happen, again and again) that's it for him or her. They're dead and gone and the next attempt will star their offspring, and then their offspring, and so on. Each child has a randomly selected class, spell, and most interestingly, traits, they are born with.

These traits can be any number of things. Some of them can be seen as advantages, such as a peculiarly overactive gland that makes your blows knock enemies further back than most. Some are detrimental, like the world-flipping vertigo. A whole whack of them are either neutral and have little effect on the game, or come with a mix of up and downs. A hero afflicted with Dwarfism is tiny and will have a hard time hitting enemies while keeping them at bay, but at the same time their small stature will allow them to take secret passageways larger heroes can't. A savant is the typically "talented but troubled" soul, casting a different random magic type each time instead of being stuck with just one. On one hand the lack of reliability can be a real hinderence, but on the other, sometimes a puzzle can be solved by trying a few times for the right spell.

 The tagline for the game is "anybody can be a hero" and anyone can, even my ADHD-ridden Litch Queen with congenital Tunnel Vision. Sure she could never tell where she was going, but she got there FAST.

Maybe I'm just being a big softy, but the more I played, the more it got me in the feels. Sure, you can choose between three possible offspring and try to winnow out the bad traits like some kind of lame Cheetos eating Josef Mengele, but there are times when you have to make a choice between three flawed offspring, or have to put up with a bit of nearsightedness to get that sweet Barbarian dragon shout. And that's when the game get's really interesting. When you start with the cards stacked against you and play on anyway. When you be the best damn nearly-blind-hero-with-dyslexia you can be.

I've had a lot of great runs in Rogue Legacy, but the ones that stick out in my mind are the ones where I got deep in the dungeon with a less than perfect character. I've always been a sucker for the underdog, so maybe I try a little harder when I play as a endomorph Mage suffering from dementia than I do when playing as the hale and hearty Knight with no particular traits. Chubby would-be wizards have to stick together, you dig? Maybe I just want that unlikely hero to be "the one" to take down the castle. To be the first hero to ever make it back out of the dungeon with a smirk and a swagger.

The game is never preachy or in your face about it. It never tries to sell itself as some kind of super-inclusive, positive social message game. Rogue Legacy is just quietly, humbly, fucking decent and respectful. And that's pretty awesome.


- Dat manic intensity!

On a genuinely sad note, Giantbomb personality and noted Tuesday-enthusiast Ryan Davis has passed away.

You're on an internet gaming site so I'll skip the biography. Ryan wasn't just a core member of the Giantbomb staff, he was an amazing person. I've spent years watching him goof it up during protracted quicklooks, accidentally narc on ageing hippies at California Extreme, and host the ever living fuck out of the weekly Bombcast and I never once caught a wiff of anything insincere or phony about him. Ryan lived with his heart on his sleeve and a quick remark on the edge of his tongue.

His affable personality was infectious even over the internet. More than once over the years I've caught relating some bit of news to someone with a variation of "a friend of mine said..." only to realize a second later that I didn't actually hear that from someone I personally know, but from Ryan on the Bombcast. He was a regular fixture in my life and it leaves a pit in my stomach to know that he'll never ring in another Bombcast. I don't normally get sentimental about "celebrity" deaths, but I never thought of Ryan as a celebrity, I only thought of him as Ryan.

Gonna miss him.

* - I'd bet Pacific Rim would probably make a decent game. The Robot fighting is the plot!

* - Man I wish Demon Souls could have had an 360 release. I'd still love to play it.

* - Not done hearing how great Rogue Legacy is? Read this review from TheYouthfuls. (Spoiler: he liked it.)

A - Let it never be said that Sega didn't try a lot of weird gimmicks and risks.

S - Lost Odyssey seems to play the JRPG conventions for all they're worth.

A - It's not a crime to be an optimist! Jason Venter still believes in the Wii U.



D - Postudios has a demo for their game.

R - A review for Machiarium using the actual header image from Dtoid's review. Um kay.

T - Maybe I'm a sucker for Metal Gear, but the theme to Snake Eater gets me every time.

T - Playing Golden Eye on the couch with your bro within punching distance was the only way to go.


C - "The cloud is a lie, it's all DRM, smoke, and mirrors!" Yeah yeah.

V - A video look at GT Academy.

S - While I can appreciate the sentiment about hard games, I'm leery of copypasta. Why not write some original content for the C-blogs?


-Remembered like a boss.

FPotD
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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

Schedule:
Mondays - Lord Spencer
Tuesdays - Larxinostic
Wednesdays - DeadMoon
Thursdays -OrochiLeona
Fridays - Gamemaniac3434
Saturdays - AmnaUmen
Sundays - Riobux

Reserve Recappers:
Gajknight
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Torchman
TheBlondeBass
Hypno Coffin

Current "Bloggers Wanted" assignment
Fake it until you make it

This month's bloggers wanted prompt is something we stole. You see, by stealing this idea, you have no idea how truly inept I actually am. By pretending to know what I'm doing, I have clearly used my ill-gotten status to meet such big-time celebrities as Darlington Woolie "Pie Stealer" Madden or Sara from [insert pixel indie game studio here].

This month's bloggers wanted was inspired by the internal enjoyment we had at reading TheBlondeBass' promoted blog on faking conversational anime knowledge. And now it seems as good a time as ever to pretend to know what's going on since the new Fate/Grand Order game launched and qtoid is talking about it. I am a big fan of the character design of Artoria in the blue dress, or Artoria in the suit, or Artoria in the red dress. But seriously, we enjoyed the format so much that we want to ask the community for their own ideas at faking it at all sorts of things.

But this prompt is not just for anime, of course. The video game industry is fractured with all sorts of niche interests that only an insane rich person with no job could realistically know everything about. This month's bloggers wanted is about taking a subject you want to offer advice on faking knowledge about in order to help the greater community, for better or for worse. If this doesn't sound serious, don't worry, you're not supposed to take it seriously. You don't have to be an expert in whatever you talk about any more than Bass is an expert in anime.

I seriously don't know if that was a compliment or an insult.

Offer advice on anything you can expand your mind on. Want to help people get into character action games? The more Ss you put into its grading system, the cooler it is! Want to convince people to get into the Neptunia series? Just say "Nep-Nep!" and you're all set to convince people of your technical knowledge! Can you get someone into RTS game by just talking about your APM? Someone's bound to believe some random technical jargon you made up!

To get started, start a blog and title it "Faking it: [your blog title here]." Then you can be as serious or facetious as you want as you provide advice on any number of things: learning how to play fighting games, trying a long-running franchise you've probably neglected, or even explaining a game's timeline. Heck, you can probably seriously try on that last one and we still wouldn't believe you.

Good luck this month. Only true cowards rely on facts. Real heroes pretend to know what they're doing!



Current Community Contests
PREPARE TO CONTEST - The Master Gaming List Birthday Giveaway!

Good Morning/Evening/Yesterday, my Friends/Robots/INSERT WAIFU HERE,

More or less a week ago, the Master Gaming List turned one year old. I had a speech prepared, but the blog editor ate it four or five times over the last few days, so I'm kind of winging it now.

Despite all of the threatening and cajoling I initially made to get you all on the list, I never imagined I'd still be adding names a year later (and by "you all", I mostly mean GajKnight). It was kind of a ridiculous undertaking at first, trying to make a semi-permanent, easily-updatable list of everyone's contact info. I'm not even sure what everyone was being hyped over last year that got me to do this.

That said, I'm glad it came together, and this list has lead to many other things for me on Destructoid; whether it was me becoming our laziest, cuddliest Community Manager, or our laziest, cuddliest Reviews-type-person, I have always enjoyed the full love and support of this community.

In thanks, and with the assistance of quite a few others, I've gathered up a number of game keys to give away to you all.

The Contest

I've never run a contest before, so let's keep things simple. Write me a haiku about your favorite game.

Rules

1. The haiku must not include the title of the game.

2. I will accept any other form of structured poetry if you are unable to haiku but can iambic pantameter (you monster).

3. Please state what key you are going for, and a backup if that one is taken (admittedly, it's quantity over variety here)

4. The tentative end date of the contest will be August 13th, and will be bumped at least once during that time.

Available Keys

-Stellaris
-Aporia: Beyond The Valley (Multiple Keys)
-The Witness
-Citadel: Forged With Fire (Multiple Keys)
-Armello
-Undertale
-ABZU

Thank you to all 282 of you who have made the Master List a successful project over the past year! I will continue updating it into the forseeable future.


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