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LONG BLOG

C Blogs of 07/08/14 + Wrenchims

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Hey Dtoid, do we need to talk? Did I do something wrong? I must have, because none of you seem to want to post on Tuesday's anymore.

I'm not asking for much. Just a few blogs to cap, a few articles to read, a chuckle or two. I had to dip on over into Wednesday just to find something to Topsauce, times are lean my friends. What are you doing? Out enjoying the sun with family and friends? Too busy living to write junk about videogames? That's not the Dtoid I fell in love with. I fell in love with Morlocks who would deep dig into games and write juicy brain-blogs I could sink my teeth into, so stop dicking around and write stuff (preferably on a Tuesday).



I started dipping into my Steam Sale haul over the past few days. Me and my bro finally picked up Payday 2 for that hot crime action and I kind of wish I picked it up sooner!

After hearing near endless shit-talk about the game, it's progression system (which does seem grindy), and it's playerbase, I'm shocked at what a great time I'm having with it. We linked up with a few other career criminals the other night who were interested in trying to heist stuff without turning every mission into a reenactment of the branch Davidian siege and it was actually pretty baller. Casing the joint, knocking out security systems, controlling hostages, bitch-slapping anyone with a cell phone – taking a place without raising an alarm is very satisfying. Controlling the room and staying on top of hostages while the rest of the team works on cracking a safe or bagging up loot creates a wonderful tension. Nobody wants to be the guy to fuck up the perfect heist mid-way through, so people actually try and communicate and do their jobs.

Who knows how long that kind of gameplay will hold up, but for now it's a ton of fun, well worth the $5 bucks the game cost on sale.



I dipped my toes into Mercenary Kings on the weekend. As a big fan of retro-action games and the pixel art of Paul Robertson I was VERY excited for MK when it was announced. When reviews came in, my zeal for the title waned a bit. The grindy gameplay loop of trekking through the same level again and again, chasing after bosses that keep moving Monster hunter style, waiting for random drops, and keeping an eye on your encumbrance level made me hesitant.

Sad to say, that hesitation was justified. After working through the first world/area, I feel like the game just moves too slow for it's own good. The animation is great, the characters are dorky and fun, and the gameplay is solid if not fantastic – it's all just too damn slow.

Go talk to this person, navigate this menu, find out you don't have the right materials to do anything, talk to another person, pick an arbitrary mission, talk to the other guy to GO to the mission, wind around the same massive level again (this time you are looking for coins, last time it was pelts, the time before that, sniper enemies), miss that one frustrating jump again, find them all, repeat.

It isn't bad, but it isn't great. After watching the insane action and style of Robertson's video clips for years, a plodding B- shooter isn't what I'd want from a project he had a big hand in.

But thankfully, it was only $5 or something, so the pain isn't so great. I'll probably try the online stuff and see if that helps pick up the pace.


- When are we going to get a Kings of Power game?

* - School full of magical urchins and Harry still has to do EVERYTHING, fuck Hogwarts.

A - This blog calls a console game "an app" and I felt my soul age 130 years. My fingers shrivelled and turned grey, the keyboard cut against them. My hair fell out in wispy strands and the skin beneath my eyes puffed and sagged like a boxer worked me over. I am old. I am old. I am old.


C - Terry309 ruminates on review blogs and asks the community to chime in. Personally, I don't mind reviews of old games so long as they are well written and share something interesting about the game and the person writing the review. Where I get skeeved out are the necro-reviews that write up very straight and dry analysis of ancient SNES-era games (complete with little arbitrary scores for various sub-categories like a 1996 issue of EGM) that are written like you were going to go out and buy a copy of Star Tropics this afternoon and wanted to know if it was worth it. Even worse when they bag on a game for something that was a standard convention of its time ("Only THREE continues? WTF!?"). 

A - Michaelarby shares a screen shot from his in development Unity game.

S - If it looks like spam, talks like spam, and links to a shady website like spam, it's probably spam.


-Wrenchfarm

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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

Schedule:
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Schooled

Gather round boys and girls! School may be back in session, but you should still have a bit of time left to skirt your responsibilities and write some damn blogs!

In the true spirit of the classroom, this month’s Bloggers Wanted prompt is all about “things that video games have taught you.” Whether you want to write about a specific skillset you’ve acquired, love (or hate…) for a genre, game design, music composition, edutainment games, general life lessons, or even delve into more abstract territory…. As long as you’ve learned something, even if you didn’t realize it at the time, I want to fucking hear about it!

The world is your goddamn oyster here! All you have to do is slap some words together and format the title as “Schooled: [your blog title here].” It’s that fucking easy, folks! If your blog is up to snuff, it might even get promoted to the Front Page!

Don’t hold out on me, people! I read everything over in the Cblogs. I’ll know if you’re playing hooky this month, and I will look at you with sad puppy eyes if you let me down.



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