Hey Dtoid, do we need to talk? Did I do something wrong? I must have, because none of you seem to want to post on Tuesday's anymore.
I'm not asking for much. Just a few blogs to cap, a few articles to read, a chuckle or two. I had to dip on over into Wednesday just to find something to Topsauce, times are lean my friends. What are you doing? Out enjoying the sun with family and friends? Too busy living to write junk about videogames? That's not the Dtoid I fell in love with. I fell in love with Morlocks who would deep dig into games and write juicy brain-blogs I could sink my teeth into, so stop dicking around and write stuff (preferably on a Tuesday).
I started dipping into my Steam Sale haul over the past few days. Me and my bro finally picked up Payday 2 for that hot crime action and I kind of wish I picked it up sooner!
After hearing near endless shit-talk about the game, it's progression system (which does seem grindy), and it's playerbase, I'm shocked at what a great time I'm having with it. We linked up with a few other career criminals the other night who were interested in trying to heist stuff without turning every mission into a reenactment of the branch Davidian siege and it was actually pretty baller. Casing the joint, knocking out security systems, controlling hostages, bitch-slapping anyone with a cell phone – taking a place without raising an alarm is very satisfying. Controlling the room and staying on top of hostages while the rest of the team works on cracking a safe or bagging up loot creates a wonderful tension. Nobody wants to be the guy to fuck up the perfect heist mid-way through, so people actually try and communicate and do their jobs.
Who knows how long that kind of gameplay will hold up, but for now it's a ton of fun, well worth the $5 bucks the game cost on sale.
I dipped my toes into Mercenary Kings on the weekend. As a big fan of retro-action games and the pixel art of Paul Robertson I was VERY excited for MK when it was announced. When reviews came in, my zeal for the title waned a bit. The grindy gameplay loop of trekking through the same level again and again, chasing after bosses that keep moving Monster hunter style, waiting for random drops, and keeping an eye on your encumbrance level made me hesitant.
Sad to say, that hesitation was justified. After working through the first world/area, I feel like the game just moves too slow for it's own good. The animation is great, the characters are dorky and fun, and the gameplay is solid if not fantastic – it's all just too damn slow.
Go talk to this person, navigate this menu, find out you don't have the right materials to do anything, talk to another person, pick an arbitrary mission, talk to the other guy to GO to the mission, wind around the same massive level again (this time you are looking for coins, last time it was pelts, the time before that, sniper enemies), miss that one frustrating jump again, find them all, repeat.
It isn't bad, but it isn't great. After watching the insane action and style of Robertson's video clips for years, a plodding B- shooter isn't what I'd want from a project he had a big hand in.
But thankfully, it was only $5 or something, so the pain isn't so great. I'll probably try the online stuff and see if that helps pick up the pace.
It feels like it's been a decade since we've seen the rise of the crowdfunded game. I'm always surprised when I remind myself that crowdfunding has been a thing long before the first crowdfunded video game, but nowadays a crowdfunded game seems like a dime a dozen.
Of course such a phrase is an incredible disservice to some of the great games that have come out thanks to websites like Kickstarter and Indiegogo. Games like FTL, Shovel Knight, and even Undertale are around thanks to crowdfunding; thanks to people gathering around and literally putting their money where their mouth is, a game they want gets funded and inevitably the greater landscape of gaming benefits from it. Most of the time the landscape gets to benefit from it anyways.
Don't worry though, this month's bloggers wanted prompt isn't an exploratory thesis on the effects of crowdfunding on video game development. We just want you to talk about your favorite games, as long as they were crowdfunded. This topic can be simultaneously broad and narrow, because you can talk about whatever game you want, however you want, as long as it was crowdfunded.
For me, FTL is the original crowdfunded game, and it was great. It was somehow minimalist and incredibly detailed at the same time, and it was all done because a man wanted to do it, but needed the money, and thousands of other people wanted to see where his idea would go. Shovel Knight to me feels like this natural evolution of the classic 8-bit gaming of yore without also throwing myself back to a time when gaming was honestly comparatively archaic. And everyone's talked to death about Undertale, so we all know where I'd go with that.
To participate in this month's bloggers wanted, just start a blog! Oh, and title it "Crowdfunded: [your blog title here]." I bet this month is going to be pretty diverse, since it's basically writing about your favorite crowdfunded game. So I hope to hear about some good games revisited or amazing games no one has heard about.
Remember: Persona 5 was not crowdfunded, but excuse me as I plow through it.
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