I have a feeling I'm going to be losing a lot of time in the near future.
Rogue Legacy is amazing. A stock of old school nostalgia, Castlevania level design, suped up Wonder Boy In Monsterland sprite art. A meaty serving of roguelike features, lots of Binding of Isaac and Spelunky in there. A twist and extension of Don't Starve's persistent levelling and sense of progress. And of course, the bittersweet taste of the individual expendability of each hero, a la XCOM. Sounds delicious.
Rogue Legacy puts a unique spin on the perma-death mechanic core to the roguelike experience. While the hero you control may die in the service of his quest to explore the mysterious shifting castle, his/her heir will take up their mantel and carry on in their stead – with the gold and lessons learned by their deceased fore-bearer.
Sounds a lot like Infinity Blade when I put it like that, but here's the twist; Each newly sired hero has a chance at a random quirk. A birth defect, a medical abnormality, a special talent, ect. The random dice of fate determine if your new hero suffers from nearsightedness, or gigantism. Maybe you'll find that drawfism isn't all that bad, being tiny makes it easier to avoid fireballs and spiked ceilings after all.
And as the quest falls from one hero to the next, so does the family keep. You can upgrade the old homestead over the generations to upgrade your stats and open new random classes.
I've only bit into a bit so far and already I'm loving it. Really scratching the same itch that Binding of Isaac did, but in a slightly nicer way. While the sadist in me kind of got off on the purity of Isaac – one chance, random items, start again from scratch – there is something to be said for Rouge Legacy's way of doing things. While there are certainly runs that are doomed from the start (say, being stuck with a spindly mag who swapped his HP/MP stats due to a genetic defect), you never feel like you "wasted" time. Almost every run unlocks a new item or bumps up a stat, however small or insignificant. Even when you die almost immediately it still feels like you were pushing towards a goal.
If you spent a good chunk of 2012 playing Isaac, Spelunky, or FTL, guess what you're going to be playing this year? You'll love it.
Some things don't belong in this world and yet they are conjured time and again by humans that wish to pay them tribute. A video game, book, comic or TV show becomes popular and later becomes adapted to another medium entirely or, worse, a mobile phone spin-off.
Sometimes you get Telltale's The Walking Dead and other times you get Super Mario Bros.: The Movie -- one a great tribute to the comics and TV shows and the other had its soul stolen and made a '90s movie executive's slave.
And here comes another classic game series with hopes of becoming a Netflix hit as I brace myself and hope it doesn't turn out to be a miserable pile of secrets.
Castlevania is a beloved series and with Konami it's sort of a surprise they'd do anything with it at all after running out the people that made their games good and running the franchise into the ground soon after. Yet here we are with an anime series debuting this week and I'm kind of excited for it.
History should leave me a bit more cynical, sure. I remember the Street Fighter live-action movie, the Zelda cartoon and much more, but Mortal Kombat was perfect in its camp and The Witcher games are pretty faithful to their source material. We even have games being adapted into other kinds of games by different developers. Borderlands is now a looter-shooter and a point-and-click adeventure and that works really well, actually.
So for this month's "Bloggers wanted," we want you head over to the community blogs and tell us about your favorite adaptations of games to other mediums or even your favorite adaptation of another medium to games. Use "The Adaptation: [Your game/title here]" in the title and place "Bloggers Wanted" in the tags.
Enough talk, have at you!
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