What a magnificent bastard. Hannibal, you're the undisputed champion of television this year.
If you haven't been watching this kick-ass series, you NEED to get down with it. Whether you're a fan of police procedurals, horror, psychological dramas, or just needy woobies and the psychopaths who love them, there is something for you in this show.
It isn't often something around my home makes it to the "must-see-TV" list. My usual viewing habits mostly consists of "must-eat-this-pork-sandwich-is-anything-on-TV?-TV" and "oh-I-missed-an-entire-season-of-American-Dad?-TV." But Hannibal sliced open a hole in my chest wall and slid it's way into my heart.
Anytime I watch a really great crime show, I'm just reminded of what a bummer L.A Noire was. Look, I get it. It's hard to make a real "police game." There is a delicate balance that's hard to achieve. It has to be gamey enough to be a game, but deep and plot driven enough to mean something. Player choice should always be respected, but there has to be a limit on how far the player can stray from the investigation, or at least a firm nudge now and then to get them back on track.
It's how we end up with ridiculous multiple-fatality car chases and gun fights plopped awkwardly in the middle of an insurance scam case. It's how we end up with multiple-choice dialogue that consists of one right conversation chain, and a bunch of others where Phelps screams like a madman.
But I still dream of a detective game that does it right. Maybe it's a matter of inspiration. L.A Confidential and Two-Fisted pulp novels don't mesh into a great game apparently. You get a weird stew of GTA meets Dudley-Do-Right. But maybe something taking it's cues from Silence of the Lambs with the larger than life personality of Dr. Lecter or the modern remake of Sherlock with Benedict Cumber-face and all his pissy inhuman behaviour would be a better fit.
A plot and world that lends itself to narrative jumps and nearly supernatural criminals. Where the protagonist has a reputation for being unstable, at the fringes of law enforcement. Tolerated only barely by the more professional and conventional investigators. Make it believable when the protagonist doesn't act exactly like a by-the-book lawman instead of constantly nagging the player about it.
That said, Deadly Premonition might be the best detective game out there. Yeah, the controls are garbage, the characters bizarre, and the plot often nonsensical, but it all makes sense in the context of that world. I never felt it was out of line for Agent York to waste a day creeping around neighbourhood windows or chatting with the regulars at the bar. When he got into a gunfight with ghostly moaning apparitions, I could take it as a matter of fact part of his life. Of course he's going to fight ghosts, this is Agent York we're talking about, a man who gets his best leads from his morning coffee.
You might laugh, but as an audience we're willing to put up with some crazy stuff so long as we like a character and the logic of a show or game stays consistent. It's not all that realistic that Will Graham is able to reconstruct a crime scene and intuitively know the killer's motives and likely next move based on an "empathy disorder" and a keen eye. Sherlock proves himself to be damn near psychic, or even a fraud, because of his superlative deduction abilities (to the series credit, this actually becomes a major plot point). Hannibal gets away with an awful lot of murder without ever leaving any nasty bloodstains on his clothes or picking up any defensive wounds that might betray his criminal actions – but hey, we love the big ol' cannibal too much to call him on it.
I want to see another detective game. It would break my heart if L.A Noire and the troubled Team Bondi managed to strangle the entire genre while it was still in its crib. But maybe the direction isn't to go bigger or more real, but stranger and more surreal.
That, and Wendigos. Always feature a Wendigo killer.
Weâ€™ve all been there. A game presents us with a moment or situation that fills us with dread. It could be the inexorable approach of a supernatural menace or looking down from the top of an impossibly tall building. Games will play on your fears and push you. But how do you overcome and prevail?
In honor of the ween of hallow and the month of October, the Bloggers Wanted prompt is all about â€śovercoming your fears in video games.â€ť How did you face the digital demons and pixel poltergeists? Did climbing in Assassinâ€™s Creed make you feel dizzy? Or do underground levels make you feel like you canâ€™t breathe? Everyone has this moment in gaming. You can scoff at the mirror room in Silent Hill 3 but break out into a cold sweat if you see a clown. So what do you do to get past this? Have any tricks of the trade or anecdotes that youâ€™ve picked up along the way? We want to hear about it.
Take us to your moment and how you dealt with that fear. Let us see into your heart and reach out to touch the quiet truth of your words. All you have to do is write your story in the Cblogs and format the title as â€śOvercoming Fear: [your blog title here].â€ť It's delightfully easy. You may even find your story promoted to the Front Page. Thatâ€™s always a treat.
Youâ€™ve overcome this fear. You have this story, this moment. Why not share it with us? Maybe your story can help someone else overcome their fear.
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