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C Blogs of 05/28/13 + Wrenchisms


The other day I was daydreaming about a better Silent Hill. I even wrote a few ideas down.

I've always loved the idea of the Silent Hill games. Moody atmospheric works of art. Tense uncomfortable psychological themes. One of the most memorable and iconic settings you can name.

And terrible, terrible gameplay.

I've dreamt of a game that could take the themes and style that make Silent Hill great and marry them to a game that was worth playing. I've burnt up precious brain cells conjuring up my own take on what that could look like (think more Dark Souls and less tank-controls). Something that could be as satisfying to play as it was to think about.

Turns out maybe I should have just been paying more attention to The Evil Within.

Headed up by the grandfather of the horror survival genre, creator of the original Resident Evil Sinji Mikami, TEW has the potential to be everything I've wanted from the Silent Hill series. Trumpeted as a return to "pure survival horror" TEW supposedly is going to focus heavily on the meta-physical and psychological aspects of horror. A protagonist haunted by an unknowable terror, reality warping on it's head, the surroundings twisting into a grim reflection of a diseased mind and all that. Exactly what I enjoy from the Silent Hill games.

But, Shiji Mikami is the guy who made Resident Evil 4, the ur example of a game that successfully married fun responsive gameplay with horror. He's the fevered mind behind the hyperactive and buttery smooth Vanquish, a modern SHUMPers delight. He made the notoriously difficult and mechanically deep God Hand. This is a guy who knows how to make a gamers game. Hopefully that means there won't be any of this "the combat is supposed to be rough because the character isn't a warrior" nonsense in TEW. That we can have a horror game that is scary and distressing without relying on intentionally broken controls and poorly designed systems to artificially ratchet up the tension.

It's early of course and I don't want to get too excited. But looking at some of the early impressions journalists are having with the pre-E3 demo has me excited. When you start tossing around comparisons to The Shinning you have my attention. Hoping to see more from this title when E3 hits.

Speaking of references to The Shinning, Hannibal is pretty great. You should probably watch it.

* - JoelCouture looks back at some of the games and moments that have inspired him and shaped his life. Fantastic first blog, well worth checking out and saying hi.

* - Butt physics are always glossed over in reviews, so it's nice to see someone really dig into the idea. I know I'm really looking forward to The Phantom Pain and 10 hours of Snake-butt peaking out from behind his hospital gown.

A - No surprise, people continue to hate the idea of an always-online console.

A - Magiteknight makes some fine points the Wii U should definitely be on the offensive and reminding people that it does what Xbox-don't. Too bad it's all dust in the wind until they get some games worth playing on that thing (other than Monster Hunter).

A - Getting kind of tired of Bioshock Infinite being singled out as "oh so terribly violent." It's a game set in an oppressive theocracy undergoing a violent cultural revolution. You play as a strike breaking Pinkerton agent. The main technological advancement of Columbia is been the ability to shoot ravenous birds out of your hand. If you expected Infinite to be a waltz through a flower patch that's on you, not Ken Levine.

A - My boy Ccesarano gets what's going on in Infinite. Still, I find all the hand wringing about violence in game stories to be a little overwrought. I totally support games asserting their narratives in ways that don't involve shotguns, but I don't want to diminish or snub a legitimately great shotgun story. Ask Billy Shakespear, Hamlet ends with everyone dead in a bloody heap, Othello a double murder-suicide, Romeo and Juliette? Dead kids all over the place. Just because a story has some violence doesn't mean it has to be juvenile.

A - You gotta break the chains buddy. You're not a slave to your gammerscore!

D - I'm always super wary of people posting their Kickstarter projects on the Cblogs, but this dude seems to actually know the community and be involved in something interesting.

N - The Mysterious Cities of Gold is on it's way to the Nintendo console of your choice! I have to be honest, I don't really know what this is, but other people seem real excited so that's cool!

R - Alternate title - JESUS CHRIST WE HOPE YOU LOVE COLLECTING COINS. Our friend TroyFullbuster reviews New Super Mario bros 2: HyperCoin Edition. Check out the awesome .gifs he's put in there to illustrate his points, SHOWMANSHIP.

R - Checklist Refer to Lara's breasts and ass as a game feature, check. Single out DmC for hatedom, check. Use a super-funny "random" rating scale, check. Yup, this is a shitty internet game review.

R - She's the perfect girl, except for the part where she's freaking useless. TronKim takes a look at Rukia Kuchiki's character in this well written intro blog!

L - Just in case you were wondering, yes, Japanese games are still weird.

V - What the Plok is this?

C - Dear lord! There is a solid 2 minutes of intro reel before the actual meat of this video begins! SHUMP fans are way too hyperactive to sit through that! LHPB looks lovely and hypnotic though.

L - I want to see Eiffel 65 and Deltron 3030 fistfight over the right to own the protoculture. (If you get any part of that joke I want you know that I'll love you forever.)

V - I wanted to make more fun of this game, but I kind of like the idea of throwing first person Destruct-O-Disks. I'm not even a DBZ fan, what the hell is wrong with me?

C - I don't want to be a jerk, but I find TheKodu's blogs super hard to read. They're just these massive blocks of text peppered with typos and stitched together with some of the most awkward sentence structure I've ever read. I can tell he's passionate and wants to write, but I just wish he would put more time into proofreading and less time into making 4K+ word novellas.

F - Painfully unfunny. The scientific opposite of funny. If funny and this blog were to collide it would split the universe in twain.

F - Hey, speaking of painfully unfunny...

F - Kickstarter spam.


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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

Mondays - Lord Spencer
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Reserve Recappers:
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Current "Bloggers Wanted" assignment
Fake it until you make it

This month's bloggers wanted prompt is something we stole. You see, by stealing this idea, you have no idea how truly inept I actually am. By pretending to know what I'm doing, I have clearly used my ill-gotten status to meet such big-time celebrities as Darlington Woolie "Pie Stealer" Madden or Sara from [insert pixel indie game studio here].

This month's bloggers wanted was inspired by the internal enjoyment we had at reading TheBlondeBass' promoted blog on faking conversational anime knowledge. And now it seems as good a time as ever to pretend to know what's going on since the new Fate/Grand Order game launched and qtoid is talking about it. I am a big fan of the character design of Artoria in the blue dress, or Artoria in the suit, or Artoria in the red dress. But seriously, we enjoyed the format so much that we want to ask the community for their own ideas at faking it at all sorts of things.

But this prompt is not just for anime, of course. The video game industry is fractured with all sorts of niche interests that only an insane rich person with no job could realistically know everything about. This month's bloggers wanted is about taking a subject you want to offer advice on faking knowledge about in order to help the greater community, for better or for worse. If this doesn't sound serious, don't worry, you're not supposed to take it seriously. You don't have to be an expert in whatever you talk about any more than Bass is an expert in anime.

I seriously don't know if that was a compliment or an insult.

Offer advice on anything you can expand your mind on. Want to help people get into character action games? The more Ss you put into its grading system, the cooler it is! Want to convince people to get into the Neptunia series? Just say "Nep-Nep!" and you're all set to convince people of your technical knowledge! Can you get someone into RTS game by just talking about your APM? Someone's bound to believe some random technical jargon you made up!

To get started, start a blog and title it "Faking it: [your blog title here]." Then you can be as serious or facetious as you want as you provide advice on any number of things: learning how to play fighting games, trying a long-running franchise you've probably neglected, or even explaining a game's timeline. Heck, you can probably seriously try on that last one and we still wouldn't believe you.

Good luck this month. Only true cowards rely on facts. Real heroes pretend to know what they're doing!

Current Community Contests
PREPARE TO CONTEST - The Master Gaming List Birthday Giveaway!

Good Morning/Evening/Yesterday, my Friends/Robots/INSERT WAIFU HERE,

More or less a week ago, the Master Gaming List turned one year old. I had a speech prepared, but the blog editor ate it four or five times over the last few days, so I'm kind of winging it now.

Despite all of the threatening and cajoling I initially made to get you all on the list, I never imagined I'd still be adding names a year later (and by "you all", I mostly mean GajKnight). It was kind of a ridiculous undertaking at first, trying to make a semi-permanent, easily-updatable list of everyone's contact info. I'm not even sure what everyone was being hyped over last year that got me to do this.

That said, I'm glad it came together, and this list has lead to many other things for me on Destructoid; whether it was me becoming our laziest, cuddliest Community Manager, or our laziest, cuddliest Reviews-type-person, I have always enjoyed the full love and support of this community.

In thanks, and with the assistance of quite a few others, I've gathered up a number of game keys to give away to you all.

The Contest

I've never run a contest before, so let's keep things simple. Write me a haiku about your favorite game.


1. The haiku must not include the title of the game.

2. I will accept any other form of structured poetry if you are unable to haiku but can iambic pantameter (you monster).

3. Please state what key you are going for, and a backup if that one is taken (admittedly, it's quantity over variety here)

4. The tentative end date of the contest will be August 13th, and will be bumped at least once during that time.

Available Keys

-Aporia: Beyond The Valley (Multiple Keys)
-The Witness
-Citadel: Forged With Fire (Multiple Keys)

Thank you to all 282 of you who have made the Master List a successful project over the past year! I will continue updating it into the forseeable future.

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