PC   |   PS4   |   SWITCH   |   XBOX ONE X   |   XBONE   |   3DS   |   VITA   |   VR   |   JAPAN   |   FILM   |   TOYS

CblogRecaps blog header photo
Fronts 13Posts 104Blogs 2622Following 38Followers 379



C Blogs of 05/28/13 + Wrenchisms


The other day I was daydreaming about a better Silent Hill. I even wrote a few ideas down.

I've always loved the idea of the Silent Hill games. Moody atmospheric works of art. Tense uncomfortable psychological themes. One of the most memorable and iconic settings you can name.

And terrible, terrible gameplay.

I've dreamt of a game that could take the themes and style that make Silent Hill great and marry them to a game that was worth playing. I've burnt up precious brain cells conjuring up my own take on what that could look like (think more Dark Souls and less tank-controls). Something that could be as satisfying to play as it was to think about.

Turns out maybe I should have just been paying more attention to The Evil Within.

Headed up by the grandfather of the horror survival genre, creator of the original Resident Evil Sinji Mikami, TEW has the potential to be everything I've wanted from the Silent Hill series. Trumpeted as a return to "pure survival horror" TEW supposedly is going to focus heavily on the meta-physical and psychological aspects of horror. A protagonist haunted by an unknowable terror, reality warping on it's head, the surroundings twisting into a grim reflection of a diseased mind and all that. Exactly what I enjoy from the Silent Hill games.

But, Shiji Mikami is the guy who made Resident Evil 4, the ur example of a game that successfully married fun responsive gameplay with horror. He's the fevered mind behind the hyperactive and buttery smooth Vanquish, a modern SHUMPers delight. He made the notoriously difficult and mechanically deep God Hand. This is a guy who knows how to make a gamers game. Hopefully that means there won't be any of this "the combat is supposed to be rough because the character isn't a warrior" nonsense in TEW. That we can have a horror game that is scary and distressing without relying on intentionally broken controls and poorly designed systems to artificially ratchet up the tension.

It's early of course and I don't want to get too excited. But looking at some of the early impressions journalists are having with the pre-E3 demo has me excited. When you start tossing around comparisons to The Shinning you have my attention. Hoping to see more from this title when E3 hits.

Speaking of references to The Shinning, Hannibal is pretty great. You should probably watch it.

* - JoelCouture looks back at some of the games and moments that have inspired him and shaped his life. Fantastic first blog, well worth checking out and saying hi.

* - Butt physics are always glossed over in reviews, so it's nice to see someone really dig into the idea. I know I'm really looking forward to The Phantom Pain and 10 hours of Snake-butt peaking out from behind his hospital gown.

A - No surprise, people continue to hate the idea of an always-online console.

A - Magiteknight makes some fine points the Wii U should definitely be on the offensive and reminding people that it does what Xbox-don't. Too bad it's all dust in the wind until they get some games worth playing on that thing (other than Monster Hunter).

A - Getting kind of tired of Bioshock Infinite being singled out as "oh so terribly violent." It's a game set in an oppressive theocracy undergoing a violent cultural revolution. You play as a strike breaking Pinkerton agent. The main technological advancement of Columbia is been the ability to shoot ravenous birds out of your hand. If you expected Infinite to be a waltz through a flower patch that's on you, not Ken Levine.

A - My boy Ccesarano gets what's going on in Infinite. Still, I find all the hand wringing about violence in game stories to be a little overwrought. I totally support games asserting their narratives in ways that don't involve shotguns, but I don't want to diminish or snub a legitimately great shotgun story. Ask Billy Shakespear, Hamlet ends with everyone dead in a bloody heap, Othello a double murder-suicide, Romeo and Juliette? Dead kids all over the place. Just because a story has some violence doesn't mean it has to be juvenile.

A - You gotta break the chains buddy. You're not a slave to your gammerscore!

D - I'm always super wary of people posting their Kickstarter projects on the Cblogs, but this dude seems to actually know the community and be involved in something interesting.

N - The Mysterious Cities of Gold is on it's way to the Nintendo console of your choice! I have to be honest, I don't really know what this is, but other people seem real excited so that's cool!

R - Alternate title - JESUS CHRIST WE HOPE YOU LOVE COLLECTING COINS. Our friend TroyFullbuster reviews New Super Mario bros 2: HyperCoin Edition. Check out the awesome .gifs he's put in there to illustrate his points, SHOWMANSHIP.

R - Checklist Refer to Lara's breasts and ass as a game feature, check. Single out DmC for hatedom, check. Use a super-funny "random" rating scale, check. Yup, this is a shitty internet game review.

R - She's the perfect girl, except for the part where she's freaking useless. TronKim takes a look at Rukia Kuchiki's character in this well written intro blog!

L - Just in case you were wondering, yes, Japanese games are still weird.

V - What the Plok is this?

C - Dear lord! There is a solid 2 minutes of intro reel before the actual meat of this video begins! SHUMP fans are way too hyperactive to sit through that! LHPB looks lovely and hypnotic though.

L - I want to see Eiffel 65 and Deltron 3030 fistfight over the right to own the protoculture. (If you get any part of that joke I want you know that I'll love you forever.)

V - I wanted to make more fun of this game, but I kind of like the idea of throwing first person Destruct-O-Disks. I'm not even a DBZ fan, what the hell is wrong with me?

C - I don't want to be a jerk, but I find TheKodu's blogs super hard to read. They're just these massive blocks of text peppered with typos and stitched together with some of the most awkward sentence structure I've ever read. I can tell he's passionate and wants to write, but I just wish he would put more time into proofreading and less time into making 4K+ word novellas.

F - Painfully unfunny. The scientific opposite of funny. If funny and this blog were to collide it would split the universe in twain.

F - Hey, speaking of painfully unfunny...

F - Kickstarter spam.


Login to vote this up!


ShadeOfLight   1
Stahlbrand   1
smurfee mcgee   1
M Randy   1
Phoust   1
Sotanaht   1
Mike Martin   1
Kevin McClusky   1
Ben Davis   1
Zombie Orwell   1
MacManus   1
Dwavenhobble   1
Roberto Plankton   1
Occams   1



Please login (or) make a quick account (free)
to view and post comments.

 Login with Twitter

 Login with Dtoid

Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!


About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

Mondays - Lord Spencer
Tuesdays - James Internet Ego
Wednesdays - DeadMoon
Thursdays -OrochiLeona
Fridays - Gamemaniac3434
Saturdays - AmnaUmen
Sundays - Riobux

Reserve Recappers:
Hypno Coffin

Current "Bloggers Wanted" assignment

It feels like it's been a decade since we've seen the rise of the crowdfunded game. I'm always surprised when I remind myself that crowdfunding has been a thing long before the first crowdfunded video game, but nowadays a crowdfunded game seems like a dime a dozen.

Of course such a phrase is an incredible disservice to some of the great games that have come out thanks to websites like Kickstarter and Indiegogo. Games like FTL, Shovel Knight, and even Undertale are around thanks to crowdfunding; thanks to people gathering around and literally putting their money where their mouth is, a game they want gets funded and inevitably the greater landscape of gaming benefits from it. Most of the time the landscape gets to benefit from it anyways.

Don't worry though, this month's bloggers wanted prompt isn't an exploratory thesis on the effects of crowdfunding on video game development. We just want you to talk about your favorite games, as long as they were crowdfunded. This topic can be simultaneously broad and narrow, because you can talk about whatever game you want, however you want, as long as it was crowdfunded.
For me, FTL is the original crowdfunded game, and it was great. It was somehow minimalist and incredibly detailed at the same time, and it was all done because a man wanted to do it, but needed the money, and thousands of other people wanted to see where his idea would go. Shovel Knight to me feels like this natural evolution of the classic 8-bit gaming of yore without also throwing myself back to a time when gaming was honestly comparatively archaic. And everyone's talked to death about Undertale, so we all know where I'd go with that.

To participate in this month's bloggers wanted, just start a blog! Oh, and title it "Crowdfunded: [your blog title here]." I bet this month is going to be pretty diverse, since it's basically writing about your favorite crowdfunded game. So I hope to hear about some good games revisited or amazing games no one has heard about.

Remember: Persona 5 was not crowdfunded, but excuse me as I plow through it.

Current Community Contests

Community Announcements
We have a Twitter account!
Help us spread the word out on these recaps and in turn, everyone's blogs too! (These tweets appear on Dtoid's official accounts as well)




A- Articles
S- Series
B- Bloggers Wanted
P- Podcasts


C- Community Contests
W- Winners/Updates
E- Entries


E- Events
F- Fight Nights
D- Destructoid in the Wild
S- Stories
C- Contemplations
I- Introductions
B- Birthdays
H- Houses, cribs, setups


N- News
V- Videos
R- Reviews
P- Previews
T- Thoughts
D- Development
$- Deals


A- Art
M- Music
F- Film/TV
L- Literature
S- Swag


R- Random
V- Videos
C- Could Be Better
?- Defies Description


S- You Are Slow
F- Maybe Fail?