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LONG BLOG

C Blogs of 04/22/14 + Wrenchisms

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I wrote a thing about secrets in Dark Souls, I hope you all like it. It's weird to think that after almost three years of constantly blathering on-and-on about it, that might have been my last blog about Dark Souls.

Because come Friday, I'll be leaving Lordran and resettling in Dranglic.

I've kept myself in the dark about Dark Souls 2. Studiously avoided the wikis, stayed away from the Streams, shunned the spoiler blogs. I'm ready to go into it mostly blind and deaf, just the way I like it. I want to stumble in Dark Souls 2, I want to fall. I want to not know where to go, to get killed by cheap traps, crushed by bosses until I figure out how to survive on my own.

What I really want, more than anything, more than I would prefer to admit, is to just play Dark Souls for the first time again. I've never had a game that resonated with me so well. It took everything I love about games, drew inspiration from my favourites, and implemented multiplayer features that I only dreamt about before and put them all in one place. It was like a gift.

I'm sure I mentioned it before in a Wrenchism or in a blog, but when I was a little boy, I remember reading a book that took place in an evil arcade that was clearly written by someone who didn't actually understand how videogames worked. Past the spoon-fed "videogames are evil" message, the thing I remember most about that book was how characters in the arcade games were able to leap from one gameworld to the next. How a player in one game could suddenly appear in another player's game and torment them. In the book it led to real life teen murder (as hysterical moral pieces always claim whatever they are against will lead to) but I remember just thinking how cool a system like that would be. Decades later, I'd be laid out in a marble hallway in Anor Londo, sucker punched by an invaders Crystal Homing Soulsmass sorcery for the first time, thinking it was the coolest, and most frustrating, thing of all time.

Dark Souls was the game I always wanted to play. It gave me everything I knew I wanted in a game, and a lot more that I never realized how much I was craving until it gave it to me. It provided a mysterious world I could never get enough of and my mind has been constantly chewing on it ever since. I will never forget my first playthrough of Dark Souls, every step filled with dread, every boss an unconquerable calamity, and the constant feeling of awe and mystery as I explored one wonderful/terrible environment after another. Every time I thought I at it all figured out, I'd learn something new. 



What I really want from the sequel -- and what I know it won't, can't, deliver – is the experience of that discovery all over again. If I could have the memories I have of playing Dark Souls surgically removed and replay it again from a blank state, I'd do it in a heartbeat.

I know Dark Souls 2 will be amazing, but it won't match my first playthrough of Dark Souls. I can't unlearn the lessons it taught me.

But I can enjoy employing them in a new world, and that will have to do.

* - The Gameboy will probably outlive us all. That thing was made like a tank.

* - A great look at the film Gaming in Colour, examining LGBT culture in gaming.

* - An interesting look at dating sims. I think SongSeven might be taking the analogy a little bit far, but goddamn do I find it interesting when people come out of the woodwork to shout down blogs like this. I mean, what is it about this kind of conversation that seems so threatening/provoking to some people?

S - Project X Zone is monstrously overstuffed, needlessly verbose, lashed together on a shoestring budget, and Nanashi is STILL playing it. He knows what the problems with the game are, the question is, if he's still enjoying it, do they matter?

A - It's the Terpocalpyse! The Apocerraria! Whatever you call it when a Terraria world is blown asunder! Sounds like the latest update messed up the game bad, but in an amusing way.

A - TheKodu has his finger on the pulse of a XBLIG controversy. Some gross business going on.


E - I really need to play TF2 again. It's been far too long since I shanked somebody with a butterfly knife.

R - God, I remember Dynamite Cop in the arcades. Me and my brother wasted a lot of quarters spraying each other in the face with pepper spray and kicking each other into elevator shafts. Good times.

M - I laughed until I cried. Such a shame about BF4, I really enjoyed BC2 and BF3.

C - Really don't dig blogs that just drop a YouTube link and a whack of follow/like/subscribe info. Put some blog-meat on those bones.

? - This blog includes some awesome info about GTAVcheats. Speaking of, you may want to check out these cheats. While you're at it, maybe follow a link back to these cheats. I can highlight more text to redirect you to another website about cheats. Just please, click back, feed the machine. Cheeeeaaaatttsss....

? - Errr? This blog seems to be  wholesale lifted from a racing website. I mean, the poster is kind enough to link back to the source so it's not like she's trying to take credit for the infographic, but it still seems weird to just add a sentence to an infographic and post it like a blog. Maybe this person is related to the website in some way.

V - Two drunk guys playing video games. Why watch it on YouTube when I can just go over to my bro's place?

L - Corgis are only second to Eskies on the cuteness meter.




- Praise the Sun, no fail today!

Wrenchfarm
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About CblogRecapsone of us since 11:27 PM on 07.02.2008

About Cblog Recaps

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Current "Bloggers Wanted" assignment
Changes

It feels like it's been a decade since we've seen the rise of the crowdfunded game. I'm always surprised when I remind myself that crowdfunding has been a thing long before the first crowdfunded video game, but nowadays a crowdfunded game seems like a dime a dozen.

Of course such a phrase is an incredible disservice to some of the great games that have come out thanks to websites like Kickstarter and Indiegogo. Games like FTL, Shovel Knight, and even Undertale are around thanks to crowdfunding; thanks to people gathering around and literally putting their money where their mouth is, a game they want gets funded and inevitably the greater landscape of gaming benefits from it. Most of the time the landscape gets to benefit from it anyways.

Don't worry though, this month's bloggers wanted prompt isn't an exploratory thesis on the effects of crowdfunding on video game development. We just want you to talk about your favorite games, as long as they were crowdfunded. This topic can be simultaneously broad and narrow, because you can talk about whatever game you want, however you want, as long as it was crowdfunded.
For me, FTL is the original crowdfunded game, and it was great. It was somehow minimalist and incredibly detailed at the same time, and it was all done because a man wanted to do it, but needed the money, and thousands of other people wanted to see where his idea would go. Shovel Knight to me feels like this natural evolution of the classic 8-bit gaming of yore without also throwing myself back to a time when gaming was honestly comparatively archaic. And everyone's talked to death about Undertale, so we all know where I'd go with that.

To participate in this month's bloggers wanted, just start a blog! Oh, and title it "Crowdfunded: [your blog title here]." I bet this month is going to be pretty diverse, since it's basically writing about your favorite crowdfunded game. So I hope to hear about some good games revisited or amazing games no one has heard about.

Remember: Persona 5 was not crowdfunded, but excuse me as I plow through it.

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